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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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holy s*** im gonna get banned 
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Fri Oct 09, 2015 3:29 am |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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Thu Oct 15, 2015 1:07 am |
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Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
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did anyone notice how easy it is to intercept a pk thunder a leave ness die?
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Sun Jan 17, 2016 8:08 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Thats not really a thing in SSF2 because ness can use multiple PK thunders in the air
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Sun Jan 17, 2016 9:10 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Is it possible to bait what colm said and punish with a PK Thunder Cancel into DJ Uair or something as an anti-edgeguard of sorts?
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Sun Jan 17, 2016 9:34 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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The revival of the dead thread : BAFF NASS' ABSARBZ (Buff Ness' Absorb) I hope this gets coded into the game, because it would really help again some energy projectiles (or whatever its called lol)
_________________Mains  and 
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Thu Mar 31, 2016 3:18 pm |
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scumbag
Joined: Mon Jul 28, 2014 8:29 am Posts: 114 Country:
Gender: Male
MGN Username: scum
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make my boy ness into a space animal plz
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Thu Mar 31, 2016 6:28 pm |
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ShowT
Joined: Fri Sep 12, 2014 12:51 pm Posts: 930 Country:
Gender: Male
Waifu: Yume
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He's already an animal though. A party animal. 
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Fri Apr 01, 2016 3:37 pm |
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dragonballhero
Joined: Sat May 14, 2016 9:56 pm Posts: 376 Country:
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Excuse me, but I've been playing as Ness for quite sometime, and I've been wondering, does PSI Magnet still have its windbox from v0.8b, or is that gone? I don't too many opportunities to use PSI Magnet that often so it's a bit hard for me to tell....
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Thu May 26, 2016 6:29 pm |
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GBomber465
Site Moderator
Joined: Sat Mar 21, 2015 9:05 pm Posts: 209 Country:
Gender: Male
MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
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_________________-----------------------------------------------    ----------------------------------------------- Check out my sprite gallery: http://forums.mcleodgaming.com/viewtopic.php?f=11&t=41157
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Thu May 26, 2016 7:28 pm |
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dragonballhero
Joined: Sat May 14, 2016 9:56 pm Posts: 376 Country:
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Oh, it is? Well, thank you. Out of curiosity, can it be used to your benefit? Like for example, gimping recoveries? I played as Ness last night, and tested it out, but...not much luck...
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Fri May 27, 2016 10:10 am |
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GBomber465
Site Moderator
Joined: Sat Mar 21, 2015 9:05 pm Posts: 209 Country:
Gender: Male
MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
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Well, time to revive this topic. Magnet Guarding: https://gfycat.com/TepidUnkemptDikdikAn edgeguarding technique I just found. Basically you use PSI Magnet while slipping off the ledge, Double-jump backwards and cancel it with an aerial. Preferentially F-air or B-air (if PSI Magnet gets reversed). While it can be kinda situational and can cost you a stock if you mess up, it can be used for punishing someone recovering high and can be chained into a grab. 
_________________-----------------------------------------------    ----------------------------------------------- Check out my sprite gallery: http://forums.mcleodgaming.com/viewtopic.php?f=11&t=41157
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Wed Aug 03, 2016 7:33 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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dead man's lift
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Thu Aug 04, 2016 5:17 am |
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ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
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Why do you need to Magnet though?
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Thu Aug 04, 2016 1:02 pm |
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GBomber465
Site Moderator
Joined: Sat Mar 21, 2015 9:05 pm Posts: 209 Country:
Gender: Male
MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
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It's not exactly needed, but it's recommended, since PSI Magnet makes you glide a little bit, thus making it less risky to end up falling down using DJC under the edge. It's just a more optimal option.
_________________-----------------------------------------------    ----------------------------------------------- Check out my sprite gallery: http://forums.mcleodgaming.com/viewtopic.php?f=11&t=41157
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Thu Aug 04, 2016 7:25 pm |
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