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Frame data? 
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Joined: Mon Aug 11, 2008 12:27 pm
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MGN Username: [TSON]
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Yeah, like Cleod said, it would be way more work than it's worth to spit out frame data for everything. Since this game is coded in Flash, there's no automated way for us to get it, we would have to manually open up every attack and count ourselves which would be about 3 or 4 hours of continuous work per character. Then a new patch would come out and we'd have to do it all again.

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Tue Nov 25, 2014 1:43 pm
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[TSON] wrote:
Yeah, like Cleod said, it would be way more work than it's worth to spit out frame data for everything. Since this game is coded in Flash, there's no automated way for us to get it, we would have to manually open up every attack and count ourselves which would be about 3 or 4 hours of continuous work per character. Then a new patch would come out and we'd have to do it all again.


Well youd only have to catalog the frame differences on moves that have changed, but whatevs its definitely a lot of work so I understand.

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Wed Nov 26, 2014 5:46 pm
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