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Donkey Kong 
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uyhu121 wrote:
:megaman: :donkeykong: donkey kong is too overpowered.fix that

Ok what?

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Fri Jun 05, 2015 8:58 am
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TheCodeSamurai wrote:
Thread bump:

DK can get two charges for the price of one on GP by using Seka's double Charge Shot trick. Let DK charge up 8 or 9 swings of punch charge, roll right or left. Use that charge in the air (almost fully charged, does tons of damage). Next time you try and charge the Punch, it'll take 1 or 2 swings to charge it up.


oh my god

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Fri Jun 05, 2015 10:32 am
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DK overpowered? I think it's more of, you don't know how to deal with him. He's a tier on the "shouldn't be official" tier list

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Fri Jun 05, 2015 11:07 am
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Dark Villager wrote:
DK overpowered? I think it's more of, you don't know how to deal with him. He's a tier on the "shouldn't be official" tier list

Yo is there a problem with the Official Tier List? :(

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Fri Jun 05, 2015 11:25 am
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Everyone's gonna have disagreements about tier lists no matter what. No matter how much the meta develops, someone's gonna argue about placements.

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Sun Jun 14, 2015 1:12 pm
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RespectThePixel wrote:
Everyone's gonna have disagreements about tier lists no matter what. No matter how much the meta develops, someone's gonna argue about placements.

Very true.

Who hopes DK's SSF2 sprites make it in here?

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Thu Jul 30, 2015 4:29 am
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Sekanor wrote:
TheCodeSamurai wrote:
Thread bump:

DK can get two charges for the price of one on GP by using Seka's double Charge Shot trick. Let DK charge up 8 or 9 swings of punch charge, roll right or left. Use that charge in the air (almost fully charged, does tons of damage). Next time you try and charge the Punch, it'll take 1 or 2 swings to charge it up.


oh my god

This must not be spread.

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Thu Jul 30, 2015 4:43 am
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Did some labbing. My god, DK gets so much of of grab its not even fair.
Dthrow chaingrabs everyone besides floaties,up throw combos into uair for the longest time and early percent Uthrow into charged GP
Also, Dthrow into fair, as far as I know, is a true combo at med-high percents
:bump: :bump: :bump: :bump:

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Wed Aug 19, 2015 8:31 pm
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Dthrow -> fair is a super deceptive "combo", but it doesn't work at most percents if you DI in, because there's no way to fair you when you're right above DK.

Dthrow is amazing not only because it chains but also because it doesn't require amazing reaction time (especially online) like uthrow does.
Also, fthrow combos and chains at low percents on heavies and fast-fallers and if you catch them not DI'ing correctly or get a read on their DI fthrow -> reverse Spinning Kong and fthrow -> fair are both really good. At low percents, fthrow -> utilt works on a lot of characters.
Of course, bthrow is also a great kill move.

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Wed Aug 19, 2015 11:09 pm
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Dong3stronk5me

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Thu Aug 20, 2015 12:33 pm
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back trow on the ledge true combo
Kill in 80%

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Sat Aug 22, 2015 1:21 am
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yamnow wrote:
back trow on the ledge true combo
Kill in 80%


:ness: and :zelda: are laughing right now. And besides, I didnt die to that Throw at the edge at 80% as Puff. YOu do know about Directional Influence?

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Sat Aug 22, 2015 2:07 am
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And how is a throw a combo?

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Sat Aug 22, 2015 12:39 pm
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my last comentary was a joke :hmph:

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Sat Aug 22, 2015 3:12 pm
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I starting to think English isn't your first language.

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Sat Aug 22, 2015 4:08 pm
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