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Ness 
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Joined: Tue Jul 01, 2014 7:32 pm
Posts: 496
Location: California
Country: United States (us)
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
holy s***
YouTube Video:

im gonna get banned :pikachu:

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Fri Oct 09, 2015 3:29 am
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Joined: Tue Jul 01, 2014 7:32 pm
Posts: 496
Location: California
Country: United States (us)
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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dittos are fun ok

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Thu Oct 15, 2015 1:07 am
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Joined: Fri Oct 02, 2015 3:34 pm
Posts: 41
Country: Ireland (ie)
Gender: Male
MGN Username: colm016
did anyone notice how easy it is to intercept a pk thunder a leave ness die?


Sun Jan 17, 2016 8:08 am

Joined: Fri Aug 08, 2014 1:18 am
Posts: 609
Location: Lagcity, or lagless city if my phone is working
Country: United States (us)
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
Thats not really a thing in SSF2 because ness can use multiple PK thunders in the air

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Sun Jan 17, 2016 9:10 am
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Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Is it possible to bait what colm said and punish with a PK Thunder Cancel into DJ Uair or something as an anti-edgeguard of sorts?

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Join Team Star Flash!
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Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

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Sun Jan 17, 2016 9:34 am
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Joined: Thu Jul 24, 2014 9:19 pm
Posts: 1422
Location: Canada
Country: Canada (ca)
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
The revival of the dead thread : BAFF NASS' ABSARBZ
(Buff Ness' Absorb)
I hope this gets coded into the game, because it would really help again some energy projectiles (or whatever its called lol)

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Thu Mar 31, 2016 3:18 pm
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Joined: Mon Jul 28, 2014 8:29 am
Posts: 114
Country: United States (us)
Gender: Male
MGN Username: scum
make my boy ness into a space animal plz

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Thu Mar 31, 2016 6:28 pm
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Joined: Fri Sep 12, 2014 12:51 pm
Posts: 930
Country: United Kingdom (uk)
Gender: Male
Waifu: Yume
scumbag wrote:
make my boy ness into a space animal plz


He's already an animal though.
A party animal.

:wee:


Fri Apr 01, 2016 3:37 pm
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Joined: Sat May 14, 2016 9:56 pm
Posts: 376
Country: United States (us)
Excuse me, but I've been playing as Ness for quite sometime, and I've been wondering, does PSI Magnet still have its windbox from v0.8b, or is that gone? I don't too many opportunities to use PSI Magnet that often so it's a bit hard for me to tell....


Thu May 26, 2016 6:29 pm
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Joined: Sat Mar 21, 2015 9:05 pm
Posts: 209
Country: Brazil (br)
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MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
dragonballhero wrote:
Excuse me, but I've been playing as Ness for quite sometime, and I've been wondering, does PSI Magnet still have its windbox from v0.8b, or is that gone? I don't too many opportunities to use PSI Magnet that often so it's a bit hard for me to tell....

Yes, It's still there.

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Thu May 26, 2016 7:28 pm
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Joined: Sat May 14, 2016 9:56 pm
Posts: 376
Country: United States (us)
GBomber465 wrote:
dragonballhero wrote:
Excuse me, but I've been playing as Ness for quite sometime, and I've been wondering, does PSI Magnet still have its windbox from v0.8b, or is that gone? I don't *get* too many opportunities to use PSI Magnet that often so it's a bit hard for me to tell....

Yes, It's still there.


Oh, it is? Well, thank you. Out of curiosity, can it be used to your benefit? Like for example, gimping recoveries? I played as Ness last night, and tested it out, but...not much luck...


Fri May 27, 2016 10:10 am
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Joined: Sat Mar 21, 2015 9:05 pm
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Country: Brazil (br)
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Currently Playing: SSF2, Project M and Phoenix Wright
Well, time to revive this topic.
Magnet Guarding: https://gfycat.com/TepidUnkemptDikdik
An edgeguarding technique I just found. Basically you use PSI Magnet while slipping off the ledge, Double-jump backwards and cancel it with an aerial. Preferentially F-air or B-air (if PSI Magnet gets reversed). While it can be kinda situational and can cost you a stock if you mess up, it can be used for punishing someone recovering high and can be chained into a grab.
:ness:

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Wed Aug 03, 2016 7:33 pm
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Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
dead man's lift

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Nothing you do is viable.


Thu Aug 04, 2016 5:17 am
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Joined: Sat Aug 02, 2014 5:45 pm
Posts: 231
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MGN Username: ByeOrDie
GBomber465 wrote:
Well, time to revive this topic.
Magnet Guarding: https://gfycat.com/TepidUnkemptDikdik
An edgeguarding technique I just found. Basically you use PSI Magnet while slipping off the ledge, Double-jump backwards and cancel it with an aerial. Preferentially F-air or B-air (if PSI Magnet gets reversed). While it can be kinda situational and can cost you a stock if you mess up, it can be used for punishing someone recovering high and can be chained into a grab.
:ness:

Why do you need to Magnet though?

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Thu Aug 04, 2016 1:02 pm
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Joined: Sat Mar 21, 2015 9:05 pm
Posts: 209
Country: Brazil (br)
Gender: Male
MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
ByeOrDie wrote:
GBomber465 wrote:
Well, time to revive this topic.
Magnet Guarding: https://gfycat.com/TepidUnkemptDikdik
An edgeguarding technique I just found. Basically you use PSI Magnet while slipping off the ledge, Double-jump backwards and cancel it with an aerial. Preferentially F-air or B-air (if PSI Magnet gets reversed). While it can be kinda situational and can cost you a stock if you mess up, it can be used for punishing someone recovering high and can be chained into a grab.
:ness:

Why do you need to Magnet though?

It's not exactly needed, but it's recommended, since PSI Magnet makes you glide a little bit, thus making it less risky to end up falling down using DJC under the edge. It's just a more optimal option.

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Thu Aug 04, 2016 7:25 pm
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