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Goku 
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Joined: Fri Aug 15, 2014 1:54 am
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Country: United States (us)
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MGN Username: Zach8920
Currently Playing: SSF2
Not sure if I heard this right, but can you ACTUALLY exceed Kaioken x2? If so, how?o_O


Wed Oct 08, 2014 8:41 am

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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Currently Playing: SSF2
Zach8920 wrote:
Not sure if I heard this right, but can you ACTUALLY exceed Kaioken x2? If so, how?o_O

KK x2 is the highest that you can go without a smashball.

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Wed Oct 08, 2014 1:58 pm

Joined: Mon Oct 27, 2014 6:25 pm
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Country: United States (us)
as of v0.9b the kamehameha full charge in kaioken can be used fairly easily if charged immediately after transforming also his super saiyan kamehameha has no sound and no matter the charge will be full sized but half of the beam was cut of in the imaging i would like to see this fixed later on. in addition to this super saiyan goku's grab up movement attack is fixed and no longer freezes


Tue Oct 28, 2014 5:49 pm
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Joined: Fri Oct 17, 2014 7:10 pm
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Devs, please take a look at this: https://www.youtube.com/watch?v=88CNkFl ... e=youtu.be
This is going to be fixed in the next version right? RIGHT?

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Wed Dec 03, 2014 8:44 pm
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Mr.Sprite wrote:
Devs, please take a look at this: https://www.youtube.com/watch?v=88CNkFl ... e=youtu.be
This is going to be fixed in the next version right? RIGHT?


Hilarious.

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Wed Dec 03, 2014 9:29 pm
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Joined: Sun Jun 17, 2012 1:36 am
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Location: Between the pages of a book
Country: Australia (au)
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MGN Username: Taliesin
Currently Playing: Final fantasy 13. Dragon quest 9
I would like to bring another goku glitch to the attention of the devs, Its not game breaking or anything but, If you get your final smash and are in a dying animation (such as hitting the screen or getting "team rocketed") while his smash meter runs out, You turn invisible.

YouTube Video:


(EDIT) I just realized that this glitch is possible with other characters so far I have performed it with; Yoshi, Naruto, Wario, Sonic,Megaman and Ichigo. If needed I can supply more video evidence, but it seems like any character with a 'Final Mode' Final smash can perform the glitch. I can't get Pikachu or fox to activate the glitch so i think their safe.

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Last edited by Ralts on Mon Jan 26, 2015 6:26 pm, edited 2 times in total.



Mon Jan 26, 2015 5:32 pm
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Megaman had exactly the same glitch in 0.9a. Thought that got fixed...

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Mon Jan 26, 2015 5:54 pm
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Deep Goku
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Mon Jan 26, 2015 9:09 pm
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tW|Sorabotics wrote:

well you went deep but only the first hit connected which was like a centimetre off stage lol

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Tue Jan 27, 2015 2:49 pm
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Jammy wrote:
tW|Sorabotics wrote:

well you went deep but only the first hit connected which was like a centimetre off stage lol


Shhhhhh, no more.......shhhhhhh


Tue Jan 27, 2015 6:52 pm
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Do we have a term for that thing where you do a running short hop and immediately use/hold Kaio-Ken so that you glide with it, possibly tackling the opponent and activating the Kaio-Ken in the process?

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Sat Jan 31, 2015 2:47 pm
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I think its called Shorthop Kaio-Ken, or just SHKK for short. Dont quote me on that though :P

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Sat Jan 31, 2015 2:48 pm
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Skailler wrote:
I think its called Shorthop Kaio-Ken, or just SHKK for short. Dont quote me on that though :P

Well, if it has no official name, I'll call it a Dragon Dash. :p

Anyway, I actually haven't been playing SSF2 much lately until recently due to Sm4sh-related obligations, so somehow doing that's escaped my grasp until I picked it up again. Is it better as an initial approach or follow-up?

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Last edited by Utah P. Teasdale (Harr) on Sat Jan 31, 2015 11:08 pm, edited 1 time in total.



Sat Jan 31, 2015 5:22 pm
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Currently Playing: SSF2, MGS 3, Melee, Project M
It's good for recovery, and I sometimes use it for tech chases or reads.

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Sat Jan 31, 2015 6:04 pm
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Sat Feb 07, 2015 8:28 pm
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