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[v0.9b] SSF2 Bugs 
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Joined: Fri Sep 26, 2014 1:33 pm
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C-C-C-COMBO BREAKER! Quadruple Post? May the mods have mercy on your poor soul... You really should just edit your previous comment by clicking the big fat "EDIT" button instead of making so many posts in a row, thats actually against the rules of this place. Or you could wait until you got a few new bugs and then post them all at once instead of this mess.

Anyways, going on to being the party pooper I am known for in this thread...

SolomonI wrote:
If you interrupt chibi robo while he is pocketing a projectile, that projectile will float in the air until chibi robo goes to pocket the projectile again


Thats one of the oldest glitches known. Sorry, but you are 2 years late for that one.

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Sun Sep 18, 2016 2:19 am
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Theres this glitch or crash i just found,i was playing with 2P with mario,then i made them both K.O them selfs,then the game just went black,all it did was say its "SUDDEN DEATH" and thats it nothing else. :mario:


Tue Sep 20, 2016 6:23 pm

Joined: Mon Jul 11, 2016 3:54 pm
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Country: United States (us)
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Currently Playing: SSF2
When Goku in his super form shields right before the timer on his form runs out, his shied will still be there for a short period of time.


Attachments:
File comment: Replay the file in SSF2 to see the glitch.
Glitch2016-09-25.v0.9.1.1982.ssfrec [1.86 KiB]
Downloaded 37 times
Sat Sep 24, 2016 2:16 pm
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SO sometimes when I'm fighting my keys stop working. It might be just my own fault, but just wanted to let you know. :bump: :marth:

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Thu Oct 06, 2016 6:36 pm
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When I use MegaMan people can keep grabbing him, and sometimes when he rolls he doesn't get invulnerability they punch me then continue to infinite grab. Is this glitch patched or is it on purpose? :megaman:


Fri Oct 07, 2016 4:26 pm
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Currently Playing: ssf2, project m, smash 3ds, mass effect, dao, skyward sword, wind waker, metroid
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Sorry if this has been pointed out already, 89 pages is a bit much for me to read through quickly. Occasionally when I progress past "choose your character" online it instead gives me a sudden death match with my character and a Sandbag but I can't control my character and whatever AI is controlling them is really dumb, screws around for a minute, usually SD's but occasionally hits Sandbag. If I let it play out I'm taken to the Group Battle screen but it's inescapable and all four players are set to name entry.

Also, this has almost definitely been pointed out but killing the room when any player leaves A. is really annoying and B. allows trolls to either make fake rooms or enter rooms and immediately leave.

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Main: :metaknight:, but probably :pit: or :sora: in Beta.

Secondaries: :sheik: :sora:

Also Melee :jigglypuff:, PM R.O.B., Smash 4 Bayonetta, Brawl :zerosuitsamus:, and 64 :yoshi:.

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Sat Oct 08, 2016 8:42 am

Joined: Sat Oct 08, 2016 2:08 pm
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I hope it was not reported before...

I was bored and found a way to make a black (green?) hole like in Melee.

How to:
1 - go to training mode and choose any character
2 - pause and select green sheell
3 - then mash the A button as quickly as you can to spawn as many green shells as you can at the same place
4 - quickly quit the menu and attack the shells
5 - sometimes, many shell will collide each other and be stuck at the same place (and you may also be stuck with your attack). It'll also slow down the game.

Unlike the turnips black hole, entering in the shells will not stuck the character, it'll take only one hit (ignore the Ichigo's 999%, I was trying something else). But still fun to do. You can end the black hole simply by grabbing each shell and throw them somewhere else. Sometimes, it'll also end itself.

bonus - choose Ness and do some Pk flashes into the black hole. It'll do something like the Pk fires in Melee as they will be stuck. But again, if a foe enters in the black hole, it'll be hit by only one Pk flash. Oddly, the consecutive hits and total damages keep increasing at insane amounts, even if nobody is hit. Unlike Melee, you can go over 32767 combos... You can also attack the shells (for example with the Ness' bat), and sometimes you'll be stuck.


Attachments:
File comment: Black hole 3
Ssfbh3.png
Ssfbh3.png [ 183.52 KiB | Viewed 1411 times ]
File comment: Black hole 2
Ssfbh2.png
Ssfbh2.png [ 180.48 KiB | Viewed 1411 times ]
File comment: Black hole 1
Note that Ness is stuck!

Ssfbh1.png
Ssfbh1.png [ 179.16 KiB | Viewed 1411 times ]
Sat Oct 08, 2016 2:38 pm

Joined: Thu Jul 07, 2016 1:41 pm
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Sometimes I hear "Hurry up!" in a high-pitched, metallic, masculine voice in the background during versus mode. Happens with many characters (I've noticed it mostly when Sonic, Fox, Sora, Wario, and Ness were on the field, but that's probably just because I either play those characters or often get assigned them as CPUs or online.) The stage also doesn't seem to matter; I've noticed it on FD, Sector Z, Smashville, and Dream Land. I don't have a video playing in the background at all, much less one that just says "Hurry up!" every several hours.

Is this intentional? If so, why? Who is it? Why do they need me gone?

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Main: :metaknight:, but probably :pit: or :sora: in Beta.

Secondaries: :sheik: :sora:

Also Melee :jigglypuff:, PM R.O.B., Smash 4 Bayonetta, Brawl :zerosuitsamus:, and 64 :yoshi:.

I'm a big Fire Emblem fan.


Sun Oct 09, 2016 10:08 am
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Found a glitch, when you go online then back out while it says still loading, when trying to login it will say your account is logged in elsewhere please wait 5 minutes for server to logout idle accounts.


Sun Oct 09, 2016 2:22 pm
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If Black Mage is interrupted while charging Stop (at the very least a CPU Black Mage on Final Destination when P1 is Peach), the noise plays all the way through 6 and activation. I was not within the area of effect when it would've gone off so I don't know if the box was actually active or if it was just the noise. :peach:

Edit: Also is it just me or is Ness's spotdodge sprite significantly taller than normal Ness?

Edit 2: The first thing happened while I was Meta Knight fighting a CPU BM on the future Pokemon Colosseum, so it isn't specific to P1's character or the stage, or else happens with multiple combinations.

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Main: :metaknight:, but probably :pit: or :sora: in Beta.

Secondaries: :sheik: :sora:

Also Melee :jigglypuff:, PM R.O.B., Smash 4 Bayonetta, Brawl :zerosuitsamus:, and 64 :yoshi:.

I'm a big Fire Emblem fan.


Last edited by doctorpotterstuck on Sat Oct 15, 2016 3:47 pm, edited 1 time in total.



Tue Oct 11, 2016 12:32 pm
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Stuns are the glitch, some characters can keep doing it, blocking doesn't even help because when you roll you don't have invulnerability same as when you quick get up, you still get up slow even when you roll, all they have to do is hit you once then continue to grab you. so that's something to fix. The characters who can keep stunning. is > :marth: :zerosuitsamus: :fox: :captainfalcon: :blackmage: the emoji tells who the glitchy stunny and spammy ones are.


Fri Oct 14, 2016 9:32 am
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I really freaking hope that they fix the Tails glitch in Beta. If you're doing the aerial version of Tails's Neutral-B, no matter if your opponent is shielding or not, the projectile goes through the shield, hitting the opponent anyway. As if Tails wasn't a** enough, Tails players spam quite an amount of this projectile. (That's why I avoid playing against Tails.(Pls nerf.)

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Fri Oct 14, 2016 7:04 pm
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^ That sounds more like a regular shieldpoke to me, unless Im missing something.

Also why do people spam shield against a projectile thats infamous for destroying shields anyway? Messing up PShield or just not getting the idea behind it?

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Sat Oct 15, 2016 6:36 am
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If that's a shieldpoke, so why the grounded version isn't ? Palutena's Side-B for example. Looks more like a glitch to me. I might be wrong but, yolo.

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Sat Oct 15, 2016 8:08 pm

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This problem just started happening to me today. Whenever I play on final destination, whether its online or not, my attacks and moves are delayed. It doesn't happen to my opponents in online mode so idk if its just me or not. Also, all the other stages seem to work fine for me.


Sat Oct 22, 2016 5:09 pm
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