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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Hard to tell with both moving at the same time but I'm gonna say the first one. It's quicker and looks like he's actually attempting an attack. Second one looks like he's stretching out his nonexistent neck.
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Mon Feb 25, 2013 11:39 pm |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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Well that backfired... The second one was supposed to be better because it has an 'oomph' frame, where his head's movement when it reaches the top, meaning he slowed down just a hair, making it look smoother.
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Mon Feb 25, 2013 11:52 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Well I can see what you're saying there, but maybe you should speed up the framerate for each frame so it can retain the oomph, but move a little quicker. But how exactly does this apply to my animation? Which part should I slow down?
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Mon Feb 25, 2013 11:57 pm |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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After he throws the shield, he stops completely. One or two more frames can be added/swapped in to make it flow better.
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Tue Feb 26, 2013 12:49 am |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Just in case anyone was wondering, before I do any further animations for Cap I'm touching up the moveset I'm giving him for my game project. Him as well as all the other characters. Hopefully I can get multiple characters done before expansion time for SSF2 comes around so I can use some of them for expansions as well.
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Wed Mar 06, 2013 1:20 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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What kind of game do you plan to make?
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Wed Mar 06, 2013 1:28 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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It's a Smash Bros./PSAllstars type game. Control scheme wise, it's exactly like PSAllstars, except it'll have actual health bars and only one super move in the vein of a final smash. No SSB style ring-outs either. If that sounds appealing to you please feel free to pitch in.
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Wed Mar 06, 2013 2:19 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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I'd love too because I'm a fan or Marvel, but I'm affraid I'll have to pass the offer. I already have troubles with keeping up on SSF2 Developement due to my college schedule haha.
Best of luck!
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Wed Mar 06, 2013 2:24 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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There's no rush, I probably won't be anywhere near complete with this project for a few years. Keep an eye out for it though.
And thanks.
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Wed Mar 06, 2013 2:32 pm |
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GregHBop
Joined: Sat Sep 15, 2012 12:42 pm Posts: 683 Country:
Gender: Male
Skype: Don't have one
Currently Playing: BF3, Black Ops 2, and Trine 2
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His sprites remind me of ol' classic Vector man!
_________________ ~Greg~
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Wed Mar 06, 2013 4:18 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Last edited by JB-the-Hunter on Sat Mar 16, 2013 4:10 pm, edited 2 times in total.
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Sat Mar 16, 2013 12:38 am |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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Sat Mar 16, 2013 1:26 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Well that was the point. I love his style. Particularly his work on the Scott Pilgrim game.
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Sat Mar 16, 2013 3:24 pm |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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As is 'I immediately recognized the first one's pose being carbon copied from Stephen.' I took both sprites and overlayed, and it looks like you just recolored one of the idle frames for the Cheetahman Dog Guy, and likely the same goes for the rest.
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Sat Mar 16, 2013 8:26 pm |
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JB-the-Hunter
Joined: Mon Jun 25, 2012 8:17 pm Posts: 53
Gender: Male
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Errrm, no. I did recolor edit a frame from Stephen's idle as a base for my doggy friend, but the rest of the characters are 100% custom. And I'm going to make custom animations for every single one of them anyway. And even so, there's nothing wrong with using someone else's work as inspiration. It's not like people don't make characters using MvC/Street Fighter, JUS, or even Sonic style.
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Sat Mar 16, 2013 8:59 pm |
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