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Glitch's sprite gallery (Something larger than 10 pixels) 
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Joined: Tue Aug 12, 2008 12:35 pm
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It SHOULD be easier, because then if you move the hair, you don't have to fill in the parts of glitch's head.


Tue Jun 16, 2009 5:17 pm
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good idea! i will work on it as soon as i can. =D

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Tue Jun 16, 2009 5:18 pm
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Ok, well good luck with it.


Tue Jun 16, 2009 5:22 pm
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glitch wrote:
i just realized that i forgot the shoulder pads... but what do you mean he doesnt represent much of the old one?
also, if by neutral, you mean just plain "a" button, or "b" button, it might not work. normal "a" button would have to have a combo, wich is so far, not available, but maybe. i am still baseing the special (b) moves off of the origional.

No. Normal A starts off as 1 attack. By pressing the A button a couple of times, you continue making different attacks, performing a combo. There must be 3 different attack sprites for a combo.

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Tue Jun 16, 2009 5:54 pm
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spader555 wrote:
glitch wrote:
i just realized that i forgot the shoulder pads... but what do you mean he doesnt represent much of the old one?
also, if by neutral, you mean just plain "a" button, or "b" button, it might not work. normal "a" button would have to have a combo, wich is so far, not available, but maybe. i am still baseing the special (b) moves off of the origional.

No. Normal A starts off as 1 attack. By pressing the A button a couple of times, you continue making different attacks, performing a combo. There must be 3 different attack sprites for a combo.

Doesn't have to be 3, could be 2 or 4 D:


Tue Jun 16, 2009 6:05 pm
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Patrick wrote:
spader555 wrote:
glitch wrote:
i just realized that i forgot the shoulder pads... but what do you mean he doesnt represent much of the old one?
also, if by neutral, you mean just plain "a" button, or "b" button, it might not work. normal "a" button would have to have a combo, wich is so far, not available, but maybe. i am still baseing the special (b) moves off of the origional.

No. Normal A starts off as 1 attack. By pressing the A button a couple of times, you continue making different attacks, performing a combo. There must be 3 different attack sprites for a combo.

Doesn't have to be 3, could be 2 or 4 D:

I know but 3 is the usual

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Tue Jun 16, 2009 6:06 pm
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spader555 wrote:
Patrick wrote:
spader555 wrote:
glitch wrote:
i just realized that i forgot the shoulder pads... but what do you mean he doesnt represent much of the old one?
also, if by neutral, you mean just plain "a" button, or "b" button, it might not work. normal "a" button would have to have a combo, wich is so far, not available, but maybe. i am still baseing the special (b) moves off of the origional.

No. Normal A starts off as 1 attack. By pressing the A button a couple of times, you continue making different attacks, performing a combo. There must be 3 different attack sprites for a combo.

Doesn't have to be 3, could be 2 or 4 D:

I know but 3 is the usual

Yes, well you said there MUST be three.

Just bustin your balls, chap.


Tue Jun 16, 2009 6:13 pm
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its a foreward smash.

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Tue Jun 16, 2009 7:21 pm
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i think i fixed the hair problem.
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any better?

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Tue Jun 16, 2009 9:37 pm
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You're getting there. Remember, the hair shouldn't move as a whole, make it so it seperates into strands during the movement.


Tue Jun 16, 2009 9:42 pm
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i think i got it.
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better now?

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Tue Jun 16, 2009 10:02 pm
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very good! One last thing to change, make the strands curve upward instead of going straight out.


Tue Jun 16, 2009 10:05 pm
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well, they do, but only one pixel of it, because any more would make it look even more streight. D=
look a little closer and you will see it.

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Tue Jun 16, 2009 10:06 pm
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Ah. Well congrats, man. You've gotten as close as you can xD


Tue Jun 16, 2009 10:09 pm
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horay! now onto the down special!

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Wed Jun 17, 2009 12:16 pm
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