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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Then you would still have problems with Stop abuse over platforms and the like, and you would have it be a crazy good edgeguard tool. Run off ledge -> charge stop -> dair, fair, or fsmash would be ridiculously good.
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Sat Sep 06, 2014 2:38 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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it has 14 frames of startup not including the charge. that's almost as much as falcon punch. really guys?
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Mon Sep 08, 2014 4:59 am |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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_________________.png) Please...
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Mon Sep 08, 2014 9:42 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Stop needs a better hit-box as well. It shouldn't last throughout the entire animation, just when the circle grows of to its full size. And not just a big square around the entire circle. The hit-box is incredibly disjoint making it difficult to judge the distance of the attack. It should really be more like this:  Would also make Stop more punishable from above and below.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Mon Sep 08, 2014 9:59 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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i don't think getting rid of the corner disjoint is necessary but i do agree that the hitbox being out for 12 (!!!!!!!) frames is nuts so i'll fix that
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Mon Sep 08, 2014 10:09 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Charged down smash should be more of a pushing attack, with much less vertical KB., slightly taller, and have more speed. It would be used more, and... Well... It would be used more.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Mon Sep 08, 2014 11:55 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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If all the smashes were more powerful when fully charged, I bet people would have a good reason to use them more often.
I, in general am not saying he needs it though.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 09, 2014 5:15 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Thundaga(Fsmash) is pretty strong as is, but Firaga and Blizzaga are very situational if not useless. Although I do tend to use Blizz. to approach on the ground. :\ And I use Blizz. much more often than Fira., so...
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Wed Sep 10, 2014 9:47 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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It be good to fix the the disjoints because it prevents Black Mage hitting grounded opponents with Stop from at the apex of his full-jump. It would also make it so he would not be able to hit recovering opponents who's going straight for the ledge. The disjoint combined with fact the hit-box has so much reach below Black Mage, when you're in a situation where you're below the ledge, some character have to aim for it. Stop will beats-out the hit-boxes and hand-reaches of practically every Up-special. That gives Black Mage a free Dair to gimp. And Black Mage's normals are mostly made-up of low angle hitting moves to set this up.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Wed Sep 10, 2014 12:35 pm |
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Huey
Joined: Wed May 14, 2014 4:26 pm Posts: 364 Location: Frank Block wit mah f#ckin gang Country:
Gender: Male
MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
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I'll play anyone with BM and not touch Stop a single time and still give them a good run for their money. haha PM me if you want it
_________________ I hate you all. Except you. I like you.
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Fri Sep 12, 2014 7:08 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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_________________ Treat others as you want to be treated, that is the Golden Rule...
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Fri Sep 12, 2014 7:22 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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I believe that I have discovered how to Meteor Cancel. It can be done in the air or on the ground. But all instances must have BM in the air while starting Meteor. http://imgur.com/Zy4BktoEDIT: Omg! After doing this I can't NOT meteor cancel ;-;
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Fri Sep 12, 2014 8:21 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Haha I thought you meant canceling downward momentum after a meteor smash, not a literal METEOR cancel lol
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Fri Sep 12, 2014 8:45 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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The question isn't really whether BM needs Stop (spoiler: he doesn't), but whether it over-centralizes his edgeguarding, killing, and approach around that one move. I like the idea of just making the hitbox last less long. I think having it as a momentum stop is a bad idea, because it completely nullifies it as an approach. I think if the move was more punishable, it would be more situational and become one tool of many rather than the best way to approach by far. I don't think the corner disjoint is a bad thing: there's really nothing that bad about having moves that hit from a full hop IMO, although the deceptiveness of its hitbox can be annoying. I think the main thing is that the length makes it hard to dodge and punish, and if it was shortened I don't think anything else needs to be changed.
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Fri Sep 12, 2014 9:46 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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You can charge a Dsmash, run in and use a jump Meteor(Dspec) to approach. Its pretty effective
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Fri Sep 12, 2014 10:04 pm |
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