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SSF2 Beta Graphical Errors 
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^I actually prefer the Megaman and Luigi ones after the glitch lol

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Pochiman wrote:
Frank stretches his dick to the other side and asks his son to grab it. Then he ties his balls into a rock, and after that he cuts off his dick with his knife. Then he crosses by his dick.


Mon Aug 28, 2017 1:03 am
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☻Danny☻ wrote:
^I actually prefer the Megaman and Luigi ones after the glitch lol

Danny
What are you pointing at :sandbag:

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Mon Aug 28, 2017 1:38 am
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Bedoop wrote:
☻Danny☻ wrote:
^I actually prefer the Megaman and Luigi ones after the glitch lol

Danny
What are you pointing at :sandbag:


I have a weird sense of deja vu...

Bedoop wrote:
Dark Ermac wrote:
Sometimes, after using a metal box, the character's palette changes.

This I actually think I have an explanation to
When the Metal Box is obtained, all the character's Color Adjustments (Hue, Saturation, Brightness/Contrast, Offsets, all that) are changed/reset to whatever the Metal Box wants it to be
And when they turn back, it seems the Metal Box forgets to adjust something back to it's original state (My best guess is Contrast) and so the costumes look different.
And here's a pretty fun part; This effect is actually semi-permanent, only going back to normal if you close/re-open SSF2. And it's completely online-friendly, they'll just see you as the character's normal color! So if you happen to fancy the new version of the costume over the normal, you can be absolutely free to have it your way.
Heres some examples of this in action: show
Image
B stands for "Before," A stands for "After." Everything (Including the portrait art) changes to match the new color, so it's actually a pretty dandy glitch (Much like the one in Online Mode allowing you to choose a team in FFA Mode and you get that HUD Color for yourself so you can have a Green HUD as Player 2 or a Red HUD as Player 3, just some nice customization)


Also, can we keep this? It's a pretty cool glitch that doesn't affect gameplay and is probably the closest we gon' get to a palette maker in game

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Mon Aug 28, 2017 1:45 am
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Bedoop wrote:
☻Danny☻ wrote:
^I actually prefer the Megaman and Luigi ones after the glitch lol

Danny
What are you pointing at :sandbag:

The curse shall never end...

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Pochiman wrote:
Frank stretches his dick to the other side and asks his son to grab it. Then he ties his balls into a rock, and after that he cuts off his dick with his knife. Then he crosses by his dick.


Mon Aug 28, 2017 2:18 am
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Jan_Solo wrote:

Also, can we keep this? It's a pretty cool glitch that doesn't affect gameplay and is probably the closest we gon' get to a palette maker in game

Why don't we remove that and get an actual palette maker then?
Just sayin'.

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Mon Aug 28, 2017 12:22 pm
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I love ALL of the after ones. Why didn't we get those as the normal ones?

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Mon Aug 28, 2017 3:55 pm
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naruto's "fully charged rasengan indicator" vanishes almost immediately after he fully charged rasengan.

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Tue Aug 29, 2017 1:07 am
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Vanilla wrote:
naruto's "fully charged rasengan indicator" vanishes almost immediately after he fully charged rasengan.

Actually, it does the animation once, but then it freezes on the first frame of the next loop.
So there's this tiny blue ring near Naruto's feet when he has a full charge.

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Wow they actually fixed Ness' throw. kinda

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Tue Aug 29, 2017 8:16 am
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Tailsis<3 wrote:
Vanilla wrote:
naruto's "fully charged rasengan indicator" vanishes almost immediately after he fully charged rasengan.

Actually, it does the animation once, but then it freezes on the first frame of the next loop.
So there's this tiny blue ring near Naruto's feet when he has a full charge.


oh wow never noticed that lol.
also, discovered another thing about the indicator:
when the game paused then unpaused, the indicator animation plays again but only once.

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Tue Aug 29, 2017 8:42 am
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Expand Dong Donkey Kong's side taunt has some stray pixels.
[Click to see attachment] [Click to see attachment]

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Tue Aug 29, 2017 7:08 pm
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Sonic' dsmash charging animation has a few missing pixels at his socks.

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Wed Aug 30, 2017 2:13 am
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Vanilla wrote:
[ Image ]
In event 47,
All Cpu chibi robo's shield are layered behind themselves.

because i dont know how to screenshot it happens the same with tails up special

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Thu Sep 07, 2017 9:10 am
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Yoshi still uses old sprites in Event Mode screenshots :sandbag:

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Mon Sep 25, 2017 9:49 pm
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^ related to the above, yoshi's sprites didn't change in the intro movie.

then again, v0.9b's intro still uses mario and link's old sprites so............

also, something's wrong with :gameandwatch: 's victory screen.

Image
Here, :gameandwatch: does his jumping victory, but if you look closely at his shadow, the shadow does the bell victory instead.

And look at the top left corner, :gameandwatch: uses his battle intro instead of his victory animation inside that box.

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Tue Sep 26, 2017 3:54 am
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Characters on the track on Sand Ocean move slower than the track itself.

Ichigo's special moves use blue effects, while most of his standard attacks use orange effects.

Kirby's sprite when he uses Getsuga Tensho looks weird and unfinished. Example, look at this sprite of Kirby's idle, note the color of the outline of his hand where it overlaps his body:
Image

And here's the sprite of him using Getsuga Tensho. The hand overlapping his body has the same dark outline as the rest of his body, which is very distracting. Also, his hair looks shorter and less spiky, and his eyes change color.
Image


Tue Sep 26, 2017 9:05 am
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