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dreamsepilogue
Joined: Thu Oct 21, 2010 5:47 am Posts: 1
Gender: Anime Girl
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Okay, seriously. It's been eating at me for a while. I know this might not be the best place to ask, but...what's the acceptable standard for projects made with RPG Maker? I've seen games released using nothing but the RTP getting fairly good reviews, but even loading my various projects up with custom resources and fancy scripts, I STILL feel like they can't be anything more than sub-par, simply because I'm using an engine designed for easy game creation. Am I off? Are RPG Maker projects frowned upon in general, or is there a threshold for where they become acceptable? I guess my point is that I feel like anything I make, no matter how hard I try, isn't worthy of sharing. I'm embarassed to share anything I make because I feel like I'll be mocked or called a poser or something for using something like RPG Maker. I just want to know what the whole opinion on this is.
I don't know if this is the proper place for this. I didn't see an area for non-Flash game design. And if this is an inappropriate topic or has already been discussed in a still-active topic, I sincerely apologize. It's 6 in the morning here and I'm not running at 100%. Again, sorry if I made a mistake.
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Thu Oct 21, 2010 6:14 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Well this would belong more in Coder's Paradise. Moving.
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Thu Oct 21, 2010 3:21 pm |
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Gookclicker
Joined: Mon Sep 29, 2008 7:36 pm Posts: 2563 Location: ┐('~`;)┌
Gender: Anime Girl
Currently Playing: SC2, SSBB (4168-0287-1402)
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I say go ahead with it and have a lot of fun making a game. If you can do it in RPG Maker, maybe you can begin to learn more complex things and gradually get better and better. But everything starts somewhere. There'll always be the people who label you as poser, I guess, but you shouldn't feel bad for making a game in RPG Maker.
_________________Adopted by Shounic
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Tue Oct 26, 2010 10:56 pm |
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Gold
Joined: Sat Aug 23, 2008 3:10 am Posts: 2601 Location: Australia - Sydney
Gender: Male
Currently Playing: Ninja Gaiden III
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One of the main things though is to make sure you finish a game. Make it airtight in every aspect you can think of. Many people stop once they get something working as opposed to once they get it perfect.
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Wed Oct 27, 2010 12:01 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Like one of my professors used to say: A dead program is a program that is no longer improved.
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Wed Oct 27, 2010 12:43 pm |
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~Derpy Hooves~
Joined: Wed Jan 20, 2010 9:36 pm Posts: 869
Gender: Female
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I don't know, Game Maker is seriously looked down upon, even when coding is used.
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Wed Oct 27, 2010 6:55 pm |
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卐╰[๏_๏]╮卐
Joined: Sat Aug 16, 2008 3:11 am Posts: 712
Gender: Female
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Not always, some games have been sold that have been made in Game Maker. It's those few people that really make good games in GM.
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Wed Oct 27, 2010 7:19 pm |
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Skythe
Joined: Fri Jan 23, 2009 6:11 pm Posts: 165 Location: California
Gender: Male
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Now I feel bad using that... Anyway, I use GM cause EVERY single time I try to learn code, it just slips out of my head. I'm slowly learning though. This is an example http://vertigogaming.net/
Last edited by Skythe on Wed Oct 27, 2010 7:42 pm, edited 1 time in total.
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Wed Oct 27, 2010 7:39 pm |
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~Derpy Hooves~
Joined: Wed Jan 20, 2010 9:36 pm Posts: 869
Gender: Female
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I'm actually learning to code right now. In fact, I just made myself a test: "How long would it take for me to code a simple platformer, with 'coins', from scratch?" My record: 6 minutes and 04 seconds.
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Wed Oct 27, 2010 7:41 pm |
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Skythe
Joined: Fri Jan 23, 2009 6:11 pm Posts: 165 Location: California
Gender: Male
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That's..fast.
What language is it?
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Wed Oct 27, 2010 7:43 pm |
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~Derpy Hooves~
Joined: Wed Jan 20, 2010 9:36 pm Posts: 869
Gender: Female
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We were talking about GML, remember? So I was talking about GML.
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Wed Oct 27, 2010 8:00 pm |
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Skythe
Joined: Fri Jan 23, 2009 6:11 pm Posts: 165 Location: California
Gender: Male
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...that's a moderate speed then?
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Wed Oct 27, 2010 9:12 pm |
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Gookclicker
Joined: Mon Sep 29, 2008 7:36 pm Posts: 2563 Location: ┐('~`;)┌
Gender: Anime Girl
Currently Playing: SC2, SSBB (4168-0287-1402)
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Well duh. Game Maker makes it easy and convenient to make simple games, and slightly challenging to make deeper games. However, for large scale games a simple program that dumbs down the hard work will not cut it.
_________________Adopted by Shounic
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Thu Oct 28, 2010 6:09 pm |
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~Derpy Hooves~
Joined: Wed Jan 20, 2010 9:36 pm Posts: 869
Gender: Female
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Yeah, and RPG Maker is EASIER than Game Maker... so that's why it's looked down upon.
I'm currently learning Python right now anyways, so no more GML.
I guess it's good to know some GML though.
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Thu Oct 28, 2010 6:13 pm |
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Skythe
Joined: Fri Jan 23, 2009 6:11 pm Posts: 165 Location: California
Gender: Male
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Wait seriously, RPG easier than GM? I look differently, and I did try both.
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Thu Oct 28, 2010 7:01 pm |
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