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Sora 
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sparty88 wrote:
Sora is the biggest noob character in the game. It's kind of sad. Literally all they do is roll a thousand times and fish for smashes. And flowmotion is the cheesiest move in the game. Sick of playing them.


Really? Narutos and Marth are much more annoying to me. I havent even played any Sora yet

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Wed Dec 10, 2014 2:46 pm
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sparty88 wrote:
Sora is the biggest noob character in the game. It's kind of sad. Literally all they do is roll a thousand times and fish for smashes. And flowmotion is the cheesiest move in the game. Sick of playing them.


Sora is the most annoying character for me, mostly because I've yet to play against one with good connection. Games end up lasting 20 minutes because of 5FPS + rollspam + endless easy juggles/rolling. I just quit out whenever I play a remotely laggy game now.

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Wed Dec 10, 2014 2:59 pm
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sparty88 wrote:
Sora is the biggest noob character in the game. It's kind of sad. Literally all they do is roll a thousand times and fish for smashes. And flowmotion is the cheesiest move in the game. Sick of playing them.

Compared to Narutos out there that just spam side b Sora is pretty tame. He isn't that hard to avoid and flowmotion actually isn't that great of a move. A lot of attacks can break it and if you space properly then it won't reach you and there is start up lag if a player tries it right next their opponent. I have gone against many Soras but they aren't that hard to deal with. Even if the connection is terrible.

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Wed Dec 10, 2014 3:33 pm

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Only needs to use his specials and Up-smash be a legitimate threat. He's incredibly wack in design.

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Wed Dec 10, 2014 4:07 pm
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His fsmash straight loses to Yoshi's dash attack.
Sour nair beat strike raid.
His smashes beat sora's everything

Holy crap his priority is balls.

That disjoint dont mean crap when your attacks dont work. Thats why people spam dsmash.

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Wed Dec 10, 2014 4:15 pm
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Sora can be annoying. But c'mon, most chars can be even worse than him at that (Hey there, Naruto)

He really needs some buffs, as one of my favorite chars in the game, he definitely feels harder to play and win, but for the wrong reasons.

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Wed Dec 10, 2014 4:42 pm
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Every character can be annoying when you spam, but Sora is one of the most aggressive characters in the game if you play that way. It's harder online because his combos are difficult, but you don't need to camp with Sora.

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Thu Dec 11, 2014 9:37 am
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TheCodeSamurai wrote:
Every character can be annoying when you spam, but Sora is one of the most aggressive characters in the game if you play that way. It's harder online because his combos are difficult, but you don't need to camp with Sora.

How do you approach with him? Just curious. In my experience, it's most reactionary: baiting out a move to either dash attack or flowmotion. He doesn't really have any neutral aerial approaches.

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Thu Dec 11, 2014 12:38 pm
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He basically has to punish people. Odd for a combo centric character.

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Thu Dec 11, 2014 12:43 pm
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Welfare Wednesday wrote:
He basically has to punish people. Odd for a combo centric character.

And that's basically why I hate him lol. He has to interrupt potential combos to combo, just like BM. His aggression can only be made on the back of his opponent's attacks.

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Thu Dec 11, 2014 1:01 pm
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So if I'm forced to play super cautious all because of a Side-B Sora, this crap should be changed or nerfed...


Fri Dec 12, 2014 12:35 am
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Supergeilerjunge wrote:
So if I'm forced to play super cautious all because of a Side-B Sora, this crap should be changed or nerfed...


Flowmotion is predictable as hell. It has enough startup to counterattack or to escape. I really dont get it. Pretty much everything beats it.

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Fri Dec 12, 2014 1:25 am
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Fri Dec 12, 2014 1:37 am
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I really like how much startup there is on flowmotion: it still combos, but it isn't useful as an approach except off a hard read.

Lately it's been really bothering me that the only good kill move Sora has can't be comboed into and is a land move: usmash. I find myself comboing, then deciding I need to kill, and then fishing for usmash or trying to intercept a landing. Would it be a good idea to give one of Sora's aerial moves a small sweetspot (like Lightning Kicks or Light Dash) that did high knockback?

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Fri Dec 12, 2014 9:56 am
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TheCodeSamurai wrote:
I really like how much startup there is on flowmotion: it still combos, but it isn't useful as an approach except off a hard read.

Lately it's been really bothering me that the only good kill move Sora has can't be comboed into and is a land move: usmash. I find myself comboing, then deciding I need to kill, and then fishing for usmash or trying to intercept a landing. Would it be a good idea to give one of Sora's aerial moves a small sweetspot (like Lightning Kicks or Light Dash) that did high knockback?


FSmash can "kill" as well and can be comboed into with Jab-->Jab-->FSmash from my experience. I really dont know if your idea works. Having a kill move that can be comboed into seems a bit OP to me, and not being able to combo into it would be useless imo. I would appreciate Bair with one strong hit or his Dair as a (semi.)spike. I think that would help his KO troubles more.

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Fri Dec 12, 2014 10:17 am
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