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Crabby
Joined: Sat Sep 04, 2010 2:24 pm Posts: 327 Location: Earth
Gender: Male
Currently Playing: Fire Emblem (6-9), Shadow Dragon, Infamous, SSB, GNT4
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I've recently started using the XNA framework with a team I'm on to make a game for Xbox(boo!). Twas wondering if there was some sort of free XNA-like thing for other consoles as well.
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Wed Mar 02, 2011 12:02 pm |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Well there's XNA for Windows.
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Wed Mar 02, 2011 12:29 pm |
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~Derpy Hooves~
Joined: Wed Jan 20, 2010 9:36 pm Posts: 869
Gender: Female
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XNA already comes with Windows and Xbox game creating libraries, but I don't think XNA goes with other consoles
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Wed Mar 02, 2011 2:26 pm |
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Crabby
Joined: Sat Sep 04, 2010 2:24 pm Posts: 327 Location: Earth
Gender: Male
Currently Playing: Fire Emblem (6-9), Shadow Dragon, Infamous, SSB, GNT4
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It doesn't seem like there is an XNA-like framework for PS3. That's a shame...
The reason I was asking is with XNA, all it takes to read button input is a simple GamePadState.Buttons or GamePadState.Thumbsticks magic. I was trying to see if there was an XNA-like framework where one could access PS3 controller input just as easily. It doesn't seem like that's the case, though...
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Wed Mar 02, 2011 4:04 pm |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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There are none at all.
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Thu Mar 03, 2011 12:41 am |
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