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IRSI
Joined: Thu Jun 27, 2019 12:22 pm Posts: 6 Location: Somewhere, Universe Country:
Gender: Male
MGN Username: IRSI
Currently Playing: SSF2, Super Mario World, Street Fighter 2, Tetris, Mine Blocks, Google Feud, NSMBW, Super Smash Bros. 64
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This is a pseudo continuation of my last post, put I was playing turbo mode Sora on stamina with the lowest knockback setting. Canceling from his Final Smash causes the damage orb to linger WITH a hitbox for a long time. It is actually kinda broken because the enemy gets stuck in it and you can combo them to your heart's content. It also causes the HUD to still act as if the final smash is being used, even though Sora is fully controllable.
_________________IRSI: SSF2 Mains - Kirby, Sora, Mario, Marth, Simon SSBU Mains - Kirby, Joker, Simon, Mario YT Channel - https://www.youtube.com/channel/UCuCiyk ... OZQp1m_cLgHow do I make the Character Icons in my signature? Although, that probably doesn't matter now that the forum is shutting down.
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Thu Mar 19, 2020 11:45 pm |
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artplaya0711
Joined: Tue Jan 02, 2018 1:27 am Posts: 1 Country:
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There are several issues with Final Smash, especially with it not working for newcomers like Ryu and Waluigi, and with Link's Final Smash, when he's super-sized, it only has a 10% chance of actually attacking when successfully activated--it stops mid-rush. Also with Link, when an opponent is attacked and either super-sizes or shrinks, Link freezes until ONLY a stage hazard knocks him off screen...
About the Final Smash bubble, it goes off screen too easily unlike v0.9b where it doesn't fly off screen when hit...
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Fri Mar 20, 2020 12:50 pm |
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cluckycow
Joined: Fri Mar 20, 2020 4:53 pm Posts: 1 Country:
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while playing jigs, alts don't change the puff that shows up during a screen smash, its always ping. idk if it is the same with other characters.
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Fri Mar 20, 2020 4:55 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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This is intentional, characters won't have their alternate colors shown in Screen KO's to avoid lag spikes
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Fri Mar 20, 2020 4:58 pm |
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haoxin
Joined: Fri Feb 14, 2020 1:02 pm Posts: 6 Country:
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This is more of an oversight than a bug. Sandbag up B covers barely any distance making him a deadweight outside the stage. https://imgur.com/a/1eHuA5H
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Fri Mar 20, 2020 11:01 pm |
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Dust_the_1000
Joined: Fri Sep 28, 2018 10:36 am Posts: 555 Location: 90 degree Austria Country:
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
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That is another intended case for the bag, you can exploit its abilities through both moves (Down B and Up B) since you can easily get a durable recovery without having a knockback system that says: "come with your craved desire. I'm your only salvation".
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Fri Mar 20, 2020 11:50 pm |
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haoxin
Joined: Fri Feb 14, 2020 1:02 pm Posts: 6 Country:
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Still don't get it. How can you exploit and recover with those moves? If Sandbag ends up away from stage and below the stage level he doesn't have a way to go up.
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Sat Mar 21, 2020 2:17 pm |
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AUsDorian
Joined: Sat Mar 21, 2020 2:20 pm Posts: 1 Country:
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I got a strange bug that make me go to the events menu when i press O on one (the event still going) when you press any other event you will resume if is in all-stars it will loop on the first battle
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Sat Mar 21, 2020 2:26 pm |
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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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Focusing the camera on the stage in Pac Maze results in this weird thing
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Sat Mar 21, 2020 10:34 pm |
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Rollaboy
Joined: Tue Jan 19, 2016 4:22 pm Posts: 202 Location: SR388, in the depths of Brinstar... Country:
Gender: Male
MGN Username: Rollaboy
Currently Playing: SSF2, Terraria, Spelunky and whatever else Cthulhu brings me.
Waifu: Shoggoth. Tekeli-li.
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Because sometimes characters spawn in unintended places in training mode, the platforms in Peach's castle stay high up, with no one on them. Jumping on them does not lower them.
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Mon Mar 23, 2020 10:19 am |
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ComedyBronze
Joined: Tue Mar 24, 2020 10:01 am Posts: 1 Country:
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Ryu's "Shinku Hadoken" final smash gets stopped by Samus's missle.
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Tue Mar 24, 2020 10:08 am |
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Dust_the_1000
Joined: Fri Sep 28, 2018 10:36 am Posts: 555 Location: 90 degree Austria Country:
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
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Not only missile, due to its low priority, Shinku Hadouken can get clanked by almost any projectile and attacks which can clank projectiles.
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Tue Mar 24, 2020 4:49 pm |
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PrestoWave168
Joined: Wed Mar 25, 2020 2:56 pm Posts: 1 Country:
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Mario's final smash for me doesn't have a hitbox. I recorded my gameplay to a ssfrec file, but this forum won't allow it. PM me if you want to see the file.
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Wed Mar 25, 2020 2:59 pm |
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SerDeCarbono
Joined: Wed Mar 25, 2020 5:09 pm Posts: 4 Country:
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Don't use the final smash of Isaac in the stamina mode with opponents with very low health beacause the game crashes
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Wed Mar 25, 2020 5:31 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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If you enter a "skid" animation (when you stop dashing without turning around), then jump while holding left or right, the character will immediately use their air jump instead of only their normal jump. This is much more noticeable with characters that have longer skid animations (such as Waluigi and Luigi, to the point it actually hurts them because this bug is much more likely to happen)
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Thu Mar 26, 2020 11:26 pm |
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