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Lloyd's lag 
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Joined: Mon Jun 27, 2016 8:26 am
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What is the cause of Lloyd's lag? Is it the small glowy thing off his swords? I'm curious :pikathinking:

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Wed Aug 02, 2017 12:07 pm
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That's actually a good question
Someone hecking find it
And delet it
So my Game Boy Advance can run SSF2 BETA better
And while you're at it, fix Wily Fortress
it isn't effected at all by the Graphics Settings for the background, it doesn't even go black or anything
Fix that too, you guys said you could run SSF2 BETA on a Potato
Don't give me false advertise for your free product :chibirobo:

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Wed Aug 02, 2017 12:09 pm
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we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

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Wed Aug 02, 2017 2:31 pm
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this


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Wed Aug 02, 2017 3:15 pm
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It's obnoxiously complicated and caused by many different things for reasons that don't even make sense.

It was noticed during development but it didn't seem to have much of an effect and the amount of work required to get rid of it was pretty huge, so we hoped it would be fine, and unfortunately it wasn't.

We know what the problems are and they're being worked on.


Wed Aug 02, 2017 9:20 pm
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tson wrote:
we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

Atleast get rid of the night sky in the background
You don't need that for anything, do you? :bomberman:

And on the same topic, get rid of the giant gradients on Smashville/Twilight Town/etc. when effects are set to None also
Please :sandbag:

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Wed Aug 02, 2017 10:27 pm
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tson wrote:
we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

Only filthy casuals play with hazards. Why keep the background if we turn it off?

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Thu Aug 03, 2017 4:12 am
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Sonario wrote:
tson wrote:
we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

Only filthy casuals play with hazards. Why keep the background if we turn it off?


Seconded.

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Thu Aug 03, 2017 3:21 pm
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Sat Aug 05, 2017 5:27 am
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Suli Hyuga wrote:
[ https://www.youtube.com/watch?v=2i4rdMnCDDY ]
Not a lot of people play outside of fullscreen anyway


DAFAQ?!

How do you play fullscreen?
Can it be done within the browser based version?

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Sat Aug 05, 2017 8:22 pm
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This is actually incorrect.


Sat Aug 05, 2017 8:47 pm
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You know, rather than just stating it's incorrect, it would help a lot more if you said why instead.

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Sat Aug 05, 2017 8:54 pm
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Kirb-Star wrote:
You know, rather than just stating it's incorrect, it would help a lot more if you said why instead.
I already explained earlier in the thread that it's for a ton of weird and convoluted reasons that most likely wouldn't make sense unless you are already a coder for the game.

Nonetheless, it's fixed.


Sat Aug 05, 2017 9:04 pm
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Sonario wrote:
tson wrote:
we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

Only filthy casuals play with hazards. Why keep the background if we turn it off?

Those filthy casuals need to be able to see when the hazard is coming.

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Mon Aug 07, 2017 3:41 pm
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tson wrote:
Sonario wrote:
tson wrote:
we can't remove wily's bg because that's how you tell the enemies are about to attack - its necessary for the hazard

Only filthy casuals play with hazards. Why keep the background if we turn it off?

Those filthy casuals need to be able to see when the hazard is coming.

But why keep the background for those who turn hazards off? Can't the background effects for this stage be tied to the hazard switch?

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Mon Aug 07, 2017 3:55 pm
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