[VB.NET] Dynamically created events
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Gold
Joined: Sat Aug 23, 2008 3:10 am Posts: 2601 Location: Australia - Sydney
Gender: Male
Currently Playing: Ninja Gaiden III
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I'm writing a piece of code in vb.net.
There's a scrabble board that's 15x15 picture boxes.
I need to have an on-click even for each one (so it will be Handles pbo11.click, pbo21.click etc.), each on-click event will have the same algorithm.
How would you recommend doing this?
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Fri Jul 08, 2011 3:07 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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I dunno, how'd you design the board spaces?
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Fri Jul 08, 2011 4:33 am |
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Gold
Joined: Sat Aug 23, 2008 3:10 am Posts: 2601 Location: Australia - Sydney
Gender: Male
Currently Playing: Ninja Gaiden III
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Create a new picture box, give it a size, location, name, tag and image and put it down.
2 FOR loops ensured that there are now 225 of them in a square shape (Scrabble board shape)
If that's not the answer to your question, then I don't know what you're asking.
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Fri Jul 08, 2011 7:03 am |
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SS
Joined: Sat Aug 16, 2008 8:38 am Posts: 6670 Location: Darkest Antartica Country:
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
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Oh wait I'm approaching this all wrong. Stupid me.
Doesn't VB have a library that records mouse events or something? It should have one, if any assumptions I have of VB being any where near similar to C and its derivatives. Thus when you press a mouse button, it checks where and you just have to modify the appropriate image box.
As for the design, ignore it. I was just curious. I would have tried using a two-dimensional array of classes.
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Fri Jul 08, 2011 7:37 am |
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Bankai
Joined: Mon Aug 18, 2008 7:58 pm Posts: 1093
Gender: Male
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I'd help using some of my upcoming game's code but it depends. Maybe ONE giant PicBox and a few smaller ones below each seperate. The big one requires a 2-D array if u wanna display graphics. Double click a PicBox to activate a "click" event for it Dim Canvas As Graphics Dim Board As Bitmap
TIMER1 (to draw the pics on the board) Board = New Bitmap() 'inside goes ur board's dimmensions. Maybe try 1000,1000? Canvas = Graphics.FromImage(Board)
End Sub '(TIMER)
Above "Windows Generated Code" is the General Declarations Const A = Player 1 Dim A As Bitmap = Bitmap.FromFile("TabletA.png") Dim Map(,) As Integer = _ {{0,0,0,0,0,0,0,0,0,0}, _ 'Copy 10 times in Timer1: For x As Integer = 0 To 9 For y As Integer = 0 To 9 (SAMPLE): 'If Map(x,y) = 1 and turn = A Then Canvas.DrawImage(TabletA, x *100, y*100) Next Next PicBox1.Image = Board
For this you can say: PicBox_Click If PicBox2.Image = TbA Then Map(5,6) = 1 PicBox2.Image = ""
Questions? PM me.
_________________Current Demo: None! Go check it out!
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Wed Jul 27, 2011 9:40 am |
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