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Ichigo
Site Moderator
Joined: Mon Aug 11, 2008 6:37 am Posts: 1433 Location: .j Country:
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That's funny, because I can't be stopped as Vayne. Average game is like 24 kills 4 or so deaths
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Fri May 13, 2011 3:12 pm |
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{420}sMoKeWeEd{420}
Joined: Fri Aug 15, 2008 10:03 pm Posts: 2825 Location: being a genius Gender: little girl Country:
Gender: Anime Girl
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dude.........................................................are u mad or something?
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Fri May 13, 2011 3:25 pm |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Its the same whenever a new champ comes out. Everyone is s*** with them save for the small percentage.
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Fri May 13, 2011 5:39 pm |
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Ichigo
Site Moderator
Joined: Mon Aug 11, 2008 6:37 am Posts: 1433 Location: .j Country:
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DON'T EVEN TALK TO ME RIGHT NOW
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Sat May 14, 2011 2:22 pm |
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Green Mage
Site Moderator
Joined: Mon Aug 11, 2008 2:53 pm Posts: 2110 Country:
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Adding AP on some champions can get very interesting. Try can heal a huge amount of HP with a full stack of bloodlust along with his spin doing a lot more damage, and Warwick's Q becomes a nuke that heals as much as it hurts.
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Sat May 21, 2011 6:52 pm |
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{420}sMoKeWeEd{420}
Joined: Fri Aug 15, 2008 10:03 pm Posts: 2825 Location: being a genius Gender: little girl Country:
Gender: Anime Girl
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a full flat ap rune page lets you decimate people at level 1
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Sat May 21, 2011 6:56 pm |
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Green Mage
Site Moderator
Joined: Mon Aug 11, 2008 2:53 pm Posts: 2110 Country:
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Patch: And soon, you can go buy name changes, and you can now get mastery pages.
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Tue May 24, 2011 11:54 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Loving the new mastery pages. Also the Tribunal's been slightly implemented.
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Tue May 24, 2011 6:53 pm |
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{420}sMoKeWeEd{420}
Joined: Fri Aug 15, 2008 10:03 pm Posts: 2825 Location: being a genius Gender: little girl Country:
Gender: Anime Girl
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would be nice if you could name the pages since they're usually 9 and 21 in different columns
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Tue May 24, 2011 9:22 pm |
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Green Mage
Site Moderator
Joined: Mon Aug 11, 2008 2:53 pm Posts: 2110 Country:
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Tribunal seems a tad one-sided though, just can't seem to find anyone that's worth pardoning.
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Tue May 24, 2011 11:08 pm |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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You can name the pages you retard.
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Wed May 25, 2011 1:42 pm |
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{420}sMoKeWeEd{420}
Joined: Fri Aug 15, 2008 10:03 pm Posts: 2825 Location: being a genius Gender: little girl Country:
Gender: Anime Girl
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stop trolling me
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Wed May 25, 2011 8:52 pm |
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Green Mage
Site Moderator
Joined: Mon Aug 11, 2008 2:53 pm Posts: 2110 Country:
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w-what, it's just clicking on "mastery page #"
Anyway, Played Vayne. She hits hard with that True Damage %. Tried Jarvan again, really strong with his combo, though I can't seem to knock champs correctly usually. Have a bit of reluctance of using his ult, mostly because everytime I see a Jarvan, they always seem to wall at the most inconvenient times. I also have no idea on what to build on him, I just gave him Mercs, Sheen, HoG, and like three Philosopher's Stones.
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Thu May 26, 2011 12:53 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Ever tried Jarvan with 3 phantom dancers and bloodthirsters? That s*** be funny. But in all seriousness, he builds more defensive items.
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Thu May 26, 2011 7:45 am |
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Green Mage
Site Moderator
Joined: Mon Aug 11, 2008 2:53 pm Posts: 2110 Country:
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And I build offensive on Xin anyway. Well, Youmuu and Black Cleaver at least anyway. Passive – Clockwork Windup: Orianna’s autoattack deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.
Command - Attack: Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.
Command – Dissonance: Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.
Command – Protect
(Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance. (Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.
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Thu May 26, 2011 1:58 pm |
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