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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
gamemaker1212 wrote:
:| :| :| :| :|
PRACTICALLY EVERYTHING NEEDS HELP! CHAR CANT START BY WALKING LEFT, CHAR WALKS LIKE HE'S ON A BUMPY PLATFORM (WHICH HE ISNT), ONLY MARIO CHAR WORKS, AND AAAAAGGGGGHHHHH!!!!! MY HEADS GOING TO BLOW UP... PLZ HELP!!!!!

can you post a f*** useful post so not only everyone but I can understand?


Sat Mar 14, 2009 4:39 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 2:25 pm
Posts: 968
Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
How can I make gravity, so that when I go toward a larger object, you jump, and you go to that, instead of the one you're on?

Sorta' like Mario Galaxy, only 2D.

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Tue Mar 17, 2009 10:27 pm
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Joined: Wed Feb 18, 2009 5:24 pm
Posts: 107
Location: At home
how do you make a LOG-like game becasue I don't know where to start

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Sun Mar 29, 2009 9:35 am
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Joined: Mon Aug 11, 2008 10:43 am
Posts: 641
Gender: Male
How would you create a text box where players enter the text, and you have a checking system of what they typed.
Example:
1.Left click obj_textbox
2.User can enter their text
3.If text entered= blahblah
4.Go to room blahblah

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Sun Apr 05, 2009 2:34 pm
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Joined: Tue Apr 07, 2009 4:15 pm
Posts: 85
Location: Earth
Gender: Female
Currently Playing: Pokemon White
answering Bow&Strings reply>
I designed a sort of 10 minute gravity demo. The Arrow Keys can be used to move and jump around. Upon contact with any surface, your gravity will change accordingly. (Check Attachment)

answering Living Shadow's reply>
Are you looking for something like a password screen? ^^ Try using a little demo I made really quick to summarize how to do just that. Be sure to read up on the various commands used. (Check Attachment)

Hope it helps! ^^


Attachments:
File comment: Strange Gravity Demo- It had the file now!
Gravity.zip [9.53 KiB]
Downloaded 88 times
File comment: A demo of how to use User input textboxes.
Textbox.zip [11.04 KiB]
Downloaded 87 times
Tue Apr 07, 2009 9:15 pm
SSF2 Developer
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Joined: Mon Aug 11, 2008 2:25 pm
Posts: 968
Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
Thanks! That's exactly what I needed! Very grateful. </3

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Tue Apr 07, 2009 9:34 pm
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Joined: Wed Nov 12, 2008 9:23 pm
Posts: 124
Location: Charlotte, NC
Gender: Male
This is a simple AI coding I made for people to use in their games:
Create event for enemy:
Code:
jump = 0;


Step Event for enemy:
Code:
if place_free(x,y+2){//This is for gravity
gravity = 0.5;
}
else {gravity = 0}
if vspeed >12{vspeed = 12};
if player.x > x+5{//If the player is more than 5 pixels ahead of the enemy, he will follow you.
hspeed = 4;
}
if player.x < x-5{//If the player is more than 5 pixels behind the enemy, he will follow you.
hspeed = -4;
}
if player.y<y-7{//If the player is 7 pixels in the air, the enemy will jump.
jump = 1;
}
if jump = 1 and place_meeting(x,y+1,obj_solid){//If the variable jump is equal to 1 and the enemy
jump -= 1;//is on the ground, the enemy will jump.
vspeed = -9;
}

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Sun Apr 12, 2009 9:38 pm

Joined: Tue Aug 12, 2008 5:18 pm
Posts: 17
I'm making a halo game and need help with the shooting. Pm me if you want to see the game and help.


Mon Apr 13, 2009 8:12 pm
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Joined: Sun Aug 24, 2008 5:59 pm
Posts: 509
Location: The world will never know
I would like to know how to make a inventory accessible through a pause menu type of thing.

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Thu Apr 16, 2009 9:27 pm

Joined: Tue Aug 12, 2008 5:18 pm
Posts: 17
Does this help?: http://www.trollsplatterer.be/GM/game_d ... game_id=35


Fri Apr 17, 2009 12:49 pm
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Joined: Sun Aug 24, 2008 5:59 pm
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Location: The world will never know

No, the kind of inventory I need is an item inventory that would resemble something you'd find in a standard action RPG.

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Fri Apr 17, 2009 9:58 pm
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Joined: Mon Aug 11, 2008 10:23 am
Posts: 1305
Location: in front of the computer
Gender: Male
im trying to make a code to where when act=1 you create object, but i am getting an error.
FATAL ERROR in
action number 1
of Step Event
for object Enemy 1:

COMPILATION ERROR in code action
Error in code at line 4:
if {act=1} instance_create(x,y,object_23);

at position 5: Unexpected symbol in expression.

can anyone help?

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Mon May 04, 2009 7:35 pm
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Joined: Mon Aug 11, 2008 6:40 am
Posts: 1648
Location: ... Not America
glitch wrote:
im trying to make a code to where when act=1 you create object, but i am getting an error.
FATAL ERROR in
action number 1
of Step Event
for object Enemy 1:

COMPILATION ERROR in code action
Error in code at line 4:
if (act=1) { instance_create(x,y,object_23); }

at position 5: Unexpected symbol in expression.

can anyone help?

Hope it helps ^^


Sun May 10, 2009 3:44 pm
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Joined: Mon Aug 11, 2008 10:23 am
Posts: 1305
Location: in front of the computer
Gender: Male
well, it runs, it just wont do whatever its supposed to... =( thanks for the help though.

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Sun May 10, 2009 7:34 pm
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Joined: Thu Sep 11, 2008 8:15 am
Posts: 19
Dunno if this against the rules but...
since this topic and or forum isnt really active with game maker tutorials
go here
http://gmc.yoyogames.com/index.php?showforum=28&prune_day=100&sort_by=Z-A&sort_key=last_post&topicfilter=all&st=60
Yoyo games forums,tutoirals and examples. :O_o:

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Mon May 11, 2009 12:18 am
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