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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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what. also im kinda in agree with the "not being an anime fighter" thing. i dislike airdashing in general.
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Sun Jul 31, 2016 7:45 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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I think the problem most people have with anime fighters, or rather, Arcsys fighters (same thing really), is that they usually feature too many complicated mechanics and subsystems.
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Sun Jul 31, 2016 8:35 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Thats a huge turnoff for me, honestly. I think that in a well designed fighting game character playstyles can be balanced without resorting to additional systems and mechanics into the game
the principle of here being: fighting games are beter off with restriction to variables.
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Sun Jul 31, 2016 10:35 am |
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Devon
Joined: Thu Nov 20, 2008 2:34 pm Posts: 993 Location: Somewhere. :3 Country:
Gender: Male
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To be serious for a moment, a good fighting game needs to start with a good fighting system. You don't want it to just be a simple button masher but at the same time, you don't want it to be completely inaccessible for new players.
You need to have some sort of defensive mechanics in place to allow players to escape a combo.
For starters, you need to make sure that overly strong combos aren't a thing. All good fighting games at the very least have a damage scaling system in place that reduces damage dealt the longer a combo goes on. BlazBlue, for instance, gradually reduces both damage and hitstun to zero if a combo goes on long enough.
But that isn't enough: You also need to include some defensive mechanics. Most modern fighting games nowadays have some kind of defensive maneuvers. Killer Instinct has combo breakers, Mortal Kombat has breakers too, Injustice has ways to get out of the corner, Tatsunoko Vs. Capcom has the Mega Crash, Street Fighter V has V-reversals, and Skullgirls has an entire system in place which--if it detects an infinite combo--allows the victim to force their opponent back with a single button press.
A good fighting game also needs variety in characters and movesets but they all need to be balanced properly because if you have a handful of characters that are blatantly better than all of the others, that variety will be a moot point. Of course, if you have a huge roster then perfect balance is extremely difficult if not impossible but you still need to make an effort to make it so that players can get solid results with any character.
You also to provide options for all kinds of fighting styles. A fighting game that only favors one playstyle is a terrible idea because it punishes other players for not using the one fighting style that it revolves around.
If you want some textbook examples of how NOT to make a fighting game, take a look at Ultimate Marvel Vs. Capcom 3 or Soul Calibur V. The former suffers from terrible balance and no real way to escape combos; the latter makes rushing in and attacking the only viable strategy and actively punishes players for being defensive.
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Sun Jul 31, 2016 11:54 am |
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Hadou
Joined: Sun Dec 20, 2009 3:00 pm Posts: 808 Country:
Gender: Male
MGN Username: Hadou
Currently Playing: Hella rpgs
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Honestly it's just really all a matter of preference, I've been seeing lately certain sub-categories of fighting games -- some with a lotta mechanics and others with...not so many. I feel like all modern day fighting games (or at least the big contenders) have all gotten to where they can be seen as "good", it just depends on what you want in your game. Airdashes and stuff? Arc Sys, crossovers, whatever. Hate all of that? Go with the tried and true. Street Fighter, Mortal Kombat, and at times even KOF. I see that as like...in the middle.
But yeah, it's a matter of preference in my eyes.
_________________ smesh heel
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Wed Aug 10, 2016 11:43 am |
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kb
Joined: Thu Oct 04, 2012 1:16 am Posts: 23226 Country:
Gender: Female
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Please don't play Mortal Kombat though
You're all better than that
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Wed Aug 10, 2016 12:01 pm |
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rexos
Joined: Fri Feb 25, 2011 4:58 am Posts: 5785 Country:
Gender: Male
Skype: reXos.
Currently Playing: Boi, ffxiv and dbz fighterz.
Waifu: am lonely
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its okay if youre a casual and all you want to do is have fun
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Wed Aug 10, 2016 12:59 pm |
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kb
Joined: Thu Oct 04, 2012 1:16 am Posts: 23226 Country:
Gender: Female
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Not when the game isn't fun at all lol
You can have plenty of casual fun in fighting games without subjecting yourself to garbage like MK
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Wed Aug 10, 2016 1:12 pm |
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rexos
Joined: Fri Feb 25, 2011 4:58 am Posts: 5785 Country:
Gender: Male
Skype: reXos.
Currently Playing: Boi, ffxiv and dbz fighterz.
Waifu: am lonely
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I guess youre right but people that dont play fighting games and have no standards fighting game wise seem to enjoy it from what ive seen
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Wed Aug 10, 2016 2:07 pm |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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so basically its only fun for people who have no idea what theyre doing?
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Wed Aug 10, 2016 2:54 pm |
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Kittenpuncher
Joined: Sat Oct 11, 2008 9:16 pm Posts: 12685 Country:
Gender: Male
Waifu: I'm married
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As someone who doesn't know what they're doing in MK I can say: not even
_________________ Meow /l、 ゙(゚、 。 7 l、゙ ~ヽ じしf_, )ノ
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Wed Aug 10, 2016 3:16 pm |
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rexos
Joined: Fri Feb 25, 2011 4:58 am Posts: 5785 Country:
Gender: Male
Skype: reXos.
Currently Playing: Boi, ffxiv and dbz fighterz.
Waifu: am lonely
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not necessarilly if you enjoy mortal kombat hey more power to you man i hope youre happy you can like something even if other people dont like it what i was saying that from a standpoint that has no fighting game background it was pretty fun for them.
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Wed Aug 10, 2016 4:13 pm |
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Kittenpuncher
Joined: Sat Oct 11, 2008 9:16 pm Posts: 12685 Country:
Gender: Male
Waifu: I'm married
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Best mk game was shaolin monks
_________________ Meow /l、 ゙(゚、 。 7 l、゙ ~ヽ じしf_, )ノ
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Wed Aug 10, 2016 7:23 pm |
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