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Super Smash Bros for Wii U/3DS 
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Kuro Kagami wrote:
little mac would be incredibly boring in such a "dynamic" game like super smash bros. playable, anyways.

Prove it.

Oh wait, you can't. He isn't actually in the game, so you have no idea how playing as him would be.

Please shut the f*** up.


Sat Jun 08, 2013 1:22 pm

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niayre wrote:
I don't know why people want Ridely so bad what would his move set be? At that he is way to big he might appear as another boss on SSB4, but not as playable character.
Well if Metroid was to get another rep, it should be him to get that spot. He's Samus' most recurring nemesis. I just don't get the "too big" argument though. Is it a balance problem (Because if people think that, they're retarded), or is it just because he appeared a certain size in the game already? (He's a different size in the Melee intro, and he's known for being cloned/reborn into different forms that differ in sizes in Metroid.)
Sir Raptor wrote:
The only reason I don't see him working is that grabbing is illegal in boxing, and Little Mac's the only one who actually plays by the rules.
With grab/throws being a very standard mechanic, Boxer characters in every fighting game have throws (Dudley, Balrog, Steve, Akihiko). They don't really do actually tosses, or throw. Most of the time just punch them, or him them with chain on the final hit knocks them in a direction.
MegamanX20100 wrote:
Close. I meant that Captain Falcon isn't even a fighter, and they were able to make him one just because they wanted to. They could probably do the same with Little Mac if they wanted to, as well.
In the F-Zero X comic, Captain Falcon does fights and it says he's trained in combat (I guess he would have to be; he was once a police officer and now is a bounty hunter), so he could be considered a fighter though he doesn't do it in his own game.

In Smash Bros. though, much of his moveset seems greatly inspired by the fighting techniques from Hokuto no Ken (Fist of North-Star), probably a reference because much of Captain Falcon's look and design resembles Kenshiro's. The only move that's in Smash Bros. that he did in the comic was Falcon Punch. (And incase I didn't mention; his fast dash speed is based off him being a F-machine racer)
Kuro Kagami wrote:
i have no doubt that little mac could be his own unique character, but think about how boring people would find that. captain falcon is already the generic fighter type; uses fire and fights with punches and kicks and that fun stuff. ganondorf is also very similar as it is.
little mac would be incredibly boring in such a "dynamic" game like super smash bros. Playable, anyways.
I don't think so. Boxer characters always very have unique character-traits. Whether it is chainable attacks/specials, move extensions, special stance with defensive options. There is a lot I see you can do with him for a potential moveset.

And I think you're over thinking it, or just missing some points. Well first, Smash Bros. has small movesets that are pretty straight-forward to begin with. Normals are pretty standard. Neutral-special tends to be a projectile/some charagable move. Side-special covers a distance in-front of the character and may have some recovery use. Up special is (or tends to be) something that rises up. Down-special is a move with a unique property or generally has a defensive purpose. And a side from a character unique tech or two, that's really it. When you look at every character, generally, they all are on this same basis.

Smash Bros.' real complexity comes from the gameplay and how it works. Percent gauges, Platforms, Movement/mobility, Directional-Influence, spacing of attacks/sweet-spots, Ring-outs, Recovery, Tech-chases (For Melee you have even more; L-canceling, Wavedash, Wavelanding, etc.) The characters themselves are kept quite simple, but the game and how the game can be played is very deep at its core; and that's what makes the characters deep and technical.

I mean, looks at Marth; all he does is swing his sword, but his Full Tipper moveset system makes him one of the most dynamic characters in the game because of how critical spacing is to his playstyle.

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Last edited by Z A L O on Sat Jun 08, 2013 2:36 pm, edited 4 times in total.



Sat Jun 08, 2013 2:12 pm
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Zalozis Zemsis wrote:
In the F-Zero X comic, Captain Falcon does fights and it says he's trained in combat (I guess he would have to be; he was once a police officer and now is a bounty hunter), so he could be considered a fighter though he doesn't do it in his own game.

In Smash Bros. though, much of his moveset seems greatly inspired by the fighting techniques from Hokuto no Ken (Fist of North-Star), probably a reference because much of Captain Falcon's look and design resembles Kenshiro's. He only move that's in Smash Bros. that he did in the comic was Falcon Punch.

Ok, I'll admit. I did not know of that.

Speaking of what I bolded, that again proves my point that just because a character doesn't SEEM to fit in Super Smash Bros., it doesn't mean their moves can't be, say, adjusted.

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Sat Jun 08, 2013 2:16 pm
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Everyone already knows that. You don't need to "prove" it.


Sat Jun 08, 2013 2:20 pm
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Kyuubit wrote:
Everyone already knows that. You don't need to "prove" it.

It clearly didn't seem that everyone knew, or at least realized that it could work with Little Mac, which is why I mentioned that.

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Sat Jun 08, 2013 6:48 pm
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Nobody said Little Mac couldn't be in the game.

They said they didn't want him to be in the game.


Sat Jun 08, 2013 6:53 pm
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Kyuubit wrote:
Nobody said Little Mac couldn't be in the game.

They said they didn't want him to be in the game.

They said they didn't want him in the game because they felt like he couldn't be in the game. Not without being teh genericks, in any case.

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Sir Raptor wrote:
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Sat Jun 08, 2013 7:05 pm
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Kyuubit wrote:
Nobody said Little Mac couldn't be in the game.

They said they didn't want him to be in the game.

Well, someone had specifically mentioned that, as a boxer, Little Mac wouldn't fit in the game. I was arguing against that statement.

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Sat Jun 08, 2013 9:01 pm
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Sir Raptor wrote:
Kyuubit wrote:
Nobody said Little Mac couldn't be in the game.

They said they didn't want him to be in the game.

They said they didn't want him in the game because they felt like he couldn't be in the game. Not without being teh genericks, in any case.

Exactly. The only argument was "hurr durr too generic".


Sat Jun 08, 2013 9:15 pm

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Kyuubit wrote:
Sir Raptor wrote:
Kyuubit wrote:
Nobody said Little Mac couldn't be in the game.

They said they didn't want him to be in the game.

They said they didn't want him in the game because they felt like he couldn't be in the game. Not without being teh genericks, in any case.

Exactly. The only argument was "hurr durr too generic".

Then there is that argument of the problem of transitioning a character from a fighting game into Smash.


Sat Jun 08, 2013 10:31 pm
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Punch-Out!! isn't really a fighting game, though.

And if it was, that'd mean the character would already have a moveset and everything. I don't see what the "problem" is.


Sat Jun 08, 2013 10:43 pm
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Can we please stop talking about Little Mac's potential to be in the game? Anyways, I would like to see how good the online is going to be.

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Sat Jun 08, 2013 10:52 pm
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Online... Is THAT the million dollar question.

I'll admit that it's the only reason I bought Brawl, so you can bet I was disappointed.

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Sat Jun 08, 2013 11:43 pm
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Obviously the online is going to be better, in fact they already had better online services for other games by the time Mario Kart Wii came out, so they've got to be at least better than that now right?

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Sun Jun 09, 2013 12:21 am
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Thundaga_T2 wrote:
Obviously the online is going to be better, in fact they already had better online services for other games by the time Mario Kart Wii came out, so they've got to be at least better than that now right?

Indeed. If they were able to get an online service that could support 6 player battling in Kid Icarus: Uprising, there is no excuse for an online to actually exist in SSB4.

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Sun Jun 09, 2013 12:26 am
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