Author |
Message |
Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
|
It may take roughly the same amount of time to charge in the official games, but lower charge levels in SSF2 are way slower/useless and max charge just lasts for too long. Also in the official titles you're able to steer left and right after colliding with someone, here you just fall till you land or get ko'd by the lower blastzone if you're offstage.
_________________ 
|
Wed Oct 08, 2014 1:52 pm |
|
 |
TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
|
Another thing: Once my fully charged Rollout got stopped by Kirbys Dtilt, is this supposed this way? Because if someone charges at me at full speed, I wont stop him by kicking him softly.
|
Fri Oct 10, 2014 5:44 am |
|
 |
WAR-THERAPY
Joined: Fri Jan 18, 2013 5:31 pm Posts: 556 Location: Tatooine
Gender: Male
|
i have accidentally wafted while writing this; strangely my house hasnt been destroyed.
_________________ Some claim, the glass is half full.
Others claim, it is half empty.
I, personally, Claim Nothing.
Instead, i Ask:
WHO THE %&(%/))% DRANK HALF OF MY BEER??!
|
Fri Oct 10, 2014 6:13 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Priority is super janky in this game (as an example, fully charged Charge Shot loses to Spinning Kong but the uncharged once go right through). I'm going to reserve judgement on the priority of moves until the next patch comes out.
|
Fri Oct 10, 2014 4:08 pm |
|
 |
gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
|
Well technically that would break one's foot, but logic doesn't exactly apply here. Plus, the priority is broken. It doesn't work properly. Just wait till the next patch if I were you.
_________________ Treat others as you want to be treated, that is the Golden Rule...
|
Sun Oct 12, 2014 7:48 pm |
|
 |
numbermaniac
Joined: Thu Jul 31, 2014 4:31 am Posts: 36 Country:
Gender: Male
MGN Username: numbermaniac
Currently Playing: SSF2, Asphalt 8 (on iPad)
|
One thing I've noticed is Jigglypuff has few good KO moves, or am I missing something?
|
Wed Oct 15, 2014 3:06 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Welcome to the club, numbermaniac. Rest kills at anywhere from 30-90%, but it's hard to combo into and missing it usually means death. Pound and bair are surprisingly useful as a finisher to a wall of pain. Her smashes all have niche uses. Usually, I KO with Rest or fair -> fair -> fair -> ... -> Pound.
|
Wed Oct 15, 2014 3:52 pm |
|
 |
Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
|
30% I'd say is a stretch, sometimes opponents can survive at percentages as high as 60% (in competitive stages of course). Rollout can work as a situational kill move since it has great knockback at high %; it's nice to remember that it will hit anybody that's hanging on the ledge (and not in invincibility frames) which means it can hit an opponent with a predictable recovery aiming for the sweetspot or someone trying to stall at the ledge.
_________________ 
|
Wed Oct 15, 2014 5:37 pm |
|
 |
Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
|
Lmao I wish rest could kill at 30%. But it's more like 50-70% depending on character is when rest starts to kill.
Even then landing rest is so situational and risky. I hate how it has horizontal knockback. It gives your opponent free punish just by respawning.
|
Wed Oct 15, 2014 7:49 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Rest killing at 30% would be best-case, like uair juggle to Rest on a low ceiling or some such situation. I really do think that Rest needs a SLIGHT knockback boost (killing at under 50% would be where I would want it) but it needs a KB angle that's vertical on the entire body. I feel like out of every 10 Rest setups I could get, 8 of them are unusable because I'm either going to trade stocks in an unfavorable way or not kill. Additionally, there are fewer Rest setups in this version, so I feel like Rest has gotten a double whammy.
|
Wed Oct 15, 2014 8:17 pm |
|
 |
tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
|
|
Thu Oct 16, 2014 5:36 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
|
Thu Oct 16, 2014 9:04 pm |
|
 |
Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
|
Thanks for that gif! haha
Even if it wasn't like that in the official games, it still would make the attack a lil better and reliable (wouldn't cause much trouble either since it's not a great attack anyway).
_________________ 
|
Thu Oct 16, 2014 9:27 pm |
|
 |
tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
|
Oh, guess you can in Melee (who uses Rollout in Melee anyway?) but iirc you can't in Brawl/Smash 4
|
Fri Oct 17, 2014 12:39 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
I don't have Smash 4, but:  It also can change trajectory in Project M, but I think you get the point.
|
Fri Oct 17, 2014 9:39 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|