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Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
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Cool idea! I didn't play Majora's Maks recently, but I remember something that in that temple... all goes upside down, right? Maybe a interesting mechanic for the stage chould be that the entire stage flips over. Keep adding detail to evade that flat empty spaces and as Steven said, try to make it less blocky, specially in the round shapes.
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Fri Jan 23, 2015 6:46 pm |
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Fancy
Joined: Tue Jan 15, 2013 12:12 am Posts: 138 Country:
Gender: Male
Currently Playing: probably melee
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I think tracing is fine as long as it's used as a rough base, and not as the final line art. And I agree with Steven on it looking too blocky, but it shouldn't be too hard to fix.
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Sat Jan 24, 2015 1:25 am |
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Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
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(to OP)
I think that both Forward Tilt and Forward Smash should change places.
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Sun Feb 22, 2015 9:32 am |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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Posted a bunch more Glover animations on the first page, stuff like grabs and the dash attack. I also swapped around the forward tilt and the forward smash like lisnovski suggested.
Still a bunch more animations to make, and sprites to update but yeah it's still going.
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Sat Apr 25, 2015 8:54 am |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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Either another taunt or part of the stance.
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Tue Apr 28, 2015 6:51 am |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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Update on my Stone Tower Temple stage from Majora's Mask. I changed the whole layout of the stage since last time I showed it. I still have to do a lot of work on it. Feedback, criticism and suggestions are all welcome!
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Fri May 08, 2015 5:11 pm |
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Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
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I know it's from an N64 game but not everything needs to be polygonal.
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Fri May 08, 2015 5:14 pm |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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Yeah, the blockiness again. What would you recommend, suggest?
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Fri May 08, 2015 5:29 pm |
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Fancy
Joined: Tue Jan 15, 2013 12:12 am Posts: 138 Country:
Gender: Male
Currently Playing: probably melee
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Well a lot of it is because it has jagged/completely straight lines. Just fixing those will make it smoother, naturally.
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Sat May 09, 2015 12:26 pm |
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Lisnovski
Joined: Wed Oct 15, 2014 8:03 pm Posts: 882 Country:
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
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Here, I "tried" to vector at least the most important parts
However, It makes sense to it to be Polyonal, It's made of rocks after all.
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Sat May 09, 2015 2:12 pm |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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Not sure everything works here. What do you guys think?
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Fri Aug 07, 2015 1:50 pm |
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Spidr
Joined: Sun Aug 31, 2014 5:17 pm Posts: 911 Location: The Web Country:
Gender: Anime Girl
MGN Username: Game-spidr
Skype: skype-spidr
Currently Playing: Russian Roulette
Waifu: Spiders
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2cool4schoolm8
_________________Ichigo combo video part 2 Ichigo combo video
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Fri Aug 07, 2015 2:42 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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You're doing a good job but don't forget about fixing the hand and making sure the outline around the eyes fits in with the level.
_________________ As cold and empty as space. This is who I am.
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Fri Aug 07, 2015 4:46 pm |
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kidicarus29
Joined: Sat Jan 17, 2015 10:04 pm Posts: 120 Country:
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To be honest it doesn't even really seem like pixel art. It just looks like you traced over a 3d model or multiple 3d models that already existed with a 1 pixel line, filled it in with color, added in low poly/simplistic shading, and sent it over. Pixel art is about a lot more than that, and most values in "sprite art" or lower resolution art should carry over to bigger pieces.
edit: grammar
Last edited by kidicarus29 on Sat Aug 08, 2015 9:06 pm, edited 1 time in total.
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Sat Aug 08, 2015 2:11 pm |
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MarkS
Joined: Wed Mar 09, 2011 9:34 pm Posts: 139 Country:
Gender: Anime Girl
MGN Username: MarkS
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@ spidr, thanks, I think? Also, if you're Game-Spidr online, good games.
@crime, yeah I still need to work on parts of it, like the hand amongst others.
@ kid, Ok cool, so what should I do to improve? What values of sprite art are you talking about? I post things on here to get feedback and criticism so I can improve, but I don't quite understand what you mean towards the end.
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Sat Aug 08, 2015 3:16 pm |
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