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Sonic 
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REST ON THE RESTER! XD

What about a boost mechanic?

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Thu Mar 02, 2017 12:46 pm
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Is it possible to do a double spinshot in Smash 4? As in spinshot once, then use your second jump to do another?

And does anyone know if this will be possible in Beta? Spinshots in general?

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Mon Apr 24, 2017 12:52 am
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gamejutsu wrote:
Is it possible to do a double spinshot in Smash 4? As in spinshot once, then use your second jump to do another?

And does anyone know if this will be possible in Beta? Spinshots in general?

Smash 4 shouldn't be asked here and I think if grounded then aerial, so yeah.

Spin shot became hard in v0.9b and then I am not sure about beta.

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Mon Apr 24, 2017 6:11 pm
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I found an easier way to Spinshot in v0.9b. If you time your uncurl and jump, you should be able to do it.
Example: https://www.youtube.com/watch?v=3qWvKGFf0Ys

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Tue Apr 25, 2017 8:12 am
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SmasherOfLegend wrote:

I keep doing midair spin dash cancel, i'm not actually gaining momentum.

The instructions in the description says "After you charge your spindash, jump then hold your special button then press your down key."
I interpret this as, as soon as sonic starts to move in spin dash form, jump, hold special, then press down key. As you could probably tell, I kept doing bounce bracelet. Granted, it had a lot of momentum, but it's not useful if i'm also doing bounce bracelet in addition.

EDIT: I got it. What I did was spin dash but keep holding special. Then during the spin dash, jump (still keeping special pressed). Then press down immediately. That's one way you could interperet it from the description, but it's kind of hard to tell.

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Tue Apr 25, 2017 9:12 am
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gamejutsu wrote:
SmasherOfLegend wrote:

I keep doing midair spin dash cancel, i'm not actually gaining momentum.

The instructions in the description says "After you charge your spindash, jump then hold your special button then press your down key."
I interpret this as, as soon as sonic starts to move in spin dash form, jump, hold special, then press down key. As you could probably tell, I kept doing bounce bracelet. Granted, it had a lot of momentum, but it's not useful if i'm also doing bounce bracelet in addition.

EDIT: I got it. What I did was spin dash but keep holding special. Then during the spin dash, jump (still keeping special pressed). Then press down immediately. That's one way you could interperet it from the description, but it's kind of hard to tell.


Whoops, sorry. :sweat:

Anyways, anybody want to talk about the new palettes?

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Wed May 03, 2017 8:26 am
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SmasherOfLegend wrote:
anybody want to talk about the new palettes?

I wouldn't call them "new", we've seen them one or two months ago. Unless they were updated?

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Wed May 03, 2017 1:27 pm
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gamejutsu wrote:
SmasherOfLegend wrote:
anybody want to talk about the new palettes?

I wouldn't call them "new", we've seen them one or two months ago. Unless they were updated?

Oh, right. :sweat:

Hmm, anything to talk about in general?

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Wed May 03, 2017 2:00 pm
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#bringbackbounceattack

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Thu May 04, 2017 1:51 am
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☻Danny☻ wrote:
#bringbackbounceattack


No. Just no...

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Sonic vs. Jigglypuff?


Thu May 04, 2017 9:16 am
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☻Danny☻ wrote:
#bringbackbounceattack

^^ more unique than midair spin dash anyway.

okay okay, spin dash seems more useful, but less unique at the same time. Maybe midair down special could be a 360 degree attack, like some sort of sweep kick or wind-related attack?

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Thu May 04, 2017 4:07 pm
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Densetsu wrote:
Sonic vs. Jigglypuff?

I think its even, or maybe in jiggs favor.

Jiggs has priority over Sonic and air speed, but Sonic has ground speed and slightly more range.

Jiggs has a better combo game and can combo into rest thanks to Sonic's middle weight and being an above average faller. She can take edge guard him well, forcing him to use homing attack, which she might be to far for him to home in on, while Light Dash and Spring Jump might not be able to help Sonic get back to the stage.

As far as I see, Sonic has ground mobility, some range and survivablity on his side, but even that might not be enough.

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Thu May 04, 2017 5:23 pm
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