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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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Here's a 0 to Death Combo I did with Zelda, it felt soo good
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Mon Aug 11, 2014 9:35 am |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Wicked Zelda play dude! Honestly when I first downloaded 0.9b I thought Din's Fire was nerfed, but I'm loving it now. It's so versatile with it's new knockback. Also, your usage of Lightning Kicks was spot on!
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Mon Aug 11, 2014 2:18 pm |
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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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@sorabotics What instrumental was that as your BGM?
_________________ Tails tech vid: Those ATs man GM
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Mon Aug 11, 2014 5:20 pm |
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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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I have no idea. It was a random song from my 150+ song playlist lol. I can't seem to find it
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Mon Aug 11, 2014 7:31 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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It was a ghost song! It materialized for this moment specifically to better our lives, and it has been immortalized through the recording. I was watching that combo and I was like "ok, thats neat." Then you did din's fire to sweetspot bair and I was like  huaaaaaagh!!
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
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Mon Aug 11, 2014 7:51 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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I felt like writing a Zelda guide, mainly just explaining her moves and combos.
Standard Attacks!
Jab: Short Flash Damage: 4% Range: Medium Knockback: Low Description: While this move looks bad on paper it's a fast disjointed hitbox that can get your opponent away from you or to stop their approach.
Dash-attack: Magical Push Damage: 11% Range: Medium Knockback: Low Description: This move is amazing. It sorta functions like Peach's Melee dash attack. It's one of your few approach options but it's a great one at that. It's high priority, and the knockback always leads into combos. Can even combo into itself at low percents. Combos: Dash atk.→U-tilt→U-air Dash atk.→Dash atk.→U-tilt Dash atk.→Grab→Down throw→BAir
Tilts!
F-tilt: Mystical Swipe Damage: 13% Range: Short Knockback: Medium-High Description: This move almost always gaurantees a BAir, that is if your opponent is under 40%. Because 40% onwards it's knockback is too high. Combos: Ftilt→BAir
U-tilt: Protective Swipe Damage: 13% Range: Short Knockback: Low-Medium Description: This is Zelda's main combo move it combos into itself and sets up for your aerials. Also it provides a hitbox around you. It's an overall great, reliable move. Combos: U-tilt→U-tilt→UAir U-tilt→Grab→Up throw→UAir
D-tilt: Trip Damage: 7% Range: Medium Knockback: Low Description: This move is quick, it's knocks opponents away from you so it can't lock them down. It's also a meteor smash. Combos: D-tilt→Down Smash D-tilt→D-tilt Meteor Smash (Near Ledge)
Smash Attacks!
F-smash: Shining Palm Damage: 13% all hits connect. Range: Medium Knockback: High Description: This move is a great punish and edgeguard option. Just remember this attack can be easily whiffed, so never over shoot it.
U-smash: Protective Sweep Damage: 15% all hits connect. Range: Short Knockback: High Description: One of the worst up smashes in the game. This is Zelda's most inconsistent and easily whiffed move. The mini-hits push people out of it's hitbox more than they connect, so they'll bounce on top of you and most of the time the last hit won't connect and you'll be punished. I've done up smashes that have done 8% before. You can use it randomly to mix up your attacks, just know it's really risky with little reward.
D-smash: Twirl of Justice Damage: 15%, 12% second hit. Range: Short Knockback: High Description: Easily one of the best down smashes in the game. It strikes fear into the hearts of people who grab the ledge! It's the ultimate weapon against fast rushdown characters and swordsmen. Down Smash is an amazing tool for punishing, edgeguarding, controlling space, and KOing. Use it.
Aerials!
NAir: Magic Spin Damage: 10% all hits connect. Range: Short Knockback: Low Description: This move is pretty weak as far as NAirs go. The hits don't start consistently connecting until later percents. The last hit deals more knockback. The move is still very fast though. NAir to Jab will almost always get you to back on the stage. Combos: NAir→Jab
FAir1: Flub Kick Damage: 8% Range: Long Knockback: Low Description: The Flub Kick may seem completely useless but.. it can combo into a FAir Lightning Kick! On a serious note while Flub Kicks are obviously overshadowed by their sweetspots, the tiny knockback they have is enough to 99% of the time gaurantee a gimp. Combos: FAir1→FAir1→FAir2
FAir2: Lightning Kick Damage: 15% Range: Long Knockback: High Description: Zelda's Lightning Kicks are what make up most of her everything. From kills to edgeguards, FAir isn't as strong as BAir but it has less aerial lag. It also still boasts enough knockback to throw most opponents out of their recovery range.
BAir1: Flub Kick Damage: 7% Range: Long Knockback: Low Description: Similar to FAir Flub Kick, same properties as BAir. Slightly more knockback.
BAir2: Lightning Kick Damage: 21% Range: Long Knockback: Very High Description: BAir's sweetspot is bigger than FAir's. BAir comes out faster and is twice as strong, but it has a little more aerial lag. It destroys lives, cures world hunger, and gets you all A+s in school. Seriously BAir is that good.
DAir1: Flub Stomp Damage: 6% Range: Short Knockback: Low Description: Unlike Flub FAir & BAir, Flub Stomp at high percents becomes a decent meteor smash.
DAir2: Thunder Stomp Damage: 17% Range: Short Knockback: Very High Description: Thunder Stomp is the most unique of Zelda's kick aerials. It's sweetspot feels more like Captain Falcon's knee. Hit an enemy with DAir as the foot comes out and you'll most likely get the meteor smash. Which can kill at very low percents off stage. Combos: DAir2→Down smash
UAir: Condensed Blast Damage: 15% Range: Long Knockback: High Description: This is Zelda's biggest disjointed hitbox and is basically a smash attack in the air. Great for punishing high recoveries and platform camping. Just know to never, never ever use this move offstage. It has very long aerial lag. If you were to use UAir in a full jump, that's all you would do during that jump. Overall a great attack and you should always remember to use it.
Grabs & Throws!
Grab: Magical Hold Range: Medium Description: Zelda has an amazing grab game. It's somewhat disjointed in that Zeldra can grab opponents over her head. Giving her the easiest, albiet short chaingrab in the grab. All her throws also have important uses.
Pummel: Hex Damage: 1% Description: You can use it to un-stale your throws. Aside from that it's a pretty useless pummel.
Forward Throw: Levitation Damage: 12% Knockback: Medium Description: Zelda uses her mind to force opponents off stage! It can't really kill, but it's a semi-spike and can set up for an edgeguard.
Back Throw: Reverse Levitation Damage: 11% Knockback: High Description: Like most psychic and magic characters Zelda's back throw can KO just above 100%. So it shouldn't be forgotten as a kill option.
Up throw: Levitation Launch Damage: 9% Knockback: Medium Description: It's a reliable up throw and can be used to set up for an aerial. Can be followed up with a BAir and can chain grab fast-fallers from 0% to 60% Up throw→BAir
Down Throw: Plasma Beat Damage: 10% Knockback: Low Description: Down throw easily leads into a BAir Lightning Kick and places enemies behind you for positioning. Combos: Down Throw→BAir
Specials!
Neutral Special: Nayru's Love Damage: 11% all hits connect. Range: Medium Knockback: Low Description: Nayru's Love is okay. It's reflector isn't broken like it was in 0.9a. It's hitboxes are kind of janky. The knockback isn't really anything too exciting, it's enough you won't get punished on ending lag. Where Nayru's really shines is that with air momentum you can glide through the air. Also it makes matches against projectile based characters alot easier. Just note, this move has a very long duration. AT: Ledge canceling
Side Special: Din's Fire Damage: 10% Range: Very Long Knockback: Medium Description: Din's Fire was one of the worst projectiles in Melee and Brawl. In SSF2 it's actually amazing. Din's travels fast, and can force approaches. The explosion may seem awkward at first but the key to using it effectively is to predict your opponent's movement and release it early. It's knockback makes it very versatile as it can lead to edgeguards or follow ups. Also like Nayru's Love you can use Din's Fire to glide through the air.
Up Special: Faore's Wind Damage: 7%(Ribbon), 10%(Reappear Cloud) Range: Very Long Knockback: Low Description: In Melee and Brawl this was known as a terrible recovery move. In SSF2 Faore's Wind single handedly gives Zelda one of the best recoveries in the game. The teleport itself is fast and it doesn't kill momentum upon reappearing so you can drift left and right for farther horizontal distance. Faore's Wind makes Zelda practically ungimpable because of the large distance you can travel whilst invulnerable. Due to the fact that Faore's Wind like most up specials in SSF2 has no ending lag, teleporting to the stage is a much safer option than in the other Smash games and can even lead to surprise follow ups. Proper use of Faore's Wind can boost your mobility, shortporting could also be considered an approach option. AT: Ledge Stall, Shortport, Ledgeport
Down Special: Transform Description: This is one of Zelda's main weaknesses. Unless you also main/secondary Sheik, Transform is a completely useless move. Limiting you to only 3 specials.
Last edited by Shine-chan on Mon Sep 01, 2014 11:03 am, edited 8 times in total.
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Wed Aug 13, 2014 9:49 am |
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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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Nice guide Shine! Here are some more good Zelda combos
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Thu Aug 14, 2014 9:47 am |
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That One Sage
Joined: Tue Jul 27, 2010 2:01 pm Posts: 1787 Location: Drawing for grades! Country:
Gender: Male
MGN Username: SageHarpuiaJDJ
Skype: SageHarpuiaJDJ
Currently Playing: The game of Life
Waifu: Beruka from Fates
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I now want play this character again.
Is there anything significant changes that I should know?
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Thu Aug 14, 2014 10:42 am |
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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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Fair and Bair are more powerful, mainly because its much easier to land sweetspots. Dair sweetspot is also easier to land.
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Thu Aug 14, 2014 10:45 am |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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She can combo. That's something totally new for Zelda. 
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Thu Aug 14, 2014 11:15 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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here's a sample zelda wifi match against a good dk to give you guys an idea of whats possible
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Thu Aug 14, 2014 7:16 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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I'm on android and can't watch it 
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Thu Aug 14, 2014 8:40 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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A good DK? No such thing. 
_________________.png) Please...
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Thu Aug 14, 2014 10:48 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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DK is very very good this demo tho
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Fri Aug 15, 2014 12:31 am |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Very very good *for DK*. Still an easily chainable, gigantic target with terrible recovery. I have fun playing him, though.
_________________.png) Please...
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Fri Aug 15, 2014 11:11 am |
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