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Stage Measurements by Sandbag (Warning: lots of images) 
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When discussing how large or small stages are, especially compared to each other, it's usually a messy business full of guesswork and assumptions. I'm here to fix that.
Seeing the Home Run Contest, I saw an opportunity; a way to measure stages that does not rely on potentially inconsistent user input.

I've created an extended ruler using Event 22 with Sandbag marking a reference point. The length of each slanted line in the Home Run Contest stadium is approximate to one yard each and, though not exact, will be referred to as yards here on out for the sake of simplicity.


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Here's the ruler by itself, which is a panorama of the entirety of the Event 22 stage. The camera will go no further than this. It looks like a tiny horizontal line in the thumbnail because it still goes very, very far.

I'll list the measurements of all stages below. With walk-off stages, only the areas of the stage accessible by the camera will be counted. Both the end of one line and the beginning of another will be rounded towards a new yard because they overlap vertically. Also, keep in mind that this does not measure blast zones, only floor area.


Stages 3-C: show
Nintendo 3DS: ~16 yds.

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Battlefield: ~17 1/2 yds.

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Bomb Factory: ~26 yds.

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Bowser's Castle: ~23 yds.

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Casino Night Zone: ~35 yds.

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Castle Siege: ~16 yds.

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Central Highway:
  • Hazards off: ~31 yds.
  • Hazards on: ~9 yds.; the shortest stage in the game

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Chaos Shrine: ~22 yds.

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Clock Town: ~24 yds.

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Crateria: ~27 yds. (with platform)

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Stages D-G: show
Desk: ~27 yds.

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Devil's Machine: ~59 yds.; the largest stage in the game

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Dracula's Castle: ~20 yds.

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Dream Land (64): ~20 yds.

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Emerald Cave: ~18 yds.

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Final Destination: ~18 yds.

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Final Valley: ~41 yds.

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Flat Zone+: ~32 yds. (to edges of screen)

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Fourside: ~39 yds.

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Galaxy Tours/Starship Mario: ~12 1/2 yds. (Only main platform counted since others are randomized)

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Gangplank Galleon: ~36 yds.

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Green Hill Zone: ~28 yds.

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Stages H-M: show
Hidden Leaf Village: ~42 yds.

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Hueco Mundo: ~28 yds.

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Hylian Skies: ~21 yds.

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Hyrule Castle (64): ~33 1/2 yds.

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Jungle Hijinx: ~16 1/2 yds.

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Lake of Rage: ~45 yds.

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Lunar Core:: ~28 1/2 yds.

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Metal Cavern: ~12 1/2 yds.

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Meteo: ~25 yds.

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Mushroom Kingdom (64): ~38 yds.

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Mushroom Kingdom II: ~33 yds.

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Mushroom Kingdom III: ~33 yds.

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Stages P-S: show
Planet Namek: ~45 yds.

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Pac-Maze: ~17 1/2 yds.

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Peach's Castle: ~21 yds.

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Phase 8: ~24 yds.

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Pokemon Colosseum: ~19 yds.

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Rainbow Route: ~18 yds.

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Saffron City (64): ~27 1/2 yds.

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Sand Ocean: ~16 yds.

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Saturn Valley: ~22 yds.

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Sector Z: ~36 yds.

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Skull Fortress: ~39 1/2 yds.

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Sky Sanctuary Zone:
  • Hazards on: ~41 yds.
  • Hazards off: ~21 yds.

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Steel Diver: ~22 yds.

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Smashville: ~16 yds.

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Stages T-Y: show
Tower of Salvation: ~24 yds.

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Twilight Town: ~37 1/2 yds.

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Temple: ~49 yds.

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Waiting Room: ~17 yds.

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WarioWare, Inc.: ~13 yds.

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World Tournament:
  • Hazards on: ~20 yds.
  • Hazards off: ~47 yds.

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Yoshi's Island (64): ~47 1/2 yds.

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Yoshi's Island (SSF2): ~23 yds.

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Yoshi's Story:
  • ~14 1/2 yds.
  • ~22 yds. (counting Randall's range)

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Last edited by Utah P. Teasdale (Harr) on Sun Jun 11, 2017 10:42 pm, edited 3 times in total.



Fri Jun 02, 2017 7:56 pm

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Very nice research. It gives a good understanding of the difference between each stage's size. So by the measurements, ToS' base is about 16 yrs in length, simpler to most of the neutral stages.

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Fri Jun 02, 2017 10:43 pm
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More measurements are on the way. I'm going to do vertical stuff and offstage area as well.

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Sun Jun 04, 2017 4:57 pm
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Nice job man! Definitely put a lot of work into this one

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Tue Jun 06, 2017 9:16 pm
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Im curious, Why are these measurements important to the playability of the game?
surely it is just a matter of inconvenience for players who are trying to throw players off the map?

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Sat Jun 10, 2017 9:56 pm
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Big stages tend to favor characters that want to live a long time, or characters that need space to run, or characters that don't like being offstage. Small stages tend to favor characters that can throw out big hitboxes, characters that are vulnerable to running away and fighting from afar, or characters that want to get quick kills offstage. If you want to make a competitive stagelist that doesn't alienate half of your playerbase, you need to have a balance of small and large stages. Therefore, it's important to know how large stages are. For example, last version the tri-plat sizes (Yoshi's Story, Battlefield, and Dreamland) didn't match up with the main games, and so it was important to know that BF and YS were fairly close and DL was farther away. This research allows us to know that about Beta.

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Sat Jun 10, 2017 10:10 pm

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Different stage lengths can effect how a match-up is played. Someone like Falcon would do a lot better on Dreamland as it has a bit more space that would give him more room to dash around in neutral for safe approaches, more air space for combo execution, higher ceiling allows him to survive longer, while having a easier time than his opponent getting kills because of his higher power.

But on a small stage like Metal Cavern, he would have little time and space to avoi pressure. Someone like Marth could rush him down and bully him with his disjointed range easily on that stage.

These may seems like small difference on paper, but this factor can effect how a character can perfom on a match.

It's also nice to have these exact measure of a stage to judge them for competitive play. We can see here that many of the standardize competitive stage all range from 16-20 yrs (BattleField, Smashville, Final Destination, Dreamland, etc.). Not too big, not to small.

edit: ninja'd

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Sat Jun 10, 2017 10:18 pm
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thats actually really helpful and informative, i never would have made the connection until after a few dozen lost matches on big/small stages.
Its nice to know competitive league players try to make things as fair as possible.

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Sun Jun 11, 2017 3:49 pm
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You shrank the images down which is great, but I don't suppose you could also use the "box=" function? You could group them into alphabetical groups or even just into the stage measurements once you get more measurements for each stage (you said you wanted to do vertical measures and the like). It would drastically reduce the size of the OP and then we wouldn't have to scroll so far down to get to comments.

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Sun Jun 11, 2017 6:06 pm
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Starkiller wrote:
You shrank the images down which is great, but I don't suppose you could also use the "box=" function? You could group them into alphabetical groups or even just into the stage measurements once you get more measurements for each stage (you said you wanted to do vertical measures and the like). It would drastically reduce the size of the OP and then we wouldn't have to scroll so far down to get to comments.

Alphabetical groups ahoy.

I was saving the boxes for the different groups of measurements since I can't nest boxes, but I might not do the verticals because I'm not sure what the baselines should be. The lowest platform? The lower blast zone? What about stages that HAVE no lower blast zone?
The more compromising and adjusting I have to do, the less accurate I can count on the measurements being.

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wow :drool: FD and emerald cave are the same in length? never would've guessed that.Well, the more you know.... :sweat: :)

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