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October 18th, 2008 News (Halloween Theme Update and v0.3b!) 
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Joined: Mon Sep 01, 2008 3:40 pm
Posts: 105
Location: At work
(TSON) wrote:
Maxmillion S. Xyian wrote:
Otaran wrote:
He can't? That's odd, I've done his final before.

In old demos, but in this, Cleod must remove Kirby's FS by accident.

No, he fixed it earlier today. Try it.

*Redownload*


Sun Oct 19, 2008 9:36 pm
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Zelkova wrote:
(TSON) wrote:
Maxmillion S. Xyian wrote:
Otaran wrote:
He can't? That's odd, I've done his final before.

In old demos, but in this, Cleod must remove Kirby's FS by accident.

No, he fixed it earlier today. Try it.

*Redownload*

*Redownload*

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Sun Oct 19, 2008 11:02 pm
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Joined: Mon Aug 11, 2008 6:37 am
Posts: 698
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does it work?

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Hakker wrote:
arel wrote:
oh no my dad just fell down the stairs and broke his leg wut should i do!
911
Patrick wrote:
SUPAH MECHA SONIC FOR SSF2!!! :headbang: :headbang:

If tson needs to stfu, put this in your sig.
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Sun Oct 19, 2008 11:03 pm
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Joined: Sat Oct 18, 2008 5:37 pm
Posts: 429
Location: Realizing that I should be doing homework right now
Brave_Shyguy wrote:
Masa wrote:
Happyland28 wrote:
arel wrote:
i think the next demo should either have goku or sora or dk in it.


EPIC FAILURE!

goku,dk,and sora still need more sprites, and why those characters, they suck!

no.
Sora's pwnzor
k, bye

Yes, indeed he is. I now present to you, Ladies and Gentlemen, the completed KH2 Sora Sheet!! Hey Cleod, I love the demo, keep making those updates. They may seem small now, but as soon as he makes the final version, you can see that progress has come a long way from the first demo.
Image

Nice, but:
Does that say Style or Siyle? 'Cause I'm pretty sure it's supposed to be Style, but it sure looks like Siyle. Especially when it has a line underneath and attached to the "T"

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Thanks 2 SolidKlonoa for my sig.
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NintendoJava wrote:
LittleBigPlanetFan wrote:
Ok,LETS STOP TALKING ABOUT SPRITES!

That would be redundant. As this is the "Sprite Workshop".

Image
Save the dragons... please? And btw, just because they are not eggs does not mean they will automatically survive. They have to mature to survive. Thus, please click?


Sun Oct 19, 2008 11:04 pm
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wrong topic and don't quote LARGE images.

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Sun Oct 19, 2008 11:06 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
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nice :wee:

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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Sun Oct 19, 2008 11:50 pm
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PiemanX wrote:
i got a question: if you could estimate, how far do you think you are overall in making ssf2?
btw awesome demo keep it up :wee:

Let's just say the percentage of until we reach the last demo is equivalent to the demo number * 100 (so right now, 30%-ish)

BUT, this doesn't include the single player and other game modes that need to go in, which are a huge chunk of work by themselves.


juan666 wrote:
if there is a mistake. kirby can not make his final smash

Kirby glitch fixed if you re-download

Pikamander2 wrote:
Edit:Cleod forgot to weaken Super Sonic's forward air.

I figured it could wait, have fun while you can

Brave_Shyguy wrote:
Yes, indeed he is. I now present to you, Ladies and Gentlemen, the completed KH2 Sora Sheet!! Hey Cleod, I love the demo, keep making those updates. They may seem small now, but as soon as he makes the final version, you can see that progress has come a long way from the first demo.

Wrong topic on that first part, but thanks for the compliments

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Current project(s):
SSF2 (Working Title) | Percent Done: 90% | Descrip: Sequel to SSF


Sun Oct 19, 2008 11:53 pm
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cleod wrote:
Pikamander2 wrote:
Edit:Cleod forgot to weaken Super Sonic's forward air.

I figured it could wait, have fun while you can

*goes to get friend*

hey! lets play the new ssf2 demo!
i'll be sonic, cause he is the weakest char and i know you are a new here :wee:

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Adopted by Spikeman & capcomflash.
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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Sun Oct 19, 2008 11:58 pm
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Joined: Sat Oct 18, 2008 5:37 pm
Posts: 429
Location: Realizing that I should be doing homework right now
Shounic TMH wrote:
wrong topic and don't quote LARGE images.

Okay.
I didn't know how to make it smaller.

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Thanks 2 SolidKlonoa for my sig.
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NintendoJava wrote:
LittleBigPlanetFan wrote:
Ok,LETS STOP TALKING ABOUT SPRITES!

That would be redundant. As this is the "Sprite Workshop".

Image
Save the dragons... please? And btw, just because they are not eggs does not mean they will automatically survive. They have to mature to survive. Thus, please click?


Mon Oct 20, 2008 8:20 am
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teamchaotex wrote:
Shounic TMH wrote:
wrong topic and don't quote LARGE images.

Okay.
I didn't know how to make it smaller.

smaller? just don't even quote it. or change the text for example:
bad:
[quote="Shounic TMH] recent shounic sheet! [img]*insert%20link%20here*[/img][quote]
Good: - i edited the text so i didn't have to quote big pictures! (make a minor change at least)
[quote="Shounic TMH] recent shounic sheet! [img]*insert link here*[/-img]
or
[quote="Shounic TMH] recent shounic sheet! [big picture here]
etc.

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Mon Oct 20, 2008 8:25 am
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Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
wow cleod, that was a pretty fast fix... normally i don't even see you on the forums for at least a week and a half at a time...

woot! 1001st post!

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Mon Oct 20, 2008 10:39 am
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i was just thinking... shouldn't the final forms be more invincible? not completely, but they should be more resistant to knockback or take less damage or something.

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Mon Oct 20, 2008 11:28 am
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Cleod9 wrote:
[color=#0000FF][b].....you'll see v0.3b is out.... I can put a ton of stuff in v0.3c to keep you guys busy for v0.4. (Trust me, it will be worth the wait)



I remember a while back you said you were gonna go straight from v0.3a to v0.4a


what happened?! :O_o:


Mon Oct 20, 2008 3:33 pm
YIM WWW
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Cleod9 wrote:
Pikamander2 wrote:
Edit:Cleod forgot to weaken Super Sonic's forward air.

I figured it could wait, have fun while you can


Actually, its fine how it is, as it only OHKO's on a certain sweetspot, or so it seems. I say keep the knickback, make it like Captatin Falcon's F-air.


Mon Oct 20, 2008 3:55 pm
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NintendoJava wrote:
Cleod9 wrote:
Pikamander2 wrote:
Edit:Cleod forgot to weaken Super Sonic's forward air.

I figured it could wait, have fun while you can


Actually, its fine how it is, as it only OHKO's on a certain sweetspot, or so it seems. I say keep the knickback, make it like Captatin Falcon's F-air.


15% kill, Captain falcon cant pull that off

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Mon Oct 20, 2008 4:49 pm
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