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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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You clearly don't understand that Spell Canceling gave the game a better metagame that could be expanded on and it was far from broken lol. Stop complaining about things you don't know about dude.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sun Oct 13, 2013 1:02 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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It doesn't break the game, lol. Do you watch solo runs? And that's a pretty huge stretch. I'm not going to say characters aren't viable enough to perform well on their own, but that's a direct nerf to characters that didn't necessarily need a nerf in their meta. Also, nice horribly put analogy.
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Sun Oct 13, 2013 1:04 pm |
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Kurodyne
Joined: Sat May 16, 2009 1:44 pm Posts: 6555 Location: Florida Country:
Gender: Male
Currently Playing: UNIST
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you are right it is pretty balanced
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Sun Oct 13, 2013 1:42 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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> Argument is about spell canceling. > Posts a solo with "auto spell canceling". > Tries to win a desperate argument he knows he's already lost. I hope you do realize no one actually uses auto spell cancels in legit runs.
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Sun Oct 13, 2013 2:07 pm |
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Kurodyne
Joined: Sat May 16, 2009 1:44 pm Posts: 6555 Location: Florida Country:
Gender: Male
Currently Playing: UNIST
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spell cancelling is still just as broken as it is in that video, if not then to a (very slightly) lesser degree i'm sure spell cancelling wasn't intended and that's probably why it was fixed if this were capcom's game everyone would be b**** about it by now
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Sun Oct 13, 2013 2:23 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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Lolno Spell Canceling is no where near broken and you assuming so alreadys shows you're ignorant about Symphonia's battle system and a lot of things aren't intended but messing with things that don't need to be messed with is stupid, considering it wasn't game breaking at all. Sit down and take notes on how it is used here
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sun Oct 13, 2013 2:31 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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No it isn't lmao. See now you're jumping to two completely different aspects of a tech. We're talking about spell canceling. You're losing the argument by shifting the topic right over to auto spell canceling. My claim here is that spell canceling was a viable tool for characters that could perform it. It kept an interesting depth within the metagame and allowed for interesting takes on how it was used. You should honestly step back and watch some of the people in the community before talking out of line.
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Sun Oct 13, 2013 2:47 pm |
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Thundaga_T2
Joined: Mon Dec 06, 2010 9:39 pm Posts: 2521
Gender: Male
Skype: Myke
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So they didnt add free run to the game? WHYYYYYYY?!
That was the only thing i felt it needed.
_________________ Nintendo Network ID: Myke07 3DS Code: 5413-0416-6597
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Sun Oct 13, 2013 3:23 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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Not every game needs free run. Sheesh.
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Sun Oct 13, 2013 4:13 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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^ Free run would have made things far too easy and I liked the way Symphonia handled things and made it more strategic considering the way the battle system works. I actually liked Symphonia battle system despite me hating Symphonia the most out of the series.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sun Oct 13, 2013 4:54 pm |
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Thundaga_T2
Joined: Mon Dec 06, 2010 9:39 pm Posts: 2521
Gender: Male
Skype: Myke
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Well then someone teach me how to avoid attacks, because the backstep isnt much help. Or tell me that theres an upgrade that improves the distance. Since when i played it, i felt that there were a lot of attacks that i couldnt really do anything about, especially from bosses. Sure you could block, but i felt that that only gets you so far. And what are you supposed to do if they back you into a corner?
Maybe if there was a sidestep action? Im just saying for a 3D game, not having much options to evade attacks, seems a little too much to me. But thats me.
Maybe im just spoiled by the games that came after it, since i only got to play Symphonia for the first time recently. And yes, i have played the 2D ones, in case anyone was wondering.
_________________ Nintendo Network ID: Myke07 3DS Code: 5413-0416-6597
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Sun Oct 13, 2013 5:30 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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For a lot of Spells you could simply avoid them by jumping. Like Explode,Thunder Blade and ect they are all able to be avoided by Jumping not so sure about Judgement however. Side stepping is pretty damn useful honestly. When in corners you can simply jump(x2) out of it.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sun Oct 13, 2013 5:48 pm |
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Kurodyne
Joined: Sat May 16, 2009 1:44 pm Posts: 6555 Location: Florida Country:
Gender: Male
Currently Playing: UNIST
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jumping is really awkward to dodge with though it'd be nice to have free run instead of awkward around the 2D plane you get the AI can do it, why can't we?
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Sun Oct 13, 2013 6:31 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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I guess it's a matter of preference I hate the idea of free run tbh.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sun Oct 13, 2013 6:35 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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Regal has a double jump as well. You can actually get away with a lot of stuff using jumping to your advantage. The idea is that you find other ways around it rather than rely on the mechanic to avoid those attacks and whatnot (i.e. exploring other alternatives). Free running in Symphonia II came with its penalty, crit damage on the punish but once you get good at it this rarely happens in runs which is why I'm kind of against the whole "FREE RUN OR ELSE" bandwagon. Vesperia takes the cake in fully abusing the hell out of this for an otg/mixup. Destiny 2's Barbatos was actually intentionally made to teach players how to rely on mechanic intellect versus the usage of items in a pinch. If anything, the newer applications in these TO games seem to be adding their own mix to it and it's honestly interesting to see it develop with different teams working on the games each time around.
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Sun Oct 13, 2013 8:31 pm |
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