SSF2 Beta Nitpick Theater
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Marth's down throw and forward throw have the exact same animations with the only difference being i think how long a certain frame stands out... like, seriously?
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Tue Feb 12, 2019 6:49 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Samus' onscreen appearance looks like a placeholder
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Thu Feb 14, 2019 2:04 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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imo sonic thrust doesnt really fit as a dash attack. it fits more as a third jab/rapid jab finisher.
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Thu Feb 14, 2019 4:41 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Samus' ZAir stays out for so long, yet only does damage (or grab the ledge) when it's coming out Also, attempting to use Samus' ZAir for a tether recovery is likely going to get you killed if you miss it and didn't save an air jump
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Fri Feb 15, 2019 2:52 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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Sandbag not doing the "^^" eyes for his idle animation like in ultimate (or that one sandbag in christmas waiting room).
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Sun Feb 17, 2019 11:23 pm |
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Dust_the_1000
Joined: Fri Sep 28, 2018 10:36 am Posts: 555 Location: 90 degree Austria Country:
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
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can't pick up 's Trampoline.
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Tue Feb 26, 2019 8:07 pm |
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bagrielmarmanjo
Joined: Wed Sep 12, 2018 10:45 pm Posts: 815 Country:
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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Master Hand's bullet fire sound is too low (both in volume and quality)
_________________out of ideas here '-'
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Sun Mar 10, 2019 7:58 pm |
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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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The victory screen is static and doesn't display the characters' series symbol
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Sun Mar 10, 2019 9:39 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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The fact that there's no "slow mo" after a game ends, just a freeze frame (practically impossible to get Sudden Death from double K.O's) though if i recall, it used to be there in older versions, wasn't it, or am i mistaken?
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Mon Mar 11, 2019 5:40 pm |
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bagrielmarmanjo
Joined: Wed Sep 12, 2018 10:45 pm Posts: 815 Country:
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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It was
I also don't like that they removed that
_________________out of ideas here '-'
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Mon Mar 11, 2019 9:02 pm |
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Dust_the_1000
Joined: Fri Sep 28, 2018 10:36 am Posts: 555 Location: 90 degree Austria Country:
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
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The Arwing doesn't appear in Fox and Falco on screen appearance. Same with Marth, the warp magic is absent.
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Tue Mar 12, 2019 7:32 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Lloyd's sprite art is just so visibly pixelated compared to most other characters
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Sun Mar 17, 2019 10:58 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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Not to mention, they've kept that CSS sprite there since v0.9b, when I first played SSF2!
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Mon Mar 18, 2019 3:07 pm |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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I hate to bump this, but this has been bouncing around in my head and I don't know how to classify it if not a nitpick. I really do appreciate the work that goes into each character resprite, and I think they do a great job replicating the official Smash style, but the new sprites have a tendency to look really wooden and devoid of emotion. I get that its an unfortunate effect of doing the sprites 1:1 with the Smash equivalents, because a lot of the nuance in the 3d faces gets lost at such a low pixel density, but I do miss how the old sprites could pack so much personality in them. Don't get me wrong, the new sprites are a definite improvement. I just miss how expressive sprites could be back in the earlier demos. Anyways, that's my nitpick. Sorry for bump.
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Tue May 07, 2019 1:34 am |
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Akabonba
Joined: Tue May 16, 2017 4:08 pm Posts: 143
Gender: Male
MGN Username: ButterMosaic
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So what you're trying to say: somehow, recolored brawlified sprites somehow convey more emotion than more modern sprites that follow a more grounded artstyle? I don't know about you, but there was a period where every character put on the same copied-and-pasted facial expression for literally every action they've done other than expressing pain. When a character gets a resprite, it's for a pretty good reason.
_________________ "20 years ago, we had Steve Jobs, Johnny Cash, and Bob Hope. Now, we have no jobs, no cash, and no hope."
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Tue May 07, 2019 2:12 am |
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