SSF2 Beta Graphical Errors
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
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MGN Username: ;Danny;
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Currently Playing: Poker
Waifu: Gwyndolin
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^I actually prefer the Megaman and Luigi ones after the glitch lol
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Mon Aug 28, 2017 1:03 am |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Danny What are you pointing at
_________________Stay groovy, wherever your travels take you.
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Mon Aug 28, 2017 1:38 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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I have a weird sense of deja vu... | | | | Bedoop wrote: This I actually think I have an explanation to When the Metal Box is obtained, all the character's Color Adjustments (Hue, Saturation, Brightness/Contrast, Offsets, all that) are changed/reset to whatever the Metal Box wants it to be And when they turn back, it seems the Metal Box forgets to adjust something back to it's original state (My best guess is Contrast) and so the costumes look different. And here's a pretty fun part; This effect is actually semi-permanent, only going back to normal if you close/re-open SSF2. And it's completely online-friendly, they'll just see you as the character's normal color! So if you happen to fancy the new version of the costume over the normal, you can be absolutely free to have it your way. Heres some examples of this in action: show B stands for "Before," A stands for "After." Everything (Including the portrait art) changes to match the new color, so it's actually a pretty dandy glitch (Much like the one in Online Mode allowing you to choose a team in FFA Mode and you get that HUD Color for yourself so you can have a Green HUD as Player 2 or a Red HUD as Player 3, just some nice customization) | | | | |
Also, can we keep this? It's a pretty cool glitch that doesn't affect gameplay and is probably the closest we gon' get to a palette maker in game
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Mon Aug 28, 2017 1:45 am |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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The curse shall never end...
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Mon Aug 28, 2017 2:18 am |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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Why don't we remove that and get an actual palette maker then? Just sayin'.
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Mon Aug 28, 2017 12:22 pm |
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Sonario
Joined: Wed May 29, 2013 5:15 am Posts: 2481 Location: The MG Discord Country:
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Waifu: Speedwagon
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I love ALL of the after ones. Why didn't we get those as the normal ones?
_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Mon Aug 28, 2017 3:55 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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naruto's "fully charged rasengan indicator" vanishes almost immediately after he fully charged rasengan.
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Tue Aug 29, 2017 1:07 am |
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Tailsis<3
Joined: Tue Jul 04, 2017 2:07 pm Posts: 170 Country:
Gender: N/A
MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
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Actually, it does the animation once, but then it freezes on the first frame of the next loop. So there's this tiny blue ring near Naruto's feet when he has a full charge.
_________________Honestly, i don't really have a main. Tails is nice. And marth. So i guess i like... combos? And floatyness i guess. Wow they actually fixed Ness' throw. kindaPICHU HYPEexcept not yet
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Tue Aug 29, 2017 8:16 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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oh wow never noticed that lol. also, discovered another thing about the indicator: when the game paused then unpaused, the indicator animation plays again but only once.
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Tue Aug 29, 2017 8:42 am |
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Rollaboy
Joined: Tue Jan 19, 2016 4:22 pm Posts: 202 Location: SR388, in the depths of Brinstar... Country:
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MGN Username: Rollaboy
Currently Playing: SSF2, Terraria, Spelunky and whatever else Cthulhu brings me.
Waifu: Shoggoth. Tekeli-li.
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Expand Dong Donkey Kong's side taunt has some stray pixels. [Click to see attachment] [Click to see attachment]
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Tue Aug 29, 2017 7:08 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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Sonic' dsmash charging animation has a few missing pixels at his socks.
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Wed Aug 30, 2017 2:13 am |
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Wild Animal
Joined: Sat Jun 03, 2017 12:40 am Posts: 95 Location: patting myself Country:
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Waifu: sanic
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because i dont know how to screenshot it happens the same with tails up special
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Thu Sep 07, 2017 9:10 am |
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Bedoop
Joined: Wed Apr 13, 2016 5:06 pm Posts: 1104 Location: Bedoop!#7875 Country:
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
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Yoshi still uses old sprites in Event Mode screenshots
_________________Stay groovy, wherever your travels take you.
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Mon Sep 25, 2017 9:49 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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^ related to the above, yoshi's sprites didn't change in the intro movie. then again, v0.9b's intro still uses mario and link's old sprites so............also, something's wrong with 's victory screen. Here, does his jumping victory, but if you look closely at his shadow, the shadow does the bell victory instead. And look at the top left corner, uses his battle intro instead of his victory animation inside that box.
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Tue Sep 26, 2017 3:54 am |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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Characters on the track on Sand Ocean move slower than the track itself. Ichigo's special moves use blue effects, while most of his standard attacks use orange effects. Kirby's sprite when he uses Getsuga Tensho looks weird and unfinished. Example, look at this sprite of Kirby's idle, note the color of the outline of his hand where it overlaps his body: And here's the sprite of him using Getsuga Tensho. The hand overlapping his body has the same dark outline as the rest of his body, which is very distracting. Also, his hair looks shorter and less spiky, and his eyes change color.
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Tue Sep 26, 2017 9:05 am |
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