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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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Yes, but those brawlified sprites understood for the most part that a different pixel density would require embellishment or stylization. A lot of the resprites suffer from their own issue of every redrawn face looking equally dead as a result of chasing a 3d aesthetic in a 2d sprite, while the earlier ones could convey so much more with less.
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Tue May 07, 2019 9:36 am |
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Refurin
SSF2 Developer
Joined: Fri Dec 07, 2012 7:51 pm Posts: 352 Country:
Gender: Male
Currently Playing: Probably the new patch of SSF2 Beta.
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I don't see anything conveyed in your examples, both that old Ness and Yoshi look completely empty and without any personality at all.
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Wed May 08, 2019 12:47 pm |
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MedK
Joined: Fri Feb 07, 2014 6:32 pm Posts: 384 Location: Milky Way Country:
Gender: Anime Girl
MGN Username: MGoku9
Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
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What Refurin said.
_________________I am the base for Event #11: Laagggggg
== SSF2 ==
Flash Card #10RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.
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Wed May 08, 2019 5:44 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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Goku's aura on his down taunt (right) is still pixelly and "sprite-y" unlike his down-b aura (left)
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Mon Jun 03, 2019 3:17 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Ness hitting the ground during PK Thunder 2 makes him bounce off, but he doesn't do that when hitting a wall or under the arena
EDIT: I just realized there's neither an Event or Classic Mode level where you fight several Kirbys (Multi-Man style except they can use NeutralB) with random copy abilities, and it bothers me a little bit
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Mon Jun 03, 2019 5:39 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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I like rayman's victory theme and all, but it doesn't really match the other victory themes. it sounds less "grand" like the other victory themes.
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Fri Jun 21, 2019 2:54 am |
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Phantom
Joined: Thu Nov 24, 2011 7:52 pm Posts: 37 Location: Earth
Gender: Male
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This is really just a nitpick with Smash in general, but I wish victory themes were unique to characters and not just to series. I know it's more work since there's a lot of characters, but it would still be pretty cool. Even if it's still the same tune but altered differently so it reflects the character more.
_________________ You were never seen again.
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Mon Jul 01, 2019 9:43 am |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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time for a super nitpick
it always bugged me that the first ssf2 trailer used a clean version of the brawl theme, but the 2014 remake of the same trailer just used the 2006 trailer audio, including the newcomer sound and pit's voice
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Tue Jul 30, 2019 11:30 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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One thing I noticed during Lucario's FS in the trailer.
The scream he makes when shooting the beam is his scream from Brawl, despite having his Sm4sh/Ultimate voice clips here.
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Sat Aug 10, 2019 9:30 am |
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yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
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flying mario alt isnt in the game
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Wed Aug 14, 2019 11:53 pm |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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We don't have a Super Mario Bros. (NES) alt for any of the Mario crew.
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Thu Aug 15, 2019 12:47 am |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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SMB Bowser and SMB3 Bowser have almost the same colors, for whatever that's worth
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Thu Aug 15, 2019 10:14 am |
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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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Sora needs another KO scream.
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Thu Aug 15, 2019 2:21 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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*uses revive spell on a dead thread* Yo why does the blue shell have wings in the item screen... ...but not in the battle itself. this is false advertising y'know that. give back my money.
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Sun Mar 15, 2020 5:55 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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The pause camera is centered on the bottom of the character sprites instead of around the middle, and that bothers me when trying to look at a tall/large character's animations frame-by-frame (be it for frame data or looking for graphical errors), as i have to pan the camera up almost every single time when pausing before i get to take a look at the sprites For example, when pausing as Waluigi (or any character with a tall sprite in general), their head is going to be out of the frame (or just barely) at first As you can see, it's centered on his feet This gets a little more annoying with animations that make the character reach further up or "jump" without it being an actual jump (the camera will still center on their actual coordinates instead of the visible sprite)
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Sun Mar 15, 2020 2:41 pm |
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