Author |
Message |
Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
|
damn... so jab 2 and 3 are essentially useless. ah well - that's good to know. this is why we have frame data people. I guess good shield pressure is spaced nairs/strong fairs/late uairs and then dash away to bait out an option then? can't see many brute force options for shield pressure other than jab, which doesn't work unfortunately.
_________________Youtube Twitch <insert giant anime gif here>
|
Sat May 16, 2015 4:23 am |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Jab 3 still has some promise since, according to you and JayVoltage, it actually combos into stuff on-hit. I'll look into it a little more but jab2 is the worst haha. But think about it, if Falcon did have a brute force way to beat shieldgrabs then he would become a lame character like Fox /s
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sat May 16, 2015 4:33 am |
|
|
PowtaPraeto
Joined: Wed Feb 25, 2015 3:48 pm Posts: 282 Location: Lurking undearneath your keyboard.. Country:
MGN Username: P12323
Skype: Praeto Potato
Currently Playing: Pokemon Showdown
|
The dedication.....it puts a tear on my eye....
_________________
|
Sat May 16, 2015 6:53 am |
|
|
Z.
BR Member
Joined: Fri Oct 17, 2014 7:10 pm Posts: 1078 Location: joey Country:
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
|
How useful is The Gentleman in ssf2? I barely see any falcon player use it, so I figured there really is no use for it.
_________________
|
Sat May 16, 2015 9:29 am |
|
|
Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
|
we were just talkin bout that Z - conclusion is that it's not very useful.
_________________Youtube Twitch <insert giant anime gif here>
|
Sat May 16, 2015 10:06 am |
|
|
JayVoltage
BR Member
Joined: Wed Aug 27, 2014 9:14 am Posts: 202 Country:
Gender: Anime Girl
MGN Username: JayVoltage
Currently Playing: Rivals of Aether, Super Smasn Flash 2, Fate/Grand Order
|
I use it every game though ;~; But I guess I should clarify when I do use it. I'll use it on mid-to-low percent where I think a grab follow up is guaranteed but I'll stop when percentage is too high. Also, connecting the knee hit of the jab will need at least some amount of spacing since if you're too far away, the last hit will miss which is punishable. And like Phoenix said, more knock back for the move would be a great welcome
_________________. ... .... Mains: Most recent video of some of my favourite online moments. Check it out! :]Newly acquired Servant: Minamoto no Yorimitsu NEW!
|
Sat May 16, 2015 10:42 am |
|
|
Dark Ermac
BR Member
Joined: Mon Aug 11, 2008 12:36 pm Posts: 1222 Location: The wonderful world of... someplace that isn't on fire. Country:
Gender: Male
MGN Username: Dark Ermac
Skype: dark_ermac
|
Apparently, Raptor Boost has 2 different hitboxes associated with it. The first hit does 1%, while the second does 7%.
Other information:
Grounded Raptor Boost hitbox 1: 1% damage -1 priority 0 hitstun (self and enemy) -1.1 hitlag 45 degree angle (non-reversible) 0 power 0 knockback constant applies burn effect bypasses shield
hitbox 2: 7% damage 4 priority 1 hitstun (enemy only) 90 degree angle 78 power 65 knockback constant activates burn effect
Aerial Raptor Boost hitbox 1: 1% damage -1 priority 4 hitstun (enemy only) 10 degree angle 0 power 35 knockback constant applies burn effect bypasses shield
hitbox 2: 7% damage 4 priority 4 hitstun (self and enemy) 270 degree angle 60 power 70 knockback constant activates burn effect does not bypass shield
In other words, it's possible to hit an opponent through their shield with either version of the attack, as long as they get hit by that first hitbox.
_________________Swinging a chain, swinging a chain...
|
Sat May 16, 2015 2:57 pm |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
No matter how hard I try, if they are shielding I can't get Raptor Boost to hit at all (not even the 1%). It is probably just there to check that the attack activates on-shield.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sat May 16, 2015 3:54 pm |
|
|
TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
|
All that info in one document, and I dont even want to know how long it took to figure out the frame data and stuff... We really need more of these guides. Id prefer Tails/Pikachu/Ness guides (Why would I have that opinion )
|
Sat May 16, 2015 4:18 pm |
|
|
TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
|
Sorry for the shameless self advertising, but I will be doing a Sora guide soon. This is going to be interesting.
I'm gonna make this more of a community thing, so I need some Sora mains to input.
Also, this guide is awesome, may pick up Falcon soon.
And Welcome Back Skailler.
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
|
Sat May 16, 2015 4:54 pm |
|
|
tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
|
wouldn't recommend looking in the code for attack data since you're only looking at what the attack has as stats when it's loaded. attacks get modified on the fly inside of the attacks themselves and you can't see when a hitbox itself is actually used
|
Sat May 16, 2015 7:00 pm |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
So there's no line of code on specific frames that instantiates a rectangle for collision checking purposes (or whatever you guys do) to be easily found? I guess that makes sense why it would be annoying for even you guys to try and keep an up-to-date database of all frame data.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sat May 16, 2015 7:32 pm |
|
|
Dark Ermac
BR Member
Joined: Mon Aug 11, 2008 12:36 pm Posts: 1222 Location: The wonderful world of... someplace that isn't on fire. Country:
Gender: Male
MGN Username: Dark Ermac
Skype: dark_ermac
|
However, it still provides some useful information, like KB angle, base KB, and priority. It's important to check in-game in addition to looking into the code to get all of the pieces of the picture.
_________________Swinging a chain, swinging a chain...
|
Sat May 16, 2015 9:29 pm |
|
|
Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
|
back here for like the 20th time or something
quick question about knee
since it has 7 frames of landing lag and it has only 5 frames of shieldstun is knee ever safe on shield?
so assuming the opponent has a grab which is active on frame 4 here's how I assume it goes you knee their shield and enter 7 frames of landing lag while they enter 5 frames of shield stun after their shield stun has worn off, they input a grab which is active frame 4 since their grab is active on frame '9', you have 2 frames to act before they grab you so the fastest thing you can do is jab, which comes out on frame 2
in this situation, will your jab beat their grab or vice-versa? also, does 2 frames of dashing away give falcon enough distance to avoid many shieldgrabs?
of course if they have faster OOS options such as MK's grab or shine OOS, knee is clearly not safe on shield
_________________Youtube Twitch <insert giant anime gif here>
|
Wed Jul 22, 2015 5:12 am |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Turns out, even in this optimal timing, you can't because... jab can't be buffered (at least not out of land lag). So those two frames of opening where you would be able to stick out a jab, one of them has to be spent in idle so that you can even input the jab. Buffered grab comes out before the jab would, and this is assuming the Falcon is frame perfect on that. So no, Knee is usually never safe on shield. The soft knee is even less safe, MK can grab you before you even get out of hitlag lol.
As for a run away, it doesn't work. You see, Falcon sticks his legs out behind him on his run, extending his hurtbox behind him a little bit. I've been caught in "combos" that I tried to run out of but his legs shooting out behind him get hit. Characters with frame 4 grabs or faster (MK) will grab your legs :/
I think this optimal timing into a dash run might work on a character with a slower grab (like Sonic or the tethers) but this is a tight timing to set up anyways. There aren't many timings, and sometimes hitting a shield adds an extra frame midair that usually isn't there.
edit: I can confirm that, in this perfect timing, Knee on shield is safe against characters with grabs slower than frame 4 (there might be something with length of grab, but Falcon moves fast so I'm pretty sure he can outrun that distance anyways).
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Wed Jul 22, 2015 5:58 am |
|
|