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SSF2 Visual Bugs 
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Joined: Thu Jul 24, 2014 9:19 pm
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I'm not sure if anybody has posted this before, but if nobody hasn't, I'd be really surprised. Anyway, BBM has 2 colors that look pretty much the exact same, except one is a bit brighther than the other.

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Wed Dec 30, 2015 3:15 pm
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Not sure if this has been posted before, but Fox's laser, when shot at the right spot of a ledge on FD, Battlefield, any map with a sharp ledge, I think, the laser will become stuck there for a few seconds. Not sure if it does damage.

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Sat Jan 09, 2016 11:32 am
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Not just sharp ledges. This happens on Lunar Core also.

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Sat Jan 09, 2016 5:30 pm
Sora's has got gloves from KH1 on his KH2 Sprite


Wed Feb 03, 2016 9:03 am

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I take it back, beta is a 1.0.2 is trash


Tue Mar 01, 2016 3:15 am
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In some stages, if you go to the very left or very right.

You can see some unfinished background, like in Skyward Voyage or Phase 8.

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Fri Mar 04, 2016 4:23 pm

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I was playing a game against Wario, and he got the smash ball and turned into Wario-man. I KOd him just as he went out of Wario-man form. He did not die, but rather dropped back down onto the stage and turned invisible. He did not return to normal until he was KOd again. I attached a replay of the game when it happened.


Attachments:
InvisibleWario.ssfrec [8.34 KiB]
Downloaded 102 times
Sat Apr 30, 2016 3:11 pm

Joined: Fri Jun 10, 2016 7:56 pm
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When Yoshi transforms into his egg for egg roll, his sprite shows Jigglypuff's face.


Fri Jun 10, 2016 8:20 pm

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Lloyds battle portrait is not the same as his character select screen portrait


Mon Jun 13, 2016 6:24 pm
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*SUPER BUMP*
I'm not the type of person that normally reports visual bugs (I really trust devs about taking care of them, believe it or not) but I'm certainly concerned about the ones I'm gonna show as I was able to spot them on Beta footage shown at the Smash Con streamings, meaning they haven't been fixed, yet:

Open at own risk: show
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This hit effect is facing the wrong way.
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What's with SSF2 proportions? Either Pikachu's frame is huge or Mario's frame is really small.

Again, this stuff is still in Beta, and I got to say I'm a fan of little details, these little mishaps kill the experience for me.




























































































































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Oh and BTW!, should I mention the lower right KO explosion again? :P

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Mon Aug 29, 2016 3:07 am

Joined: Fri Dec 16, 2016 6:33 pm
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Way to much tearing (probably just my own cpu, but ya know...).
Zelda spins too fast in her star ko
In fact there is a lot of problems with character's star ko's
And on Shadow Moses Island, if you get Star KO'ed to the left or right, it will show your character ontop of the stage. Just watch this replay. This glitch happens when Zelda/Sheik star KO's me.

And just watch the replay for a show of my Sora skills!


Attachments:
Star KO Glitch.ssfrec [1.94 KiB]
Downloaded 73 times

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Great: :blackmage: :ness: :naruto: :zelda: :fox:

8-)
Sat Dec 17, 2016 9:33 am
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Naruto has no shadow.

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Sat Dec 17, 2016 11:44 pm
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Jaxler wrote:
Discovered a weird visual bug with Chibi-Robo's down special. During a match against a lvl. 9 cpu :naruto: (replay included below, about 1 min 35 seconds in), I pocketed :naruto:'s side special (shadowclone that travels horizontally). Later in the match, I hit down special with :chibirobo: to re-throw the shadow clone at :naruto:. During the "opening the lid" animation, after the shadow clone has already been rendered and loaded, :naruto: grabs at this point in the animation. What results is a floating, spinning shadow clone that stays in mid-air permanently until the match ends. Interestingly, the shadow clone does not have any collision, nor does it inflict damage on :naruto: . It also seemed to confuse the game and :naruto: 's AI, causing him to sit there in the grab animation until the grab release. wI'm pretty positive this could work with other items and characters, but that would need more testing.

Just to add a bit more information, this bug does work for any projectile that Chibi can normally pocket. Just grab as he uses it. The still projectile cannot hit/hurt anyone, but it does have an effect against projectiles:
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Sun Jan 08, 2017 6:02 pm
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Currently Playing: SSF2, Terraria, Spelunky and whatever else Cthulhu brings me.
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So, I was playing a 16-stock team Vs. CPU match. :wario: (me), :metaknight: (teammate), :mario: :mario: (opponents), when these pixels appeared out of nowhere. Sadly, I can't take a pic in pause screen, they don't show in pause.

Glitch.ssfrec

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Thu Feb 02, 2017 7:03 am
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If someone posted this sorry.one thing i saw was when the transformation runs out and your blocking. :naruto: returns to normal state shielding with the shield from his transformation decreasing in size.

One thing i saw at smashcon was when p3 picks :donkeykong: the p3 tag turns upside down

Another thing i seen from smashcon was when someone picked :lloyd: and the announcer was counting down, :lloyd: sword appeared in a different part of the stage . (Not sure if it only worked with a specific player.)

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Thu Feb 02, 2017 8:34 pm
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