The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 1:08 pm



 [ 180 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12  Next
Yoshi 
Author Message
User avatar

Joined: Sun Aug 30, 2015 4:38 pm
Posts: 56
Location: The deeps of the internet
Country: Brazil (br)
Gender: Male
MGN Username: mikael_fernandes
just noticed yoshi's thread has only 8 pages. is he really this unpopular?

_________________
Mains: :zelda: :sheik: :donkeykong: (maybe :gameandwatch: )
Image


Fri Sep 25, 2015 5:40 pm
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Yoshi just has almost no mains that play him nor does he make people salty. Half of the Marth thread is just noobs b**** for example.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Sat Sep 26, 2015 6:48 am
WWW
SSF2 Developer
User avatar

Joined: Fri Dec 07, 2012 7:51 pm
Posts: 352
Country: Australia (au)
Gender: Male
Currently Playing: Probably the new patch of SSF2 Beta.
Wait, a second. Is Yoshi's down-air really that powerful? Against a character standing on a slightly sloped ledge, I can get 48% just from using it once, out of a short hop. 44% on flat ground.

I'm assuming it must be extremely to get out of that, otherwise I'd imagine I'd see way more people complaining about it.


Sat Sep 26, 2015 8:10 am
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
You can SDI fairly easily and get out of the full whammy, but you can still get hit by 30% or so if the Yoshi is good.

To be honest, compared to the rest of Yoshi's stuff, it isn't that great. Why dair when you can fair -> combo or fair -> usmash?

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Sat Sep 26, 2015 9:30 am
User avatar

Joined: Thu Jul 24, 2014 9:19 pm
Posts: 1422
Location: Canada
Country: Canada (ca)
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
Yoshi's moves have tons of endlag.

_________________
Mains
Image and Image


Sat Sep 26, 2015 9:35 am
SSF2 Developer
User avatar

Joined: Fri Dec 07, 2012 7:51 pm
Posts: 352
Country: Australia (au)
Gender: Male
Currently Playing: Probably the new patch of SSF2 Beta.
Even if it's not that great against most characters, it seems like it's really strong against Donkey Kong, because it's so easy to land, and with most of the hits.

It only takes a couple of those, and most characters are on dangerously high damage.

Once a character is on high enough damage with it, every single hit will launch them into the ground, and have them bounce back up into Yoshi's feet which seems pretty powerful, other than the fact that if they're on enough damage to do that, you probably should have killed them already.

But as a not-very-good player and an even-worse Yoshi player, it's not something I'm going to start doing.

It's just a bit weird that a single attack can get nearly 50% worth of damage, if you do it right, especially considering it's just a normal attack and doesn't require any charging.


Sat Sep 26, 2015 9:57 am

Joined: Fri Aug 08, 2014 1:18 am
Posts: 609
Location: Lagcity, or lagless city if my phone is working
Country: United States (us)
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
You forget how long it takes to actually get that much damage.
the only way I can get Dair to land most of its hits are in a combo; Launcher of choice->Uair-(beginning DJ) Uair->(slowing down of DJ)Dair
after this little combo you can just pretty much finish the opponent at anytime with Dsmash, if you can land it

Lets not forget the Masky Nspec frame traps <3

Click to expand thumbnail

_________________
Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Sat Sep 26, 2015 12:05 pm
SSF2 Developer
User avatar

Joined: Mon Sep 06, 2010 7:02 pm
Posts: 1147
Gender: Male
The main problem with D-Air is that despite being high-damage, it has enough Ending-Lag that opponents can just hit you right back after you D-Air them lol, which kinda sucks. However, you can circumvent this by Auto-Cancling D-Air (in fact, you can Combo out of an Auto-Canceled D-Air). While the Auto-Cancel window is small, it happens that a full Jump D-Air lands just in time to be Auto Canceled, and as a bonus, full Jumping allows D-Air to land all its hits pretty much. U-Air is a nice set up; there's also U-Throw at low damage, F-Tilt, and U-Tilt. My favorite, though, is U-Smash. At low damage you can do U-Smash U-Smash D-Air Jab1 F-Tilt Neutral-B or something fancy lol
At higher damages, you can do D-Air D-Smash to KO.


Sat Sep 26, 2015 1:08 pm
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
That problem is also alleviated by doing dair in the air like Masky said.

Also, a lot of people don't have good enough reactions (or just don't know how) to hit Yoshi out of dair if you just mash jab.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Sat Sep 26, 2015 1:20 pm
BR Member
User avatar

Joined: Mon Dec 27, 2010 12:09 am
Posts: 708
Location: Rolling Back into the Station
Country: United States (us)
MGN Username: Thomas Terminator
Skype: thomas.terminator
Currently Playing: League of Legends, Halo Master Chief Collection, Super Smash Bros Ultimate
:yoshi: Gonna use a White Shy Guy and revive this Yoshi thread :yoshi:

So, Egg Roll is underrated in my opinion. If you use it in mid air before you use your flutter jump and immediately end it, I feel like it has that effect that Mario gets when he uses his cape, plus it stops him in mid air.

That lift after using it can extend Yoshi's double jump height, making him being able to recover from pretty far distances.

Example is in this replay: https://www.mediafire.com/?97zcygl6bu6tuzb
(also that 4 stock tho)

_________________
What is this?


Sat Dec 05, 2015 5:52 pm
User avatar

Joined: Sat Dec 05, 2015 6:35 pm
Posts: 7
Country: Haiti (ht)
Gender: Male
MGN Username: DaHomieMage
Skype: JaredJeanB
Currently Playing: Skyrim
So since I main him and mage, does that make me the first yoshi main? Im pretty sure other people main him


Sat Dec 05, 2015 6:39 pm
BR Member
User avatar

Joined: Mon Dec 27, 2010 12:09 am
Posts: 708
Location: Rolling Back into the Station
Country: United States (us)
MGN Username: Thomas Terminator
Skype: thomas.terminator
Currently Playing: League of Legends, Halo Master Chief Collection, Super Smash Bros Ultimate
DaHomieMage wrote:
So since I main him and mage, does that make me the first yoshi main? Im pretty sure other people main him


I've been a Yoshi main since v0.8a (with Mario/Wario as secondary), but I haven't really done any tourney play due to lack of a decent computer.

_________________
What is this?


Sat Dec 05, 2015 6:46 pm
User avatar

Joined: Sat Dec 05, 2015 6:35 pm
Posts: 7
Country: Haiti (ht)
Gender: Male
MGN Username: DaHomieMage
Skype: JaredJeanB
Currently Playing: Skyrim
x2WiN wrote:
DaHomieMage wrote:
So since I main him and mage, does that make me the first yoshi main? Im pretty sure other people main him


I've been a Yoshi main since v0.8a (with Mario/Wario as secondary), but I haven't really done any tourney play due to lack of a decent computer.



I thought I was the only Yoshi main. Every time I go online, it's Marth's or Foxes. And this one Ichigo I can't beat.


Sat Dec 05, 2015 6:56 pm
User avatar

Joined: Thu Jul 24, 2014 9:19 pm
Posts: 1422
Location: Canada
Country: Canada (ca)
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
DaHomieMage wrote:
So since I main him and mage, does that make me the first yoshi main? Im pretty sure other people main him

Reimu, doesn't TCS main Yoshi too?

_________________
Mains
Image and Image


Sat Dec 05, 2015 6:59 pm
User avatar

Joined: Mon Jul 28, 2014 12:53 pm
Posts: 164
Country: United States (us)
Gender: Anime Girl
MGN Username: ShadowYoshi360
Currently Playing: SSF2 Beta, Pokemon Moon, SSB4, Mario Kart 7
Waifu: Makoto (Blazblue)
x2WiN wrote:
:yoshi: Gonna use a White Shy Guy and revive this Yoshi thread :yoshi:

So, Egg Roll is underrated in my opinion. If you use it in mid air before you use your flutter jump and immediately end it, I feel like it has that effect that Mario gets when he uses his cape, plus it stops him in mid air.

That lift after using it can extend Yoshi's double jump height, making him being able to recover from pretty far distances.

Example is in this replay: https://www.mediafire.com/?97zcygl6bu6tuzb
(also that 4 stock tho)

Huh, that's a pretty interesting application. Kind of like Ness' PSI magnet. Thanks for sharing.

_________________
SSF2 Mains: Sheik/Zelda
Testing: Yoshi, Sonic, Bowser, Mr. G&W, Marth, Luigi, everyone else lol


Sat Dec 05, 2015 7:26 pm
WWW
Display posts from previous:  Sort by  
 [ 180 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.