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SSF2 Beta Bug Report/Troubleshooting Thread 
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Joined: Sat Apr 27, 2013 11:21 am
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Location: Nijigasaki High School
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MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
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Sonario wrote:
Vanilla wrote:
Sonario wrote:
The Mario victory theme doesn't play when Luigi wins an online match.


it doesnt have to be an online match.
its in regular vs as well.

Really? It plays on offline for me. Weird.


Some more details:
If his opponent is :mario: , :peach: or :bowser: , luigi's victory will play.
Everyone else and it won't.

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Fri Feb 09, 2018 4:20 am
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Vanilla wrote:
Sonario wrote:
Vanilla wrote:
Sonario wrote:
The Mario victory theme doesn't play when Luigi wins an online match.


it doesnt have to be an online match.
its in regular vs as well.

Really? It plays on offline for me. Weird.


Some more details:
If his opponent is :mario: , :peach: or :bowser: , luigi's victory will play.
Everyone else and it won't.

Oh I see. You really looked into it then. Good job.

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Fri Feb 09, 2018 4:25 am
SSF2 Developer
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The bug is that Luigi is meant to play the Mario victory theme, but the sound is missing. If it's loaded from another character it'll play as intended.

It's fixed in the next patch.


Fri Feb 09, 2018 9:07 am
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This happens if you grab ledge when Pac-man's hydrant is right on top of it for any of these characters:
:mario: :luigi: :yoshi: :wario: :pikachu: :jigglypuff: :kirby: :bandanadee: :fox: :falco: :chibirobo: :sonic: :blackmage: :sora: :lloyd: :ichigo: :luffy:
- Using roll, get-up attack or neutral get-up will cause the animation to play as you fall
- The characters stay in this position after the hydrant disappears

Ness and Tails are special case because they get pushed into the stage like this
Image

Goku is another special case because he just can't grab the ledge if the hydrant is there.

Any other character will stay at the ledge, and using roll, get-up attack or neutral get-up will put them on top of the fire hydrant.

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buh


Sat Feb 10, 2018 11:50 pm
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Sun Feb 11, 2018 11:53 pm
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occasionally, charging :megaman: buster and immediately walk doesn't play the charging sfx

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Tue Feb 13, 2018 3:42 am
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Whenever I am in online and join a room, it works, but when the match loads, the screen freezes on the arena with the countdown. Will this be fixed soon?


Wed Feb 14, 2018 3:35 pm

Joined: Thu Feb 15, 2018 8:43 am
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Country: Venezuela (ve)
Attachment:
Pokéball trapped in floor in PAC-Maze.png
Pokéball trapped in floor in PAC-Maze.png [ 9.19 KiB | Viewed 1022 times ]

I have found a bug that happened me at version 1.0.3.2:

*When you throw down a Pokéball at the middle floor in PAC-Maze, it gets stuck in the floor.


Thu Feb 15, 2018 8:54 am

Joined: Thu Feb 15, 2018 11:00 am
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when i play online the game thinks that i am doing a target stage and soft locks cause there are no targets


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File comment: proof
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Thu Feb 15, 2018 11:23 am
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Goku can still charge his kamehameha using the special button in SSF1 mode.

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Fri Feb 16, 2018 5:25 am
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Vanilla wrote:
Goku can still charge his kamehameha using the special button in SSF1 mode.

Speaking of Kamehameha, if Goku's hit while firing the Kamehameha, the Kamehameha goes with him, hitting the attacker if moving into range. At least it helps counter his unluckiness.

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Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.


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My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Fri Feb 16, 2018 2:41 pm
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Sonario wrote:
Vanilla wrote:
Goku can still charge his kamehameha using the special button in SSF1 mode.

Speaking of Kamehameha, if Goku's hit while firing the Kamehameha, the Kamehameha goes with him, hitting the attacker if moving into range. At least it helps counter his unluckiness.


that has been around since the last demo.

i guess it's a side effect of the way the beam is coded so it's attached to :goku:'s hands.

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Fri Feb 16, 2018 11:08 pm
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-Some of kirby's animations when he has absorbed someone is still the same.
-When the time runs out and both opponents are on 0% the game just breaks.
-some internet connections block ssf2 so adding a local WiFi multiplayer mode will be good.
-sometimes when connecting to an online game it just freezes on the first few frames and there is a target sign on the top left corner.


Sat Feb 17, 2018 6:31 am
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Eugene719 wrote:
-Some of kirby's animations when he has absorbed someone is still the same.

That's intentional. When Kirby does certain animations, his hat normally disappears and a star circles around him. The star has been removed for this patch. I'm not sure why.

Eugene719 wrote:
-sometimes when connecting to an online game it just freezes on the first few frames and there is a target sign on the top left corner.

Everybody knows about this. It's reported at least once on almost every page of this thread. Look at previous posts and check if a bug's already been reported before you report it.

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Sat Feb 17, 2018 2:50 pm
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You can push a Pitfall around after it's been thrown and hit the ground.


Tue Feb 20, 2018 9:25 pm
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