The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 3:51 am



 [ 34 posts ]  Go to page Previous  1, 2, 3  Next
The Comprehensive Guide to Captain Falcon 
Author Message
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
Phoenix Wright wrote:
@Jammy While the rest of the jab combo seems safer onshield, none of it is actually safe on shield. It might help out if someone is slow on a punish, but neither nair nor soft fair (especially not soft fair) is actually safe on shield through brute force UNLESS they are one of the characters that doesn't have a frame 4 option oos. Turns out late uair on shield is safe if you jab right away, but jab isn't actually safe on shield against buffered grab (again, if they don't have a frame 4 option then you can get the next jab off). So I'll say that it works but one shouldn't rely on it.

All of your feedback is greatly appreciated!

damn... so jab 2 and 3 are essentially useless. ah well - that's good to know.
this is why we have frame data people. :captainfalcon:

I guess good shield pressure is spaced nairs/strong fairs/late uairs and then dash away to bait out an option then?
can't see many brute force options for shield pressure other than jab, which doesn't work unfortunately.

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Sat May 16, 2015 4:23 am
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Jammy wrote:
Phoenix Wright wrote:
@Jammy While the rest of the jab combo seems safer onshield, none of it is actually safe on shield. It might help out if someone is slow on a punish, but neither nair nor soft fair (especially not soft fair) is actually safe on shield through brute force UNLESS they are one of the characters that doesn't have a frame 4 option oos. Turns out late uair on shield is safe if you jab right away, but jab isn't actually safe on shield against buffered grab (again, if they don't have a frame 4 option then you can get the next jab off). So I'll say that it works but one shouldn't rely on it.

All of your feedback is greatly appreciated!

damn... so jab 2 and 3 are essentially useless. ah well - that's good to know.
this is why we have frame data people. :captainfalcon:

I guess good shield pressure is spaced nairs/strong fairs/late uairs and then dash away to bait out an option then?
can't see many brute force options for shield pressure other than jab, which doesn't work unfortunately.

Jab 3 still has some promise since, according to you and JayVoltage, it actually combos into stuff on-hit. I'll look into it a little more but jab2 is the worst haha.

But think about it, if Falcon did have a brute force way to beat shieldgrabs then he would become a lame character like Fox /s

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sat May 16, 2015 4:33 am
User avatar

Joined: Wed Feb 25, 2015 3:48 pm
Posts: 282
Location: Lurking undearneath your keyboard..
Country: Canada (ca)
MGN Username: P12323
Skype: Praeto Potato
Currently Playing: Pokemon Showdown
The dedication.....it puts a tear on my eye....

_________________
Image


Sat May 16, 2015 6:53 am
BR Member
User avatar

Joined: Fri Oct 17, 2014 7:10 pm
Posts: 1078
Location: joey
Country: United States (us)
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
How useful is The Gentleman in ssf2? I barely see any falcon player use it, so I figured there really is no use for it.

_________________
Image


Sat May 16, 2015 9:29 am
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
we were just talkin bout that Z - conclusion is that it's not very useful.

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Sat May 16, 2015 10:06 am
BR Member
User avatar

Joined: Wed Aug 27, 2014 9:14 am
Posts: 202
Country: Australia (au)
Gender: Anime Girl
MGN Username: JayVoltage
Currently Playing: Rivals of Aether, Super Smasn Flash 2, Fate/Grand Order
I use it every game though ;~; But I guess I should clarify when I do use it. I'll use it on mid-to-low percent where I think a grab follow up is guaranteed but I'll stop when percentage is too high. Also, connecting the knee hit of the jab will need at least some amount of spacing since if you're too far away, the last hit will miss which is punishable.

And like Phoenix said, more knock back for the move would be a great welcome :)

_________________
.
...
....
Mains: :link: :falco: :sonic:
Most recent video of some of my favourite online moments. Check it out! :]

YouTube Video:

Newly acquired Servant: Minamoto no Yorimitsu NEW!


Sat May 16, 2015 10:42 am
BR Member
User avatar

Joined: Mon Aug 11, 2008 12:36 pm
Posts: 1222
Location: The wonderful world of... someplace that isn't on fire.
Country: United States (us)
Gender: Male
MGN Username: Dark Ermac
Skype: dark_ermac
Apparently, Raptor Boost has 2 different hitboxes associated with it. The first hit does 1%, while the second does 7%.

Other information:

Grounded Raptor Boost
hitbox 1:
1% damage
-1 priority
0 hitstun (self and enemy)
-1.1 hitlag
45 degree angle (non-reversible)
0 power
0 knockback constant
applies burn effect
bypasses shield

hitbox 2:
7% damage
4 priority
1 hitstun (enemy only)
90 degree angle
78 power
65 knockback constant
activates burn effect

Aerial Raptor Boost
hitbox 1:
1% damage
-1 priority
4 hitstun (enemy only)
10 degree angle
0 power
35 knockback constant
applies burn effect
bypasses shield

hitbox 2:
7% damage
4 priority
4 hitstun (self and enemy)
270 degree angle
60 power
70 knockback constant
activates burn effect
does not bypass shield

In other words, it's possible to hit an opponent through their shield with either version of the attack, as long as they get hit by that first hitbox.

_________________
Image
Swinging a chain, swinging a chain...


Sat May 16, 2015 2:57 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
No matter how hard I try, if they are shielding I can't get Raptor Boost to hit at all (not even the 1%). It is probably just there to check that the attack activates on-shield.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sat May 16, 2015 3:54 pm
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
All that info in one document, and I dont even want to know how long it took to figure out the frame data and stuff... We really need more of these guides. Id prefer Tails/Pikachu/Ness guides :wee: (Why would I have that opinion ;) )

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Sat May 16, 2015 4:18 pm
WWW
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
Sorry for the shameless self advertising, but I will be doing a Sora guide soon. This is going to be interesting.

I'm gonna make this more of a community thing, so I need some Sora mains to input.


Also, this guide is awesome, may pick up Falcon soon.

And Welcome Back Skailler.

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Sat May 16, 2015 4:54 pm
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
wouldn't recommend looking in the code for attack data since you're only looking at what the attack has as stats when it's loaded. attacks get modified on the fly inside of the attacks themselves and you can't see when a hitbox itself is actually used

_________________


Sat May 16, 2015 7:00 pm
WWW
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
So there's no line of code on specific frames that instantiates a rectangle for collision checking purposes (or whatever you guys do) to be easily found? I guess that makes sense why it would be annoying for even you guys to try and keep an up-to-date database of all frame data.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sat May 16, 2015 7:32 pm
BR Member
User avatar

Joined: Mon Aug 11, 2008 12:36 pm
Posts: 1222
Location: The wonderful world of... someplace that isn't on fire.
Country: United States (us)
Gender: Male
MGN Username: Dark Ermac
Skype: dark_ermac
[TSON] wrote:
wouldn't recommend looking in the code for attack data since you're only looking at what the attack has as stats when it's loaded. attacks get modified on the fly inside of the attacks themselves and you can't see when a hitbox itself is actually used


However, it still provides some useful information, like KB angle, base KB, and priority. It's important to check in-game in addition to looking into the code to get all of the pieces of the picture.

_________________
Image
Swinging a chain, swinging a chain...


Sat May 16, 2015 9:29 pm
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
back here for like the 20th time or something

quick question about knee

since it has 7 frames of landing lag
and it has only 5 frames of shieldstun
is knee ever safe on shield?

so assuming the opponent has a grab which is active on frame 4 here's how I assume it goes
you knee their shield and enter 7 frames of landing lag while they enter 5 frames of shield stun
after their shield stun has worn off, they input a grab which is active frame 4
since their grab is active on frame '9', you have 2 frames to act before they grab you
so the fastest thing you can do is jab, which comes out on frame 2

in this situation, will your jab beat their grab or vice-versa?
also, does 2 frames of dashing away give falcon enough distance to avoid many shieldgrabs?

of course if they have faster OOS options such as MK's grab or shine OOS, knee is clearly not safe on shield

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Wed Jul 22, 2015 5:12 am
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Turns out, even in this optimal timing, you can't because... jab can't be buffered (at least not out of land lag). So those two frames of opening where you would be able to stick out a jab, one of them has to be spent in idle so that you can even input the jab. Buffered grab comes out before the jab would, and this is assuming the Falcon is frame perfect on that. So no, Knee is usually never safe on shield. The soft knee is even less safe, MK can grab you before you even get out of hitlag lol.

As for a run away, it doesn't work. You see, Falcon sticks his legs out behind him on his run, extending his hurtbox behind him a little bit. I've been caught in "combos" that I tried to run out of but his legs shooting out behind him get hit. Characters with frame 4 grabs or faster (MK) will grab your legs :/

I think this optimal timing into a dash run might work on a character with a slower grab (like Sonic or the tethers) but this is a tight timing to set up anyways. There aren't many timings, and sometimes hitting a shield adds an extra frame midair that usually isn't there.

edit: I can confirm that, in this perfect timing, Knee on shield is safe against characters with grabs slower than frame 4 (there might be something with length of grab, but Falcon moves fast so I'm pretty sure he can outrun that distance anyways).

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Wed Jul 22, 2015 5:58 am
Display posts from previous:  Sort by  
 [ 34 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.