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Sora 
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Joined: Tue Jan 27, 2009 11:32 am
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Discuss Sora specific gameplay here.


Fri Jul 25, 2014 6:30 am
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has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback

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Fri Jul 25, 2014 11:47 am
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Side-Spec Side-Spec Side-Spec! I love the way you can hit a direction and perform different combos with it! Its good for tech chases and aerial follow ups (including going up towards a platform) and I think that making him go into free fall afterwards was a good choice to avoid TOO much spamming and to make the player be careful what situations to use it in.


Fri Jul 25, 2014 11:47 am
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I'm mostly just glad his glide is back in some way. It is, after all, one of his signature abilities.

yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback

I won't miss it. It's actually usable now. Even a slight frame rate drop made the input timing fail completely.

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Last edited by Utah P. Teasdale (Harr) on Fri Jul 25, 2014 11:53 am, edited 1 time in total.



Fri Jul 25, 2014 11:51 am
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Sorabotics wrote:
Side-Spec Side-Spec Side-Spec! I love the way you can hit a direction and perform different combos with it! Its good for tech chases and aerial follow ups (including going up towards a platform) and I think that making him go into free fall afterwards was a good choice to avoid TOO much spamming and to make the player be careful what situations to use it in.


YES! I love his new flowmotion side-B! That movement and how it ranks up damage so fast. Its quick too so not to get attacked by other players. Now his netral special, it needs to be able to cancel again like before. Im so use to using Frigara i forget that its removed

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Fri Jul 25, 2014 11:53 am
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yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback
Having to do the inputs was rough, especially since we couldn't figure out a good way of signifying what button to press. So we just did away with that system so Sora can be awarded his full final smash regardless of anything.

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Fri Jul 25, 2014 12:08 pm
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Love the new Sora, he feels fresh and new now. He feels like a freakin' new character. Still my all time main.

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Fri Jul 25, 2014 12:13 pm
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Xyless wrote:
yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback
Having to do the inputs was rough, especially since we couldn't figure out a good way of signifying what button to press. So we just did away with that system so Sora can be awarded his full final smash regardless of anything.


awww, there goes my final smash glitch with sora XD

i also noticed his tilts and f-smash are faster now. which is good for me, i like speed

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Fri Jul 25, 2014 12:21 pm
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They still left Sora's weird ledge attack. I think it's intentional.
I also think Flowmotion is an amazing addition to Sora. It really improves his playstyle. It's an awesome combo starter and helps continue combos too. And I also find Strike Raid quite useful.

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Fri Jul 25, 2014 12:52 pm
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Flow Motion + Turbo + Sora = HL3 Confirmed Unstoppable

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Fri Jul 25, 2014 3:44 pm
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Ok if there is one thing from this update that's really dumb, it's defnitely Sora's fsmash buff.

What...frame does this come out on?

Seriously this is too funny.

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Fri Jul 25, 2014 6:44 pm
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Sora's one of my favorite characters now. Flowmotion is godlike.

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Fri Jul 25, 2014 9:42 pm
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Finally a time when Strike Raid isn't useless. Back Flowmotion seems to be able to edgeguard to a degree I think, at least when the opponent is far away and below the ledge.

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Fri Jul 25, 2014 9:57 pm
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Sora's still got his ludicrous attack speed.

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Fri Jul 25, 2014 10:16 pm
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...But his hitboxes are tightened so he takes skill to use now.

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