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Ness 
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Joined: Sun Jun 17, 2012 1:36 am
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Another great use for PKF is that if you have your opponent snared in PKF then, send out even a tiny PKF can send your opponent flying backwards. Its also a high risk high reward, if you can use it in the air with an opponent above you, If you hit, Its likely to be charged up pretty high, and if you miss, Expect a meteor smash to the face.

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Wed Oct 01, 2014 9:25 am
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I feel bad because I do not understand Ness at all. How does he play? What sort of MU spread does he have? What are his main tools?

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Thu Oct 23, 2014 7:16 pm
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Fair and Side B are like his best moves, the former for spacing and dealing with some projectiles, and the later for racking up damage and setting up grabs and the like.

I feel he has really good movement with DJC if there are platforms, since you can immediately land on one after going through em and can help for both avoiding and continuing strings/combos/whatever.

Kill moves are neutral B (for reads on recoveries mostly, can be used to "block" a path too), uair (its incredibly strong), dair (both meteor and non-meteor, tho not really sure, havent played him in a while), maybe bair and also sidesmash tho its hard to land. Can be wrong with some but that's what I remember.

What else? Umm, down throw can be a chaing grab at really low percents, and mastering recovery is the 1# thing, taking advantage of the new Up-b cancelling.

Dunno about MU's but I like that his fair kills Naruto's clones fairly safely, that's about it.

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Thu Oct 23, 2014 8:17 pm
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Sachamel wrote:
Fair and Side B are like his best moves, the former for spacing and dealing with some projectiles, and the later for racking up damage and setting up grabs and the like.

I feel he has really good movement with DJC if there are platforms, since you can immediately land on one after going through em and can help for both avoiding and continuing strings/combos/whatever.

Kill moves are neutral B (for reads on recoveries mostly, can be used to "block" a path too), uair (its incredibly strong), dair (both meteor and non-meteor, tho not really sure, havent played him in a while), maybe bair and also sidesmash tho its hard to land. Can be wrong with some but that's what I remember.

What else? Umm, down throw can be a chaing grab at really low percents, and mastering recovery is the 1# thing, taking advantage of the new Up-b cancelling.

Dunno about MU's but I like that his fair kills Naruto's clones fairly safely, that's about it.


I appear out of nowhere but, what's that Up-B cancelling? The press shield thing to cancel it or something else?~

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Fri Oct 24, 2014 2:58 pm
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Yeah just that haha, nothing out of the world, but it's hella useful. I like to use one PK thunder to cover the place I wanna go when recovering, for example. It also helps to attack from a far in a more quick manner, sometimes having two PK thunders out at the same time.

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Fri Oct 24, 2014 9:51 pm
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Yeah the Up-B Cancelling was a god send for Ness, specially on Online (I always end up messing it up!).

Btw, aren't BThrow and FSmash (This one not so much) Kill moves? I mean Ness is pretty well known for his BThrow in all other Smash games, and in this one is pretty good too. FSmash not sure, the "SMAAAASH" (Which I love the reference) is kinda unrealiable to consider it a kill-move, I suppose.~

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Fri Oct 24, 2014 10:06 pm
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Yup! Is one of my favorite thing they did with him, wish it was like that in official titles too.

Back throw as I recall isn't that strong, kills at high 100%. There are better ones, like Zelda's that can kill even before 100% I believe and even sends at a more favorable angle (semi-spike), while Ness' is at a diagonal-upwards angle. Still it can set up for edgeguards and the like.

Fsmash is strong (even without the SMASH, which kills at ridiculous low percents) but has really bad range, which limits its efectiveness.

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Fri Oct 24, 2014 11:38 pm
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Well, that's true (Though it's kinda unfair to compare it versus Zelda's BThrow which is IMO the strongest Throw period atm), though I still find it to be very useful.

And... huh, I don't use Ness quite often but FSmash doesn't seem to have that short range (Yeah is definitely not a ZSS Smash but still), maybe I'll have to test that out more often.~

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Fri Oct 24, 2014 11:55 pm
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That up-air is a killer. I've used a technique which involves a PK Thunder to an U-Air. It kills really well near high percents

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Sun Oct 26, 2014 5:38 am
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Well you can now compare Ness's back throw to Zelda's since they both now have the strongest throws in the game atm.
I'm really happy Ness got a new back throw since he finally has a reliable finisher that's easy to set up. Ness is so strong in this current demo tbh.

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Sun Nov 16, 2014 7:53 pm
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I think there's really only 2 things id do to ness now

i changed my mind lol

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Last edited by goml on Sat Jan 17, 2015 3:00 pm, edited 1 time in total.



Tue Dec 02, 2014 12:55 pm
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I've noticed a follow-up set that works on people who don't expect it.

Side-B, Side-B, Neut-B, Dash-Attack, and Down Air.

On someone who doesn't see it coming, it's a very high chance of killing.

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Thu Dec 04, 2014 11:20 am
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DarkSwiftN wrote:
I've noticed a follow-up set that works on people who don't expect it.

Side-B, Side-B, Neut-B, Dash-Attack, and Down Air.

On someone who doesn't see it coming, it's a very high chance of killing.


How do you not see pk flash coming?
And most people with a bit of matchup experience wont get hit by the second side b so meh.

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Thu Dec 04, 2014 11:42 am
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DarkSwiftN wrote:
I've noticed a follow-up set that works on people who don't expect it.

Side-B, Side-B, Neut-B, Dash-Attack, and Down Air.

On someone who doesn't see it coming, it's a very high chance of killing.


You can easily SDI out of the side-Bs before the PK Flash comes out.

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Thu Dec 04, 2014 1:24 pm
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Did anyone else notice that you can just Powershield PK Flash? I dont think taht this affects the move much, as it used used mostly do intercept airbone recoveries. I think it is still useful to know though.

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