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Lloyd 
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are u ok fedora

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Sat Jan 24, 2015 12:59 am
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When am I ever okay

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Sat Jan 24, 2015 1:20 am
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WelfareWednesday wrote:
When am I ever okay

when's likes on posts?

To contribute to topic: 'lloyd bork, nurf plz mclodo, hitboxes, swords, speed, nurf.'
I find it strange that no lloyds online use his low % chaingrab, it's not very taxing execution-wise and it's like 30% for free.

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Sat Jan 24, 2015 8:33 am
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Lunary wrote:
Could anyone tell me how many frames does it take to hit with Down-B and how many does get-up roll (don't know his name) take before you're vulnerable again?


That'd be great. :(

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Sat Jan 24, 2015 2:14 pm

Joined: Tue Jan 04, 2011 9:19 am
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modern_knight wrote:
Lloyd definitely needs to be nerfed. The grave blade should only hit you if:
1. You are within range, a range that's the same as Samus' neutral special.
2. On the same level. Right now it can hit if you are a bit above or below... reduce the vertical range.
3. You are on the same platform. This means if you are on one platform on battlefield and Lloyd is on the other, he can't hit you from across the map.
4. It can be perfect shielded.
5. Does not launch you closer to him.

Demon fangs should not cause flinch.

His moves have the longest lasting hurtboxes (like sonic thrust) that hit you after the initial thrust. Take this off as it does not allow him to be punished.

His aerial sword swings have virtually no start up lag or ending lag. I can literally short hop all day versus three teamed ai computers vs me and only lose one stock.


^ Thunder Jolt spamming butthurt Pikachu player was here.


Mon Jan 26, 2015 7:15 am
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Gosick wrote:
To contribute to topic: 'lloyd bork, nurf plz mclodo, hitboxes, swords, speed, nurf.'
I find it strange that no lloyds online use his low % chaingrab, it's not very taxing execution-wise and it's like 30% for free.


Most people aren't that confident to take a grab risk since his grab got nerfed.

WelfareWednesday wrote:
Gee Idk, maybe because this is the LLOYD THREAD


Apparently it's against forum rules to mention examples.

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Mon Jan 26, 2015 11:54 am
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TheHyuga360 wrote:
D Air does have landing lag, it's just the silly hitbox it has that makes it a problem.

But you can up B or even grab out of it.

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Please...


Mon Jan 26, 2015 4:19 pm
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...if you autocancel it

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Tue Jan 27, 2015 12:42 am
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Lloyd's new design looks gr8/8
Good job m8s.
Now he looks like a real SSF2 pimp and not some dude ripped outta Flash 1.

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Sat Jan 31, 2015 2:25 am

Joined: Sun Dec 21, 2014 4:15 pm
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CanCan967 wrote:
modern_knight wrote:
Lloyd definitely needs to be nerfed. The grave blade should only hit you if:
1. You are within range, a range that's the same as Samus' neutral special.
2. On the same level. Right now it can hit if you are a bit above or below... reduce the vertical range.
3. You are on the same platform. This means if you are on one platform on battlefield and Lloyd is on the other, he can't hit you from across the map.
4. It can be perfect shielded.
5. Does not launch you closer to him.

Demon fangs should not cause flinch.

His moves have the longest lasting hurtboxes (like sonic thrust) that hit you after the initial thrust. Take this off as it does not allow him to be punished.

His aerial sword swings have virtually no start up lag or ending lag. I can literally short hop all day versus three teamed ai computers vs me and only lose one stock.


^ Thunder Jolt spamming butthurt Pikachu player was here.



Lol I don't even play with pikachu


Sun Feb 01, 2015 6:10 pm
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Can someone provide me a picture of the new Lloyd?

And all those nerfs you want are retarded, majority of them aren't even good complaints.

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Sun Feb 01, 2015 8:56 pm
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modern_knight wrote:
CanCan967 wrote:
modern_knight wrote:
Lloyd definitely needs to be nerfed. The grave blade should only hit you if:
1. You are within range, a range that's the same as Samus' neutral special.
2. On the same level. Right now it can hit if you are a bit above or below... reduce the vertical range.
3. You are on the same platform. This means if you are on one platform on battlefield and Lloyd is on the other, he can't hit you from across the map.
4. It can be perfect shielded.
5. Does not launch you closer to him.

Demon fangs should not cause flinch.

His moves have the longest lasting hurtboxes (like sonic thrust) that hit you after the initial thrust. Take this off as it does not allow him to be punished.

His aerial sword swings have virtually no start up lag or ending lag. I can literally short hop all day versus three teamed ai computers vs me and only lose one stock.


^ Thunder Jolt spamming butthurt Pikachu player was here.



Lol I don't even play with pikachu

This has got to be the stupidest complaint yet. If you get hit by Grave Blade, it is ENTIRELY your fault. You can dodge it, shield it, and JUMP over it for crying out loud.

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Sun Feb 01, 2015 9:06 pm

Joined: Sun Dec 21, 2014 4:15 pm
Posts: 15
Country: United States (us)
Mr.Z wrote:
modern_knight wrote:
CanCan967 wrote:
modern_knight wrote:
Lloyd definitely needs to be nerfed. The grave blade should only hit you if:
1. You are within range, a range that's the same as Samus' neutral special.
2. On the same level. Right now it can hit if you are a bit above or below... reduce the vertical range.
3. You are on the same platform. This means if you are on one platform on battlefield and Lloyd is on the other, he can't hit you from across the map.
4. It can be perfect shielded.
5. Does not launch you closer to him.

Demon fangs should not cause flinch.

His moves have the longest lasting hurtboxes (like sonic thrust) that hit you after the initial thrust. Take this off as it does not allow him to be punished.

His aerial sword swings have virtually no start up lag or ending lag. I can literally short hop all day versus three teamed ai computers vs me and only lose one stock.


^ Thunder Jolt spamming butthurt Pikachu player was here.



Lol I don't even play with pikachu

This has got to be the stupidest complaint yet. If you get hit by Grave Blade, it is ENTIRELY your fault. You can dodge it, shield it, and JUMP over it for crying out loud.



A loosely timed grave blade can stop most characters from teching when hitting the ground. It is easy to get hit with it when you don't expect it to hit you because you're not on the same horizontal plane or on a different platform. Jumping is ineffective in that while you're jumping, Lloyd is already charging at you with a sonic thrust. Don't insult people just because you disagree.


Sun Feb 01, 2015 9:13 pm
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modern_knight wrote:
Mr.Z wrote:
modern_knight wrote:
CanCan967 wrote:
modern_knight wrote:
Lloyd definitely needs to be nerfed. The grave blade should only hit you if:
1. You are within range, a range that's the same as Samus' neutral special.
2. On the same level. Right now it can hit if you are a bit above or below... reduce the vertical range.
3. You are on the same platform. This means if you are on one platform on battlefield and Lloyd is on the other, he can't hit you from across the map.
4. It can be perfect shielded.
5. Does not launch you closer to him.

Demon fangs should not cause flinch.

His moves have the longest lasting hurtboxes (like sonic thrust) that hit you after the initial thrust. Take this off as it does not allow him to be punished.

His aerial sword swings have virtually no start up lag or ending lag. I can literally short hop all day versus three teamed ai computers vs me and only lose one stock.


^ Thunder Jolt spamming butthurt Pikachu player was here.



Lol I don't even play with pikachu

This has got to be the stupidest complaint yet. If you get hit by Grave Blade, it is ENTIRELY your fault. You can dodge it, shield it, and JUMP over it for crying out loud.



A loosely timed grave blade can stop most characters from teching when hitting the ground. It is easy to get hit with it when you don't expect it to hit you because you're not on the same horizontal plane or on a different platform. Jumping is ineffective in that while you're jumping, Lloyd is already charging at you with a sonic thrust. Don't insult people just because you disagree.

I wasn't trying to insult, sorry if you took it that way, but yeah I don't agree with you. I'm pretty sure mostly everyone don't have a problem with grave blade because they NEVER GET HIT BY IT. Also, you shouldn't even let lloyd get the breathing space to use Grave blade. If you get hit by it, then you did something wrong on your part.

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Sun Feb 01, 2015 9:16 pm
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I actually hit with grave blade pretty consistantly

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Sun Feb 01, 2015 9:25 pm
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