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Tailsis<3
Joined: Tue Jul 04, 2017 2:07 pm Posts: 170 Country:
Gender: N/A
MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
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So, one thing i forgot to mention
If spacies don't DI C. Falcons' grounded down-air, it will combo into falcon punch, which will kill them.
_________________Honestly, i don't really have a main. Tails is nice. And marth. So i guess i like... combos? And floatyness i guess. Wow they actually fixed Ness' throw. kindaPICHU HYPEexcept not yet
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Thu Aug 24, 2017 7:29 am |
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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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Possible-ish combos CF can do on the new patch. Tried these on stream, some of them with help from the chat (thanks for showing up).
first hit N-air > grab first hit N-air > jab > grab first hit N-air > gentleman > U-air (super hard to connect, feels like a frame perfect input) can probably be DI'd out of too I'm guessing. first hit N-air > F-tilt first hit N-air (cross-up) > F-tilt first hit N-air > D-tilt
D-air > U-air D-air > F-air
N-air > U-air N-air > F-air N-air > D-air
U-air > U-air… U-air > N-air U-air > N-air > F-air U-air > Dash attack (probably only at low % or DI down or down/away) could probably cover tech attempts, tech in place, or tech roll away) » most U-air combos use the first couple frames of U-air in order to chain the moves reliably
falling B-air > grab
Down-throw > regrab Down-throw > regrab > Down-throw… (no DI) Down-throw > jab (DI in) > grab (low %) Down-throw > F-tilt (low %)
Up-throw > U-air » any other follow-up can probably be DI'd out of.
——— —— —
Overall, it's kind of hard to write-up one of these lists for CF specifically because A LOT of his combos rely on the other guy's DI being wrong. Most of the combos listed above are a good start for BnB combos. CF feels kind of weird and has to work harder than most other characters for actual combos I feel… what I dislike the most actually his the amount of hit-lag U-air has; it doesn't feel good at all to me (and I know this happened to other characters, namely fox's D-air). hitlag ends up making characters feel super sluggish, which is why big fat characters like Bowser and DK usually have hitlag on almost all of their moves (adds to their "big and strong" impact). For Falcon — I don't think U-air needs this since it's supposed to feel fast and smooth, not big and strong. just my opinion. The other thing that feels weird is the strange pixel shift that happens whenever CF jumps, but I've been told that's being fixed for the next patch. if anything changes about CF, I hope it's the hitlag being toned down or removed on the U-air first.
I'm sure there are more combos, but these are the ones that feel humanly guaranteed. in online mode input lag though, some of these may feel a lot harder because of the lag or a lot easier because of the buffering.
Catch my stream at twitch.tv/TAC3 whenever I do another one of these streams to figure out basic combo stuffs with characters. Just trying to find these out so I don't get 2-0'd in my next online tournament lool
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Sun Oct 01, 2017 4:21 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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I'm sorry for being rude TAC, but I'm quite positive Falcon could do that all before this patch.
But I very much agree with you on your last statement: the glorious thing why to play SSF2-Falcon is that his overall combo game and speed-stats are faster in ratio to Melee-Falcon. Giving him higher than usual hit-lag really diminishes the best part about playing him in this game.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Oct 03, 2017 10:50 am |
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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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Nah man you're not being rude lol. I'm aware that CF was already able to do a lot of these links, but I personally haven't seen anyone doing most of them in tournaments. This is especially true for myself since a lot of these combos in the list are combos I would never bother doing in the first place (mostly looking at the use of F-tilt since I picked up a bad habit of never using F-tilts on any characters because I thought they were all crappy in demos before say 9B era). The reason I decided to post this incomplete list is because I figured it wouldn't hurt to do so; hell, it might even be useful for people that either want to get into play CF or current CF players that didn't know one or two of these combos. I was also kind of hoping that my post would spark a more in-depth discussion since I feel most or all of the forum posts lack anything to build a conversation from. That being said, I'm REALLY happy you agreed with that last statement because it described my thoughts and feelings perfectly. CF would feel more fluid to play if the hitlag were toned down some. » EDIT: just got the 1.0.3.2 patch and it feels like this was fixed(?) so I'm happy about that now. (please let me know if the hitlag wasn't changed and I'm going crazy btw) »» EDIT2: yep, definitely changed. change noted in the changelog As a final note, I'm really trying to get back into this game since I can finally play it on my awesome campus wifi (yay high latency being fixed in Beta). The stream I had went pretty well from what I could tell, so I think I'm planning on doing it again on Saturdays or whenever feels like a good time for the weekend (Fridays are also cool). I intend on expanding and adding to this initial list I had going, and hopefully, more conversation can develop. might also be fun to help build up a better understanding of Falcon's playstyle, maybe invent some cool combos along the way with the community's help. The last thing I want to see in my tournament brackets is lame falcon players, and I also definitely don't want to give in to playing like an uninspired, combo-less klutz, so doing this helps me avoid that LOL.
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Wed Oct 04, 2017 2:22 am |
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finallyfantastic7
Joined: Tue Oct 10, 2017 4:40 pm Posts: 354 Location: on your computer screen Country:
MGN Username: Randumbness132
Currently Playing: around doing nothing
Waifu: Yul. B. Suhray
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Kinda think his CPU AI needs to be updated... they instantly kill themselves by using falcon kick, which goes farther now Annd they can't get back up once they use falcon kick.
_________________ thank you everyone
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Wed Oct 18, 2017 6:54 pm |
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Bottom(tier)BlastZone
Joined: Thu Dec 07, 2017 1:11 pm Posts: 5 Location: somewhere Country:
Gender: Male
Currently Playing: ssf2
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Don't know if anyone's found this before, but i was messing around in an online lobby and discovered some useless tech. With , if you jump and down b at what is probably the same time, you can make him do what i think is his land animation and have no hitbox. Doesn't help much when you're bored, but yeah.
_________________mains: secondaries: for fun:
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Thu Dec 07, 2017 3:47 pm |
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trinichild
Joined: Sun Jul 16, 2017 7:59 pm Posts: 13 Country:
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Just labbed it. It only gets that result if you input falcon kick during jumpsquat. It could be used as a momentum cancel in neutral such as ichigo's iteration but it has too much endlag to be that useful.
_________________ Are you ready to get r3kt? M A I N S: Zss, Shiek S E C O N D A R I E S: Pika, Bowser
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Wed Dec 13, 2017 6:56 pm |
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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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Here's your Falcon bro Steven is a god at spriting
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Tue Apr 30, 2019 6:44 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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Captain Falcon CSS resprite confirmed.
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Tue Apr 30, 2019 6:45 pm |
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yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
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maybe?? but this guy is next they tease it on the last smash con also the new roster sprite looks soo cool
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Tue Apr 30, 2019 9:39 pm |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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Ah man that looks clean as hell
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Tue Apr 30, 2019 11:16 pm |
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bagrielmarmanjo
Joined: Wed Sep 12, 2018 10:45 pm Posts: 815 Country:
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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To me his skin looks a bit orange, but i guess it's because of my screen's coloring.
_________________out of ideas here '-'
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Wed May 01, 2019 12:16 pm |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Yeah, but it does look less orange the before. Also, does this mean Falcon resprite? I would like that as I Dslike his current sprite.
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Wed May 01, 2019 5:06 pm |
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Refurin
SSF2 Developer
Joined: Fri Dec 07, 2012 7:51 pm Posts: 352 Country:
Gender: Male
Currently Playing: Probably the new patch of SSF2 Beta.
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Not everything means a resprite.
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Wed May 01, 2019 8:43 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Didnt Fox get a new HUD icon somewhat recently? Because that char definetly didnt see a resprite
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Thu May 02, 2019 9:39 am |
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