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[v0.9b] SSF2 Bugs 
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TheCodeSamurai wrote:
Chibi-Robo can pocket Ness's PK Thunder or so I've heard, and he can recover with it when he does.


I really hope that's intentional. Just imagine how hype it would be.

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Tue Apr 14, 2015 10:02 pm
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Chibi really just gains an extra jump. There's no animation of him actually getting hit by pk thunder. And I find it pretty difficult to make pocketed pk thunder hit yourself, since you are able to move around while controlling it.

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Tue Apr 14, 2015 10:25 pm
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In turbo mode, when a fighter with a smash ball uses a normal attack and cancel it with neutral special, he/she use the neutral special instead of final smash.

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Thu Apr 16, 2015 2:12 am
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Earlier today, I was playing around with Kaioken. I let a Megaman do his Down throw on him, but when that happened, kaioken wore off and goku escaped the grab. There's more to it; when that happened, Megaman was stuck in his Down Throw pose unable to move. Now when I try to do it, Goku simply uses kaioken to escape the grab, but Megaman doesn't get stuck anymore.

And when goku escapes the grab, the animation still plays.

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Thu Apr 16, 2015 5:51 pm
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dihaiqal wrote:
In turbo mode, when a fighter with a smash ball uses a normal attack and cancel it with neutral special, he/she use the neutral special instead of final smash.


BTW, this doesn't work with characters with transformation-type final smash.

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Fri Apr 17, 2015 1:23 am
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there is a bug in sudden death
when both players die it doesnt work it shows a black screen

here is a video :

https://youtu.be/2Q6loSkT0w8


Fri Apr 17, 2015 11:32 am
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:( :shock: :oh:
it's a little buggy especially the offline version


Fri Apr 17, 2015 2:52 pm
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Playing online as Mega Man, I switched to Super Arm and ran off a ledge afterwards. Then MM started charging Mega Buster on his own whilst falling, resulting an a SD. After respawn, I had Super Arm selected again.

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Fri Apr 17, 2015 2:57 pm
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When P1 uses the "no-contest" trick on Sudden Death, P1 automatically wins.

When P2 uses said trick, both win, but the announcer will say that P1 wins. (P1's victory theme also plays)

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Sat Apr 18, 2015 2:24 am
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This is a bug that happened to me before.
you just have to press down while
pressing the attack button and watch the magic happend.

Image


Mon Apr 20, 2015 10:48 am

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If you kill yourself and your opponent with kirby's up, forward, or back throw on the last stock the game will break and you will have to completely restart your game before you can do anything. You kill yourself and then you the game slows down like its about to end like it normally does then it goes black and you have to restart. I would attach a reply but it won't let you get to that screen...


Mon Apr 20, 2015 1:12 pm

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Kenjou_lirt wrote:
This is a bug that happened to me before.
you just have to press down while
pressing the attack button and watch the magic happend.

[ Image ]



A little too slow there, buddy, don't you think? Also, I found that if you're playing on any stage with a moving plattform your projectiles don't have a hitbox


Mon Apr 20, 2015 6:06 pm

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Hopefully this spoiler works, but after playing a couple of matches online i've been getting this ">Problem updating finish status" every now and then. Not sure if it's been reported or not. Just thought i'd add my two cents.Image


Tue Apr 21, 2015 10:18 am
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Digidude wrote:
Hopefully this spoiler works, but after playing a couple of matches online i've been getting this ">Problem updating finish status" every now and then. Not sure if it's been reported or not. Just thought i'd add my two cents.[ Image ]


If you had looked hard enough, you would find many other bugs relating to the same thing.

The devs are already aware of this and are planning to 'fix' it in SSF2 Beta.

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Tue Apr 21, 2015 2:09 pm
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protocool22 wrote:
Sometimes when Cucco are supposed to disappear we still see them but can't pick them (and can't attack them neither)

there is a problem at the offline version of the ssf2 the game desynced and it doesn't show the loading percentage please help! is there like a problem with my pc or the flash player? my flash player is flash player 17. I think it's because a flash player that is associated with ssf2 is outdated.
new update came out and it's not showing the percentage at all after it was desynced.
update:developers are aware of this issue.


Tue Apr 21, 2015 3:05 pm
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