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"Expansion" Character Moveset Speculation 
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Happyfrozenfire wrote:
Alright, now just two questions:
Firstly, will up air be more like Jigglypuff's up air or Ike's?
Secondly, now that we have a solid moveset, who's gonna sprite it? Maybe I can start with a few, but someone else is gonna have to shade them lol


I've never played Sm4sh, if you mean Ike's Uair from Brawl and from what I think I've seen from videos, I think it would be faster and of course a bit more vertical reach, but should still be slow overall. As for who is going to sprite it... Maybe we could hire Steven?

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Sat Jan 07, 2017 12:52 am
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CollinJohn wrote:
As for who is going to sprite it... Maybe we could hire Steven?

Nah. That would slow down the progress of SSF2. Besides, I don't have enough money to commission all of that.
Maybe Nintendo95?

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Sat Jan 07, 2017 1:04 am
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^May I humbly suggest this fellow as a possible option?
https://forums.mcleodgaming.com/viewtop ... 11&t=44431

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Sat Jan 07, 2017 2:02 am
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Happyfrozenfire wrote:
CollinJohn wrote:
As for who is going to sprite it... Maybe we could hire Steven?

Nah. That would slow down the progress of SSF2. Besides, I don't have enough money to commission all of that.
Maybe Nintendo95?

Well see, Super Smash Flash 2 (final version) isn't be out for out for another 6 years, so what is 3 month's of Steven's time gonna hurt? Maybe he would work for free if he turns out to like LEGOs. Maybe Nintendo95, or the guy Danny above suggested. Whoever it is would have to work for free, I can't pay anyone with anything unless it's 1. A free win. 2. Friendship. or 3. Maybe a compliment.

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Sat Jan 07, 2017 2:23 am
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wow, this certainly turned into much more of a discussion thread... noice...

On the topic of the lego guy, the Brick mechanic/gimmick is interesting... although, it could also be applied to some other possible characters like YJF or Steve?... but ehh, doesn't matter.

He seems to be a weird stage control-esque character who puts literal wall between him and the enemy. Seems pretty fun to play as...

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Sat Jan 07, 2017 3:10 am
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CollinJohn wrote:
Happyfrozenfire wrote:
CollinJohn wrote:
As for who is going to sprite it... Maybe we could hire Steven?

Nah. That would slow down the progress of SSF2. Besides, I don't have enough money to commission all of that.
Maybe Nintendo95?

Well see, Super Smash Flash 2 (final version) isn't be out for out for another 6 years, so what is 3 month's of Steven's time gonna hurt? Maybe he would work for free if he turns out to like LEGOs. Maybe Nintendo95, or the guy Danny above suggested. Whoever it is would have to work for free, I can't pay anyone with anything unless it's 1. A free win. 2. Friendship. or 3. Maybe a compliment.

I mean, if we don't even know for sure if expansion characters are gonna be a thing, why even waste a month of Steven's time, time that he could be spending working on ssf2 or something he could profit from?

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Sat Jan 07, 2017 2:39 pm
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Happyfrozenfire wrote:
CollinJohn wrote:
Happyfrozenfire wrote:
CollinJohn wrote:
As for who is going to sprite it... Maybe we could hire Steven?

Nah. That would slow down the progress of SSF2. Besides, I don't have enough money to commission all of that.
Maybe Nintendo95?

Well see, Super Smash Flash 2 (final version) isn't be out for out for another 6 years, so what is 3 month's of Steven's time gonna hurt? Maybe he would work for free if he turns out to like LEGOs. Maybe Nintendo95, or the guy Danny above suggested. Whoever it is would have to work for free, I can't pay anyone with anything unless it's 1. A free win. 2. Friendship. or 3. Maybe a compliment.

I mean, if we don't even know for sure if expansion characters are gonna be a thing, why even waste a month of Steven's time, time that he could be spending working on ssf2 or something he could profit from?

Mneh, I guess. But if he wants to, I mean, why stop him?

P.S. I love a joke about hiring a spriter suddenly became a serious discussion.

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Sat Jan 07, 2017 3:42 pm
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Hey @HappyFrozenFire ... WE FORGOT THE FINAL SMASH. Any suggestions? I have a couple.

He is carried up into the sky by a hand. He does like Donkey Kong and throws bricks onto the stage. Pressing the attack button does a 2x4 brick and pressing the special button throws a 2x2 brick.
OR
He becomes...LEGO MAN... Making him faster and only slightly stronger, his bricks also do more damage.

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Wed Jan 11, 2017 10:35 pm
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How about something like time (including the timer) slowing to a crawl (except for him) and the screen being tinted green (with hitboxes and attackboxes being visible, although the green tint applies to them as well) for 45 seconds and him gaining the "Master builder" status, being able to pick up legos and move them around as he pleases for the duration of the final smash. He is also able to attack normally with normal knockback and damage, although everything remains slowed down. This basically gives him something like Bayonetta's witch time that lasts considerably longer, along with being able to set up whatever stage control he likes. Also, by "Time slows to a crawl including the timer" I mean only 5 seconds should have passed on the timer by the time it all ends. Everything but him would be at around 0.1x speed.

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Wed Jan 11, 2017 11:27 pm
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or how bout villagers final smash but with blocks :chibirobo:

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Wed Jan 11, 2017 11:33 pm
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Happyfrozenfire wrote:
How about something like time (including the timer) slowing to a crawl (except for him) and the screen being tinted green (with hitboxes and attackboxes being visible, although the green tint applies to them as well) for 45 seconds and him gaining the "Master builder" status, being able to pick up legos and move them around as he pleases for the duration of the final smash. He is also able to attack normally with normal knockback and damage, although everything remains slowed down. This basically gives him something like Bayonetta's witch time that lasts considerably longer, along with being able to set up whatever stage control he likes. Also, by "Time slows to a crawl including the timer" I mean only 5 seconds should have passed on the timer by the time it all ends. Everything but him would be at around 0.1x speed.

After thinking it over, It works. Although it would be OP at 45 seconds, I think it should last 15-25.

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Fri Jan 13, 2017 7:15 pm
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CollinJohn wrote:
Happyfrozenfire wrote:
How about something like time (including the timer) slowing to a crawl (except for him) and the screen being tinted green (with hitboxes and attackboxes being visible, although the green tint applies to them as well) for 45 seconds and him gaining the "Master builder" status, being able to pick up legos and move them around as he pleases for the duration of the final smash. He is also able to attack normally with normal knockback and damage, although everything remains slowed down. This basically gives him something like Bayonetta's witch time that lasts considerably longer, along with being able to set up whatever stage control he likes. Also, by "Time slows to a crawl including the timer" I mean only 5 seconds should have passed on the timer by the time it all ends. Everything but him would be at around 0.1x speed.

After thinking it over, It works. Although it would be OP at 45 seconds, I think it should last 15-25.

15-25 is too short. 35 seconds.

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Fri Jan 13, 2017 9:23 pm
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Happyfrozenfire wrote:
CollinJohn wrote:
Happyfrozenfire wrote:
How about something like time (including the timer) slowing to a crawl (except for him) and the screen being tinted green (with hitboxes and attackboxes being visible, although the green tint applies to them as well) for 45 seconds and him gaining the "Master builder" status, being able to pick up legos and move them around as he pleases for the duration of the final smash. He is also able to attack normally with normal knockback and damage, although everything remains slowed down. This basically gives him something like Bayonetta's witch time that lasts considerably longer, along with being able to set up whatever stage control he likes. Also, by "Time slows to a crawl including the timer" I mean only 5 seconds should have passed on the timer by the time it all ends. Everything but him would be at around 0.1x speed.

After thinking it over, It works. Although it would be OP at 45 seconds, I think it should last 15-25.

15-25 is too short. 35 seconds.


30 seconds?

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Sun Jan 15, 2017 1:21 pm

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I'm bored I might as well post this idea.

Terrarian. (You can guess Universe: Terraria)

EDIT: Forgot to mention, Terraria can be played on the 3DS or the WiiU

Note: for some of these weapons you might want to look them up.

Attributes:
This character will function similar to little mac, not being good in the air and bad at the ground but that the character has going to have some great power in his moves in exchange of being somewhat light. Fits Terraria's play style as although you have some great tools and weapons you are susceptible to sudden death at any moment. Especially in Hardmode. The games focus is survival although you can become powerfull you never become a god. (Sure the survival thing isn't as much as minecraft). Uses a wide variety of weapons, tools and even accessories to fight.

Regular attacks:
Neutral attack:
-Golden shortsword
--Pulls it out and jabs quickly once with it. Works like sandbag where it can kill at high percents but not ridiculous percents. Deals minimal damage.

Side tilt:
-Trident
--Reaches farther than the shortsword but takes longer as it goes out and has to go all the way back. Deals notably more damage but does not deal that much more knockback than the jab.
--Resembles some thing like Lloyd's current side tilt.

Down tilt:
-Pulls out a cobalt drill and 'mines' the block in front and below.
--DOES NOT ACTUALLY REMOVE ANYTHING!
--Multi hit move, final hit happens when he puts away the drill. Happens quickly and a has some notable end lag.
--Deals slightly above average damage for a down tilt but it sends the enemy at an awkward angle which means that it is best used for edge guarding and damage dealing.
--Deals a bit of shield damage.

Up tilt:
-Swings a light's bane
--The main part of the hitbox is on top, it can still reach characters in front unless they are short/ they crouch.
--Terrarian's main setup for combos.

Dash attack:
-Dashes with the shield of Cthulhu.
--Functions like Wario's side special where if it hits, Terraria bounces backwards.

Side Smash:
-Throws a ball o' hurt
--Doesn't go that far but it can hit enemies who are in the air too. Has considerable power but a good amount on end lag.

Up smash:
-Jumps up, places two spear traps around and a pressure plate, lands, the spears come rising.
--Has good knockback and reach but high lag as the blocks need to be removed.
---If the player is hit before all the blocks are destroyed it gets destroyed when attacked.

Down smash:
-Throws a Molotov at his feet.
--Has very good range but poor damage and knockback. The burning fragments last for a tiny while and are affected by gravity.

Aerials:
Neutral air:
-Pulls out a spore sac and spreads spores around.
--Barely deals any knockback but since it leaves a trail for a tiny bit and lasts for about 2/3 of a second it is not worthless. Takes a while to execute.

Fair:
-Tosses a boomerang
--Works like links boomerang with the same hitbox both ways and shorter reach. If it misses the player it will only continue for a little while longer then disappears.

back air:
-Swings the chain knife
--Has a reach comparable to Chibi Robo's forward air. The hit box is more narrow though.

Up air:
-Uses a platinum bow to shoot an unholy arrow.
--The arrow is some what slow but it has great reach.
---The arrow's angle is affected a little by how fast the player is going in one direction.

Down air:
-Thrusts a trident downwards.
--Can meteor hit. Not on the beginning but more on the end of the attack.

Specials!:
Neutral special:
-Uses a Demon scythe
--Starts slow and gains speed. Deals moderate knockback and damage.

Side special:
-Pulls out a flamelash
--It works similar to snake's side special where you control where it goes.

Up Special:
-Rod of discord
--Teleports the player to a nearby location. Travels Zelda's distance with no hitboxes and sheik's speed.

Down special:
-Uses and explosive trap rod to set a mine.
--Unlike Terraria this mine disappears upon use.
--If used in the air it will drop down.

FINAL SMASH!:
End game:
Pulls out a moonlord loot bag and quickly changes into Solar armour. His moveset changes to be stronger here's a quick list of what neutrals are changed to almost all of these are stronger than their original:

Jab:Fetid Baghnakhs, short range but practically no lag at all.
Side tilt:North pole, has more range and a projectile. The projectile goes a little farther but is weaker.
Up tilt:Breaker blade, incredible reach but slow.
Down tilt:Upgrades to a laser drill. Goes farther.
Side smash:Solar Eruption, Incredible reach very good knockback long lag.
Up smash:Rainbow gun, shoots a rainbow at a 45 degree angle that arches. Has a lasting hitbox.
Down smash:Flower pow, swings around himself.
Nair:Sky dragon fury. Uses the spin attack for a second.
Fair:The boomerang is swapped out with a possessed hatchet.
Back air:Slap hand, Unusually high knockback, even for a final form, but deals practically no damage.
Up/Down air:Terra blade, the beam is angled 45 degreed up or down depending which one was inputted.

And now the specials:
Neutral special:
Phantasm: The bow speeds up and can be angled up or down like Chibi Robo.

Side special:
Last prism: Takes a second to execute but if it's held it will join together

Up special:
Stardust dragon: Rides it for a bit upwards.

Down special:
Star wrath: Summons falling stars to the players current position.

-=Done with final smash stuff=-

I just wanted to thow something up here.

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Sun Feb 12, 2017 8:58 pm
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EntityNumberX wrote:
I'm bored I might as well post this idea.

Terrarian. (You can guess Universe: Terraria)

EDIT: Forgot to mention, Terraria can be played on the 3DS or the WiiU

Note: for some of these weapons you might want to look them up.

Attributes:
This character will function similar to little mac, not being good in the air and bad at the ground but that the character has going to have some great power in his moves in exchange of being somewhat light. Fits Terraria's play style as although you have some great tools and weapons you are susceptible to sudden death at any moment. Especially in Hardmode. The games focus is survival although you can become powerfull you never become a god. (Sure the survival thing isn't as much as minecraft). Uses a wide variety of weapons, tools and even accessories to fight.

Regular attacks:
Neutral attack:
-Golden shortsword
--Pulls it out and jabs quickly once with it. Works like sandbag where it can kill at high percents but not ridiculous percents. Deals minimal damage.

Side tilt:
-Trident
--Reaches farther than the shortsword but takes longer as it goes out and has to go all the way back. Deals notably more damage but does not deal that much more knockback than the jab.
--Resembles some thing like Lloyd's current side tilt.

Down tilt:
-Pulls out a cobalt drill and 'mines' the block in front and below.
--DOES NOT ACTUALLY REMOVE ANYTHING!
--Multi hit move, final hit happens when he puts away the drill. Happens quickly and a has some notable end lag.
--Deals slightly above average damage for a down tilt but it sends the enemy at an awkward angle which means that it is best used for edge guarding and damage dealing.
--Deals a bit of shield damage.

Up tilt:
-Swings a light's bane
--The main part of the hitbox is on top, it can still reach characters in front unless they are short/ they crouch.
--Terrarian's main setup for combos.

Dash attack:
-Dashes with the shield of Cthulhu.
--Functions like Wario's side special where if it hits, Terraria bounces backwards.

Side Smash:
-Throws a ball o' hurt
--Doesn't go that far but it can hit enemies who are in the air too. Has considerable power but a good amount on end lag.

Up smash:
-Jumps up, places two spear traps around and a pressure plate, lands, the spears come rising.
--Has good knockback and reach but high lag as the blocks need to be removed.
---If the player is hit before all the blocks are destroyed it gets destroyed when attacked.

Down smash:
-Throws a Molotov at his feet.
--Has very good range but poor damage and knockback. The burning fragments last for a tiny while and are affected by gravity.

Aerials:
Neutral air:
-Pulls out a spore sac and spreads spores around.
--Barely deals any knockback but since it leaves a trail for a tiny bit and lasts for about 2/3 of a second it is not worthless. Takes a while to execute.

Fair:
-Tosses a boomerang
--Works like links boomerang with the same hitbox both ways and shorter reach. If it misses the player it will only continue for a little while longer then disappears.

back air:
-Swings the chain knife
--Has a reach comparable to Chibi Robo's forward air. The hit box is more narrow though.

Up air:
-Uses a platinum bow to shoot an unholy arrow.
--The arrow is some what slow but it has great reach.
---The arrow's angle is affected a little by how fast the player is going in one direction.

Down air:
-Thrusts a trident downwards.
--Can meteor hit. Not on the beginning but more on the end of the attack.

Specials!:
Neutral special:
-Uses a Demon scythe
--Starts slow and gains speed. Deals moderate knockback and damage.

Side special:
-Pulls out a flamelash
--It works similar to snake's side special where you control where it goes.

Up Special:
-Rod of discord
--Teleports the player to a nearby location. Travels Zelda's distance with no hitboxes and sheik's speed.

Down special:
-Uses and explosive trap rod to set a mine.
--Unlike Terraria this mine disappears upon use.
--If used in the air it will drop down.

FINAL SMASH!:
End game:
Pulls out a moonlord loot bag and quickly changes into Solar armour. His moveset changes to be stronger here's a quick list of what neutrals are changed to almost all of these are stronger than their original:

Jab:Fetid Baghnakhs, short range but practically no lag at all.
Side tilt:North pole, has more range and a projectile. The projectile goes a little farther but is weaker.
Up tilt:Breaker blade, incredible reach but slow.
Down tilt:Upgrades to a laser drill. Goes farther.
Side smash:Solar Eruption, Incredible reach very good knockback long lag.
Up smash:Rainbow gun, shoots a rainbow at a 45 degree angle that arches. Has a lasting hitbox.
Down smash:Flower pow, swings around himself.
Nair:Sky dragon fury. Uses the spin attack for a second.
Fair:The boomerang is swapped out with a possessed hatchet.
Back air:Slap hand, Unusually high knockback, even for a final form, but deals practically no damage.
Up/Down air:Terra blade, the beam is angled 45 degreed up or down depending which one was inputted.

And now the specials:
Neutral special:
Phantasm: The bow speeds up and can be angled up or down like Chibi Robo.

Side special:
Last prism: Takes a second to execute but if it's held it will join together

Up special:
Stardust dragon: Rides it for a bit upwards.

Down special:
Star wrath: Summons falling stars to the players current position.

-=Done with final smash stuff=-

I just wanted to thow something up here.

I wish I had played Terraria just so I know wth this all is, but it looks good imo.

_________________
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To all you Luigi mains (and others), come on over to Luigi's Mansion! The FA official Luigi discord: https://discord.gg/3hp8e9a

The Filthy Casuals crew discord: https://discord.gg/dVxVham
^A crew all about improvement and growth, I host tournaments at least once a month in this server^.

Speaking of tournaments! ->: https://forums.mcleodgaming.com/viewtop ... 29&t=46713


Thu Feb 16, 2017 12:38 pm
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