Author |
Message |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Isaac is trapped in place for quite some time during the move, even if it has average startup. The move isn't complete, it still needs some tweaks, but you can still SDI out of it (and likely before he can hit you).
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sat Jul 09, 2016 3:31 pm |
|
|
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
So, one of the main issues is are all of Isaac's non physical attacks(Psyenergy is not physical) coded as projectiles? If so Samus gots some projectile competition.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sat Jul 09, 2016 3:36 pm |
|
|
Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
|
If I am not mistaken, Move is a Projectile right? If Yes, is it an Energy projectile?
Chibi, Ness, and Game and Watch might have a bit of fun with Isaac if Move is considered "energy"
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
|
Sat Jul 09, 2016 8:41 pm |
|
|
TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
|
These are opinions I've had over Issac's Move since he was shown to all of us. They lingered in the back of my head, but hopefully I can explain myself easy. Issac having his psynergy hand reflected just looks pretty weird. I can understand having the hand stopped because of shielding and stuff, but is Move that weak? Then again, Goku's bloody Kamehameha can also get picked up by Chibi and blasted right back into his face. That completely busts that argument. EDIT: now that i realize, giving move transcendent priority is basically gonna make him op lol Also, it feels to me that Move is a bit on the slow part. I'd only find it useful for edgeguarding or combo game when the opponent is right in my face. It just looks slow to the point that it looks better as a static attack right in front of him. I feel the same about some other attacks, such as Luigi's Neutral B as seen in the video two weeks ago. It just kinda takes the high-speed and quick thinking down a notch when some projectiles move so slow, but that's just me. I'm fine with Move being reflected, if it wasn't so slow looking. I don't think Move should go as fast as something like Chibiblaster, but still. Also, his variations on Move are weird but cool at the same time. I prefer that his up variation should function as a combo tool, and his down variation as a decent meteor. We already have a good upward K.O. move on his Uair, so the up variation looks pretty awkward rn. His down variation just looks...kinda underwhelming. Or maybe we just haven't seen anyone edgeguard with it efficiently yet. No complaints about the side one, though. Spidey's combo at 6:18 in the recent dev blog video was lit asf. besides the point did anyone notice his d-tilt 7:55 op asf
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it."
|
Sat Jul 09, 2016 9:05 pm |
|
|
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
I think SideB is perfect the way it is. Slow means it won't be spammed easily.
What I was talking about earlier is questioning if Ftilt, DashAttack, Uair, NeutB, DownB(confirmed projectile),SideB(confirmed projectile), Dtilt, Utilt, and Dsmash. Are they coded as projectiles? If so reflection based characters can null half his moves.
However I doubt DA, Uair, Utilt, and Dmash are projectiles.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sun Jul 10, 2016 8:44 am |
|
|
Refurin
SSF2 Developer
Joined: Fri Dec 07, 2012 7:51 pm Posts: 352 Country:
Gender: Male
Currently Playing: Probably the new patch of SSF2 Beta.
|
Forward tilt, neutral special, down special, down tilt and up tilt are all coded as projectiles, however they cannot be reflected. And dash attack and up air are not projectiles.
|
Sun Jul 10, 2016 10:06 am |
|
|
ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
|
The speed of the sideB is fine imo considering you can attack with the hand. If you couldn't attack with it, that's when I would be talking about some buffs
|
Sun Jul 10, 2016 6:11 pm |
|
|
Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
|
Thank goodness that they can't be Reflected... But, can they be absorbed by Ness and Game and Watch Down-B? how about Chibi's Down-B?
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
|
Sun Jul 10, 2016 9:26 pm |
|
|
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
Very good questions
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sun Jul 10, 2016 9:37 pm |
|
|
Placeholder
Joined: Thu Oct 20, 2011 9:06 pm Posts: 408 Location: I don't even know what's a location Country:
Gender: Anime Girl
MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
|
They cannot be absorbed since they are materialized energy, Ness and G&W's DownB absorb "normal" energy, like BM's Thundaga of Fox's blasters... Or I think that's how it should be; having the character be nullified by just one spec sounds rather ridiculous.
|
Mon Jul 11, 2016 12:19 am |
|
|
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
Isaac as a whole wouldn't be nullified. you'd just have to be a lot more careful using various moves. you'd be encouraged to use a lot more aerials, which IMO sounds interesting.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Mon Jul 11, 2016 8:49 am |
|
|
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
To add on to this, Samus/fox isn't as bad as people thing because samus has more than just projectiles that can be reflected by Shine. and btw, oh cool. as of Apex build day 0, Dair is a mix between fox and falco's
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Sun Feb 19, 2017 6:33 pm |
|
|
Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
|
This thread is so dead :/
_________________Mains and
|
Sun Feb 19, 2017 9:49 pm |
|
|
Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
|
Isaac FSmash tech
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
|
Sun Feb 19, 2017 10:11 pm |
|
|
Name
Joined: Sat Jan 09, 2016 3:30 pm Posts: 21 Location: Earth Country:
Gender: Male
MGN Username: NameNotImporant
Currently Playing: [to many things too keep up with]
Waifu: u
|
|
Mon Feb 20, 2017 7:21 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|