Alright, I've been talking about this for three days and it's been just about all I'm playing. Now that I'm sitting back and looking at the flaws of the game, it's about time I reviewed:
AKIBA'STRIP
.U n d e a d .&. U n d r e s s e d.
Alright. If you've been on Skype with me or been watching my PSN you'll know I've been all about Akiba's Trip recently. I've already played through the game three times and put like 20+ hours into it.
This game is literally about stripping your opponents. You play as an otaku who was turned into a Synthister, which is pretty much a vampire that isn't warded off by garlic or holy crosses and steals willpower rather than drink blood. You hunt down other Synthisters who are out of control and have to strip them to expose them to the sun to defeat them. It's generally a goofy game and it's really light-hearted overall.
STORY, VOICES, CHARACTERSThe story isn't really anything special in itself. It's lightly interesting but that's about it. A decent amount of main-story missions are just patrolling areas and fighting synthisters you find there. However, the characters are incredibly lovable and they're hilarious at almost every turn. From an unemployed highschool dropout who hates 3D girls to your adorable shut-in little sister, you'll find yourself liking at least most of the characters. Hell, even random NPCs say really hilarious things. Ever play Tales of Graces F? One fun little thing in the game is that one of the characters says something that sounds like "Dance like the damned, instant balls!". In the battle arena in this game, one of the contestants will yell that as they run out. Somewhere near the endgame your character also says "It's dangerous to go alone, take thi-- I mean, me" as a dialogue option.
The characters have a huge issue, however; some of their voices are outright terrible or just don't convey the right message. One character requests your help as they're attacked and when you get to them they sound like they're joking around when there are enemies right in front of you. It sounds like a trap. It's ridiculous; I couldn't take the scene seriously. Other parts felt like they were trying to be so bad that they were meant to be good. I heard one NPC talk and literally the first thing that I thought of was:
Despite some characters sounding horrible, others are hilariously fun to listen to. Nana makes me smile at almost every line of hers, it's so awkward and hilarious. It's luckily the intentional kind of awkward and it's executed well. The male characters are also generally fine.
GAMEPLAYNow for the gameplay. The gameplay is simple; you use different types of attacks to tear off different parts of your opponents' clothing. You have four types of weapons; knuckles, swords, boards, and greatswords. These aren't exactly what they are as opposed to how you use them; guns are treated as knuckles, bats and brooms are treated as swords, parking signs used as greatswords, and boards can be motherboards, keyboards, laptops, waterboards, arcade sticks. That sort of stuff. Each weapon has slightly different properties and attack somewhat differently but generally none of them are drastically different. This is both good and bad; while you'll never be stuck using a terrible weapon (not taking stats into account) there isn't really much variety and you don't really have to care about how you fight. Sure, greatswords are slightly better against multiple enemies while fists are outright awful for multiple enemies but you shouldn't ever feel totally confused when using the wrong weapon.
The combat is fun and addictive, but it's rather simple. You and your opponents have three health bars; your headpiece, shirt, and pants. You just press the button that corresponds with the clothing you want to tear off. When you tear off the equipment by lowering its durability to zero then holding down the corresponding button to rip it off, it's removed and cannot be healed. You press and hold the L1 button to fully regain your HP. When all three pieces of your clothes are gone, it's game over for you. There are some moves you can use (and there's a movelist that the game doesn't tell you how to access or that it even exists) but generally your neutral combos are enough. Some weapons have absolutely terrible attacks. There's one where you crouch down and hit yourself on the head with your keyboard/laptop/motherboard and it has very little use, and since the game doesn't tell you how to use moves or how combat really works you'll end up using this a lot until you figure out just to stand still while attacking. Another terrible move is crouching on the ground for about two seconds, then lunging at your opponent. Both of these moves have very little worth and they are inferior to the default combos. Why add variety if it all sucks? However, there are lots of weapons and you're bound to find something you like even if it does have a couple of bad attacks.
Defense works by holding down the button and you dodge just about every attack except power attacks, which both you and the opponent can use. These are much better for your opponent however, as generally when facing a group of multiple enemies you can't charge up a power attack or you'll get pummeled by six of them while you're charging it. However, your normal attacks won't hit the dodging opponent so just attack until you hit them, I guess. Power attacks are only good when you have one opponent which roughly 95% of the time isn't the case. This makes for some incredibly frustrating battles. If your enemy decides to just dodge everything you throw at it (and you can't power attack, as said, since you'll get pummeled) you'll likely get stuck in between a few enemies before they beat the hell out of you and strip you for a game over. It happens! Defense is done horribly in this game. I can't say a single good thing about this, sadly. Stick to the offense.
Despite these, when the game's AI doesn't feel like a cheating bastard it's super fun and addicting to play. Combos are fun to pull off despite being simple and the strip system brings an interesting little mechanic into the game. Stripping is used creatively, like being able to chain strip (which lets you repeatedly strip your opponents one piece of clothing at a time). This lets you develop your strategies and decide how you'll approach a battle.
GRAPHICS AND MUSICAesthetically, the game is pretty mixed. The graphics themselves are in a fine anime style, and the textures look beautiful despite actually being Vita graphics (SURPRISE) and there's nothing that makes you go "ew" when you see it. It's nice to look at. However, a lot of the stuff looks like it wasn't even finished. Animations are really awkward and they don't look smooth at all; one girl seems to be meant to have a breathing animation but when she breathes out she looks like she's trembling. A lot of your clothes will clip with your other clothes (you can't wear your sister's hoodie and a head accessory. They always clip. And if you sacrifice your head accessory, you just lost 1/3 of your HP potential) and a lot of clothes are kinda glitchy. When you put on any female tops, you gain breasts. But they bounce uncontrollably, like they're trying to consume everything around them. It looks terrible. It's not even the "I'm-getting-aroused-by-polygon-breasts" bouncy. Weapons just kinda float there behind you and a lot of the time you don't even have an actual grip on the weapon. The in-game portraits are really awkward to look at and their animations aren't smooth. The talking looks fine, but as soon as they stop talking it suddenly changes expressions. Basically, think of it this way:
When a character is speaking, he looks something like this: :D As he speaks. Then, when his lines are done, instead of going to the closed mouth frame, his expression changes to :oh: . There's no transition. It just suddenly changes. It, like most of the other animations in this game, feel really unfinished.
The music in the game is outright excellent. I feel pumped with boss fights and the unison strip theme is even awesome and satisfying to hear. There's mostly battle music with some side stuff but the battle music is some of the best I've heard in a while. It's a shame I can't find it on Youtube or something to listen to it outside of the game; it's great. Even the opening is really beautiful and sounds nice.
OTHERAlright, let's start with the loading times. The loading screens are short and sweet. But, in actuality, the game fooled you! Joke's on you! The game isn't done loading when the load screen ends. It's still loading NPCs. They have taken as long as 10 seconds to load up for me. When missions are timed and you get an e-mail in-game that's telling you that your mission is about to be cancelled, you don't have time to wait around for NPCs to load. You want them to already be there to talk to them and complete your quest. I've had a quest end on me right as a girl loaded in. If I didn't have a save from before the mission, I would have missed out on the sister sub-ending.
The game also fails to tell you about lots of things. One of your missions from your sister is to take pictures of maids. I go around and try to take a picture of one and I get no message telling me I took a picture of her. Oh, that's it. I was supposed to take pictures of CERTAIN maids. It doesn't say so in the description nor does anything imply it but you actually had to go and take pictures of five certain maids. The game also fails to tell you what some icons mean, how to do certain attacks, if something is relevant, and so many other things. When you get an E-mail on your phone that's threatening the end of a quest, you can obviously tell. But there's also a totally unrelated and useless e-mail that tells you about an Indian restaurant that opens and closes, and another one where your friend is waiting for you in front of the arcade. Both of these don't impact anything and are just there. Nothing tells you otherwise. In fact, the game teaches you the contrary; if you get an e-mail of someone angry at you or something being cancelled, your first thought is "Damn, I missed this" not "Oh, it's just spam".
There are also framerate issues and apparently freezes. I have never had the game freeze on me but many people reported otherwise. The game's framerate walking around. Remember something I said before?
You're actually playing a Vita port (assuming you're playing the PS3 version like I did). A PS Vita port onto a PS3 is having framerate issues. There's something wrong with this. There's also framerate issues on the Vita as well.
However, this game does a lot of things right that fall under the "other" section. The side-missions is well done and the idea of your clients cancelling a mission if you hold it off is rather realistic and it's well-done. It just needs to be polished a little, just like most issues with this game.
This game has a ton of content, from raising your strip skills to getting new clothes to fusing your clothes to have max stats to powering up your allies to having multiple endings.. there's just so much to do in this game and it's still fun even the fourth time around and skipping the cutscenes. The battles, while they can be frustrating, are incredibly enjoyable and it feels amazing to rip some shirts and skirts off. The game is hilarious and sometimes I just started laughing in the middle of combat; it's so quirky and fun. Despite these game's flaws and how much I go on about how many issues it has, it's still incredibly fun and just needs a bit of polishing and fixing. The game feels rushed; I'm sure if it was delayed by a decent amount of time it would have gotten a 10/10 from me. I do feel that it was worth the entire $40 that I spent on it, even if it did make me want to rip out my hair a couple of times. I suggest trying it if you're into nerd humor and love anime related stuff as well. Even if a couple of the characters are losers, they're still awesome and fun to listen to. While the game does feel glitchy and unfinished in many places and could use a lot of fixing up, the fun factor outweighs that even only if by just a bit.
Pros:
+Fun gameplay for the most part with tons of weapons; very addicting when not frustrating
+Unique battle system
+Hilarious dialogue, characters, and, as stated before, gameplay itself
+Tons of customization for yourself and other characters
+Lots of replay value
+Multiple endings and scenarios
+Amazing music
+Some characters have great voices
+Large area to explore (Apparently it's accurate to the real-life Akiba too!)
Cons:
.-.Game generally feels glitchy and unfinished
.-.Unpolished animations
.-.Cringeworthy voice acting for some characters
.-.Unbalanced moves
.-.Some frustrating parts in the game
.-.Game fails to give some vital information
.-.Can't let anyone know you play this game ever
As you can see, Akiba's Trip is a game that has a lot of cons but somehow stays really addicting, fun, and does so many things right on so many levels. If this game gets more sequels, I'll import them if I have to. If this game's problems are fixed, it'll be one hell of a game. Right now, we're not quite there yet. So all in all, I have to give this game:
7/10how did i do