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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Jigglypuff's Fthrow -> Ness' Bthrow in terms of power I'M S H O O K
_________________Mains and
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Thu Jul 13, 2017 8:32 am |
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mewthree
Joined: Wed Jan 22, 2014 5:33 pm Posts: 138 Country:
Gender: Male
Waifu: waifu's aren't real
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Jigglypuff's still in?
_________________I got laid a few months ago... http://i.imgur.com/THkBjYT.jpg
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Fri Jul 14, 2017 8:44 pm |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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ill never understand people who want completed characters cut
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Sat Jul 15, 2017 12:41 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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jab rest is the meta bois
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Fri Jul 21, 2017 10:50 am |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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Someone told me that has a kill throw, but isn't his grab range so short that you might as well use rest instead? I can understand that there's far less end lag using this method (Heck, it eliminates this problem if it works), but rest still comes out at frame 1 and probably kills earlier. Am I wrong?
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Sun Jul 30, 2017 6:25 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Except that Rest is also very punishable on whiff
So you'll have to land a rest to kill, which is not always a guarantee
And you're complaining about grab range when Rest has a very small hitbox, smh
Also, did you just assume Jigglypuff's gender?
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Sun Jul 30, 2017 11:48 pm |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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What I'm saying is, if you can land a grab, you should also be able to land a rest. The decreased punish-ability is really nice though. And no, I only assumed your intelligence.
_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Mon Jul 31, 2017 7:51 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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At what point is it better to use Rest over a Kill Throw at kill throw percents?
If the opponent respawns in time, that's a free punish
Unlike throwing, where you'd still have time to taunt after their death
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Mon Jul 31, 2017 8:36 am |
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NA
Joined: Sun Aug 17, 2014 12:46 pm Posts: 173 Country:
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Optimized punish game revolves around maximum output for minimum risk, therefore, if an opponent can be killed by landing a grab vs. landing rest, you should always go for a grab. The risk vs. reward is far better, making it a more optimized decision.
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Mon Jul 31, 2017 8:47 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Rest has a much higher risk for a much higher reward, but the Risk:Reward difference is higher compared to a safer Grab to Forward Throw
And a grab leads to better follow-ups anyway, Up Throw and Down Throw can combo into rest dependin on DI, and Back throw... idk much about Back throw
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Mon Jul 31, 2017 8:53 am |
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Red Cloud Guy
Joined: Wed May 31, 2017 4:34 pm Posts: 18 Location: The Lab Country:
Gender: Male
Currently Playing: SSF2, Brawl Minus, Fire Emblem Echoes: Shadows of Valentia, Sm4sh
Waifu: the succ
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bthrow can lead into gimp opportunities offstage for those of you who like to do that
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Tue Aug 01, 2017 3:55 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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Also, mind you
Aerials can potentially combo into Rest
They're mostly not true combos, but they work depending on DI, SDI (in the case of DAir), Clean/Late Hits, and Character Dependent Variables (e.g. Weight, Fall Speed, etc.)
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Wed Aug 02, 2017 2:47 am |
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eban106
Joined: Fri Aug 11, 2017 8:46 pm Posts: 2
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Fri Aug 11, 2017 8:51 pm |
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Ravin_Raven
Joined: Mon Apr 03, 2017 9:53 pm Posts: 549 Location: Right behind you Country:
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
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_________________"Why Hello there, Dream Raven!" -HaramBABY (Slay.One)
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Fri Aug 11, 2017 10:00 pm |
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IceboundCat6
Joined: Sat Sep 16, 2017 7:19 pm Posts: 10 Location: Why should I tell you, smh Country:
Gender: Male
MGN Username: IceboundCat6
Currently Playing: Smash Flash 2
Waifu: Jigglypuff.
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Combo: F-air, jump, F-air, jump, N-air, jump, B-air, jump, r e s t
_________________------------------------------------ Mains: Secondaries: For fun:
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Mon Sep 18, 2017 5:46 pm |
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