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 [ 2 posts ] 
GCN Controller Tap Jump Sensitivity 
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Joined: Wed Jun 07, 2017 3:11 pm
Posts: 1
Country: United States (us)
I followed the instructions to get the GCN controller adapter working with SSF2 Beta, but no matter what deadzones I adjust (in game or in the driver settings), it seems the tap jump is always super sensitivity. Is this an issue with the beta or am I missing something?


Wed Jun 07, 2017 6:31 pm

Joined: Sat Oct 10, 2009 3:46 pm
Posts: 1514
Location: Westchester, New York
Country: United States (us)
Gender: Male
MGN Username: Zalozis Zemsis
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
You're right. The moment the stick leaves the dead-zone towards, it's counts as a full-press jump, even when you tilt it.

Seems like it's broken right now. Only thing you can do is play without it ('cause Tap-Jump sucks anyway in this game if you aren't playing on keyboard).

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Thu Jun 08, 2017 9:48 pm
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