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Jigglypuff 
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Because she has challenge with range, she needs mobility to weave in and out of swords and monkey limbs. Jiggz has become unviable because she's hard countered by a third of the cast.

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Sat Sep 06, 2014 3:15 pm
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TheCodeSamurai wrote:
Because she has challenge with range, she needs mobility to weave in and out of swords and monkey limbs. Jiggz has become unviable because she's hard countered by a third of the cast.

lmao, "monkey limbs"

I know it's hard, but she's isn't unviable
you have to time your approaches
and then punish when the opponent fails the approach
similar to falcon


Sat Sep 06, 2014 5:53 pm
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Falcon has insane mobility and speed that Jiggz doesn't have, and a combo and punish game that match if not exceed Jiggz. Jiggz isn't unviable by Melee or Brawl standards, but by this game's standards, which are pretty high considering how balanced it is, I would seriously doubt a Jiggz would have a good chance to do well in a tournament given a high level of skill for all the participants. I'm not saying she's trash and completely impossible to use, but I'm saying that, somewhat like Ganon or Pikachu in Melee, you're matchup spreads aren't that good and you have to play really well to compensate.

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Sat Sep 06, 2014 11:46 pm
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She really just needs more air speed...

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Sun Sep 07, 2014 11:55 am
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Out of all the characters in SSF2 Jiggs is the only one who received mostly nerfs. Air mobility is worse then 0.9a, Airspeed is worse then 0.9a, You can't up throw to rest, Rest knock back is weaker(not as weak as brawl but its weak) and has less range, and the only thing you can combo with is up air no wall of pain just up air. The only buff jiggs got are nair/jab resets. Every one except for jiggs is viable in this version as she can be countered by just about everyone in the game. As of right now Jiggs is without a doubt bottom tier heck she might even be the worst character in the game right now... Which is why she needs a huge buff by the next patch.

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Sun Sep 07, 2014 4:50 pm
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SirTundra_23 wrote:
Out of all the characters in SSF2 Jiggs is the only one who received mostly nerfs. Air mobility is worse then 0.9a, Airspeed is worse then 0.9a, You can't up throw to rest, Rest knock back is weaker(not as weak as brawl but its weak) and has less range, and the only thing you can combo with is up air no wall of pain just up air. The only buff jiggs got are nair/jab resets. Every one except for jiggs is viable in this version as she can be countered by just about everyone in the game. As of right now Jiggs is without a doubt bottom tier heck she might even be the worst character in the game right now... Which is why she needs a huge buff by the next patch.

Rest is waaay worse than Brawl. Less range and much less power make it a borderline useless special.

And I love Jiggs so much ;-; it pains me to say that and agree with everything you said. ;-;

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Sun Sep 07, 2014 4:59 pm
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On the bright side you can psuedo wavedash with rollout but that really won't help with all those nerfs

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Sun Sep 07, 2014 5:19 pm
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SirTundra_23 wrote:
Out of all the characters in SSF2 Jiggs is the only one who received mostly nerfs. Air mobility is worse then 0.9a, Airspeed is worse then 0.9a, You can't up throw to rest, Rest knock back is weaker(not as weak as brawl but its weak) and has less range, and the only thing you can combo with is up air no wall of pain just up air. The only buff jiggs got are nair/jab resets. Every one except for jiggs is viable in this version as she can be countered by just about everyone in the game. As of right now Jiggs is without a doubt bottom tier heck she might even be the worst character in the game right now... Which is why she needs a huge buff by the next patch.


My gosh.... "needs a huge buff"? Common'!

It'll just be v0.9a Puff all over again. Just some minor things will do bro.

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Sun Sep 07, 2014 9:07 pm
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Jiggs is a working man, working 12 hours for 8.75 an hour.

All the other chars are mid class to rich, they dont know what its like to work as hard as jiggs.

Kappa

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Mon Sep 08, 2014 1:23 am
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gEmssbguy13 wrote:
SirTundra_23 wrote:
Out of all the characters in SSF2 Jiggs is the only one who received mostly nerfs. Air mobility is worse then 0.9a, Airspeed is worse then 0.9a, You can't up throw to rest, Rest knock back is weaker(not as weak as brawl but its weak) and has less range, and the only thing you can combo with is up air no wall of pain just up air. The only buff jiggs got are nair/jab resets. Every one except for jiggs is viable in this version as she can be countered by just about everyone in the game. As of right now Jiggs is without a doubt bottom tier heck she might even be the worst character in the game right now... Which is why she needs a huge buff by the next patch.


My gosh.... "needs a huge buff"? Common'!

It'll just be v0.9a Puff all over again. Just some minor things will do bro.

When I meant by huge buff I meant by giving her better air speed, mobility, giving her a bit more of a powerful rest(not as strong as 0.9a's), and actually having something like up throw to rest on fast fallers(mid weights at low percents)

Edit: Make wall of pain a thing, and basically most of melee puff's attributes

I know that puff was really OP in 0.9a but this is just too drastic of a nerf..

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Last edited by SirTundra_23 on Mon Sep 08, 2014 3:56 pm, edited 1 time in total.



Mon Sep 08, 2014 3:29 pm
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Oh, well that's not exactly huge. I would like it if Puff had Samus's air speed and control, it would at least make things bearable.

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Mon Sep 08, 2014 3:32 pm
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SirTundra_23 wrote:
Out of all the characters in SSF2 Jiggs is the only one who received mostly nerfs. Air mobility is worse then 0.9a, Airspeed is worse then 0.9a, You can't up throw to rest, Rest knock back is weaker(not as weak as brawl but its weak) and has less range, and the only thing you can combo with is up air no wall of pain just up air. The only buff jiggs got are nair/jab resets. Every one except for jiggs is viable in this version as she can be countered by just about everyone in the game. As of right now Jiggs is without a doubt bottom tier heck she might even be the worst character in the game right now... Which is why she needs a huge buff by the next patch.



This is so wrong

"the only thing you can combo with is up air no wall of pain just up air" that's not true at all Jiggs has got plenty of combo options, upair, bair and fair, uptilt are all really good for comboing and you can still wall of pain dunno what you're talking about.

"The only buff jiggs got are nair/jab resets" also wrong she got reduced ending lag for upair and fair making her combo game quite good. She received a few other minor buffs.
Also with the nerf in her air speed and mobility it might be harder than before to approach but she still has very quick aerials with good hitboxes. And good throws.
Overall she still has a good aerial game, edgeguarding game, is still very difficult to combo /approach, and now she can combo pretty well.

And btw you can still combo into rest with upair for example. It's actually not that hard.

She's just different than before and not easy to master but she's not bad by any means.

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Mon Sep 08, 2014 9:27 pm
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I still think it's kind of unfair there are way stronger attacks (DK's neutral special, Wario's Waft, for example) that are far less risky than Rest and also are easier to hit. Add to that that if Jiggly fails she can get punished really hard, which is even worse for her considering her lightweight.
Yes you can say those other two moves need to be charged first and whatnot, but still, how many Rests can you really and reliable land in one match?
Add to that sometimes it won't even kill at really hight percents (a Captain Falcon lived when he was past 100%) while attacks will kill her so early (same Falcon's knee at a way lower percent).

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Mon Sep 08, 2014 10:46 pm
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Sachamel wrote:
I still think it's kind of unfair there are way stronger attacks (DK's neutral special, Wario's Waft, for example) that are far less risky than Rest and also are easier to hit. Add to that that if Jiggly fails she can get punished really hard, which is even worse for her considering her lightweight.
Yes you can say those other two moves need to be charged first and whatnot, but still, how many Rests can you really and reliable land in one match?
Add to that sometimes it won't even kill at really hight percents (a Captain Falcon lived when he was past 100%) while attacks will kill her so early (same Falcon's knee at a way lower percent).


True dis.

Falcon is a different story. He's fast, Jiggs isn't. Mobility wise I mean.

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Tue Sep 09, 2014 4:30 pm

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I think Rest has long ending-lag than it did before. Because no matter how you land it as a KO, your opponent will almost always have more than enough time to respawn and hit you with a full-charged smash. With that, combine with the fast that it's even harder to get a setup into Rest, she's definitely the worst character now.

I do like how she's better at playing offensively: Dash-Attack covering a far distance; Fsmash being really fast; Pound being able to change direction quickly. Would be super cool to good forward with this. Improve her ground tools and some kind of great ground mobility options.

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