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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Yes, I noticed that as well. Weird that using her up-spec at any other time will not give vertical momentum, this mechanic might put ZSS at top 5 or so in recovery.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Mon Aug 04, 2014 1:12 pm |
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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
Gender: Male
MGN Username: DrunkenRockman
Skype: BelieveInParappa
Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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Fox had a similar technique in Brawl called the Foxcopter. It's basically the same thing as ZSS's in this game, but it's done with a forward air instead of an up-special.
_________________Gonna main Little Mac and Captain Falcon in SSB4. SSF2 mains:     Youtube Channel for mainly Smash content: https://www.youtube.com/user/IceCreamMan1923/videosMGN: DrunkenRockmanSSF2 Offline: Godlike. SSF2 Online: In good matches, it's great!
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Mon Aug 04, 2014 4:46 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
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MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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It's an AT brought over from Brawl
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Mon Aug 04, 2014 5:25 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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Anyone, how many times can the down special be used in the air? Just depends on how powerful her Horizontal recovery is.
_________________The Green Warrior of Rightousness Link!
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Tue Aug 05, 2014 8:30 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
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MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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As many as you want, just have to time it correctly. It doesn't really matter anyway because if she's recovering high she will probably not benefit that much, it just gives her more options to fake you out. You still just need to figure out when she's gonna go for the ledge and grab it.
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Tue Aug 05, 2014 9:39 am |
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Bemoth
Joined: Tue Aug 05, 2014 11:06 am Posts: 1 Country:
Gender: Anime Girl
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Hello everyone. I've been really surprised by Zero Suit Samus. She is definitely one of the best character (even if the game is way more balanced than ever). She has a really good aerial game with strong attacks ect... ect....i think everybody here did his analysis.
Furthermore, she needs practice to be mastered, as her range is not infinite (hopefully, we did not need a cheated character as Black Mage was in the beginning). I though at the beginning that she was a bit too much powerful thanks to her side smash (SOME MUCH RAAANGE !) But finally, with the upgrade of the other characters, she's balanced.
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Tue Aug 05, 2014 11:15 am |
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Hisoka
Joined: Wed Nov 20, 2013 9:58 pm Posts: 101 Country:
Gender: Male
Currently Playing: Super Smash Flash 2
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I agree she definitely takes a while to get used to, especially the timings of her down specs but she is very very strong. PS. Accueil aux forums!
_________________ #lightningspike MGN: HisokaYoutube Channel: https://www.youtube.com/channel/UCGwe_ZagNDtx5kRoFyF6zuw
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Tue Aug 05, 2014 4:27 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Can anyone give me some tips on how to recover as ZSS? I keep finding myself off stage without a midair jump and dying. X.x
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Thu Aug 07, 2014 12:24 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Well, first off try to avoid using your double jump in risky scenarios. At high percents is often a bad time to use it, because getting hit offstage without your double jump is bad for ZSS. In a general case though, I've found that 2 down specials gives almost the same horizontal distance that her double jump would give her, so you do not need to double jump immediately. Get the timing down for the second down-spec so you don't do a kick and die. If you aren't comfortable doing this then don't do the second one, it isn't usually necessary except for certain situations. So, if you've saved your second jump you should have an easy time getting back by jumping and up-spec a the same time. It gives way more vertical than a normal jump, and it still tethers. You can recover from the magnifying glass on every(?) stage with this. If they want to beat this, they have to grab the ledge at a certain timing, otherwise your up spec hits them, they get off the ledge and you grapple to it  If you want to go high, it's easy. Just do DJ up spec at a height that would allow you to go above them. Assuming you DI'd properly, you should have no problem getting high up enough.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Thu Aug 07, 2014 12:41 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
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MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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 |  |  |  | Starkiller2 wrote: Well, first off try to avoid using your double jump in risky scenarios. At high percents is often a bad time to use it, because getting hit offstage without your double jump is bad for ZSS. In a general case though, I've found that 2 down specials gives almost the same horizontal distance that her double jump would give her, so you do not need to double jump immediately. Get the timing down for the second down-spec so you don't do a kick and die. If you aren't comfortable doing this then don't do the second one, it isn't usually necessary except for certain situations. So, if you've saved your second jump you should have an easy time getting back by jumping and up-spec a the same time. It gives way more vertical than a normal jump, and it still tethers. You can recover from the magnifying glass on every(?) stage with this. If they want to beat this, they have to grab the ledge at a certain timing, otherwise your up spec hits them, they get off the ledge and you grapple to it  If you want to go high, it's easy. Just do DJ up spec at a height that would allow you to go above them. Assuming you DI'd properly, you should have no problem getting high up enough. |  |  |  |  |
Thanks for the advice! I used to think Zamus had awkward recovery cause of the tether's relying on ledge so much, but it actually sounds pretty amazing.
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Thu Aug 07, 2014 1:11 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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 |  |  |  | Shine! wrote:  |  |  |  | Starkiller2 wrote: Well, first off try to avoid using your double jump in risky scenarios. At high percents is often a bad time to use it, because getting hit offstage without your double jump is bad for ZSS. In a general case though, I've found that 2 down specials gives almost the same horizontal distance that her double jump would give her, so you do not need to double jump immediately. Get the timing down for the second down-spec so you don't do a kick and die. If you aren't comfortable doing this then don't do the second one, it isn't usually necessary except for certain situations. So, if you've saved your second jump you should have an easy time getting back by jumping and up-spec a the same time. It gives way more vertical than a normal jump, and it still tethers. You can recover from the magnifying glass on every(?) stage with this. If they want to beat this, they have to grab the ledge at a certain timing, otherwise your up spec hits them, they get off the ledge and you grapple to it  If you want to go high, it's easy. Just do DJ up spec at a height that would allow you to go above them. Assuming you DI'd properly, you should have no problem getting high up enough. |  |  |  |  |
Thanks for the advice! I used to think Zamus had awkward recovery cause of the tether's relying on ledge so much, but it actually sounds pretty amazing. |  |  |  |  |
Oh yeah, double jump up-spec is huge for her recovery. You can even stall a bit by alternating directions for down-spec (but this can be punished if they are close enough).
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Thu Aug 07, 2014 1:14 pm |
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Xyless
Joined: Sat May 26, 2012 8:11 pm Posts: 436 Location: Chicago, IL
Gender: Male
Skype: jtjolsen
Currently Playing: ...SuperSmashFlash2?
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 |  |  |  | Starkiller2 wrote:  |  |  |  | Shine! wrote:  |  |  |  | Starkiller2 wrote: Well, first off try to avoid using your double jump in risky scenarios. At high percents is often a bad time to use it, because getting hit offstage without your double jump is bad for ZSS. In a general case though, I've found that 2 down specials gives almost the same horizontal distance that her double jump would give her, so you do not need to double jump immediately. Get the timing down for the second down-spec so you don't do a kick and die. If you aren't comfortable doing this then don't do the second one, it isn't usually necessary except for certain situations. So, if you've saved your second jump you should have an easy time getting back by jumping and up-spec a the same time. It gives way more vertical than a normal jump, and it still tethers. You can recover from the magnifying glass on every(?) stage with this. If they want to beat this, they have to grab the ledge at a certain timing, otherwise your up spec hits them, they get off the ledge and you grapple to it  If you want to go high, it's easy. Just do DJ up spec at a height that would allow you to go above them. Assuming you DI'd properly, you should have no problem getting high up enough. |  |  |  |  |
Thanks for the advice! I used to think Zamus had awkward recovery cause of the tether's relying on ledge so much, but it actually sounds pretty amazing. |  |  |  |  |
Oh yeah, double jump up-spec is huge for her recovery. You can even stall a bit by alternating directions for down-spec (but this can be punished if they are close enough). |  |  |  |  |
It's one of the most important things for her recovery in Brawl, since without it she'd be even worse vertically than the other tethering characters. Zamus was one of the characters I specialized in with Brawl, so I made sure all of her recovery techniques/options stayed.
_________________ ex-Lead Sound Designer of Super Smash Flash 2 Xyless XylessBrawl(main) Xyless (alt)
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Thu Aug 07, 2014 1:26 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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 |  |  |  | Xyless wrote:  |  |  |  | Starkiller2 wrote:  |  |  |  | Shine! wrote:  |  |  |  | Starkiller2 wrote: Well, first off try to avoid using your double jump in risky scenarios. At high percents is often a bad time to use it, because getting hit offstage without your double jump is bad for ZSS. In a general case though, I've found that 2 down specials gives almost the same horizontal distance that her double jump would give her, so you do not need to double jump immediately. Get the timing down for the second down-spec so you don't do a kick and die. If you aren't comfortable doing this then don't do the second one, it isn't usually necessary except for certain situations. So, if you've saved your second jump you should have an easy time getting back by jumping and up-spec a the same time. It gives way more vertical than a normal jump, and it still tethers. You can recover from the magnifying glass on every(?) stage with this. If they want to beat this, they have to grab the ledge at a certain timing, otherwise your up spec hits them, they get off the ledge and you grapple to it  If you want to go high, it's easy. Just do DJ up spec at a height that would allow you to go above them. Assuming you DI'd properly, you should have no problem getting high up enough. |  |  |  |  |
Thanks for the advice! I used to think Zamus had awkward recovery cause of the tether's relying on ledge so much, but it actually sounds pretty amazing. |  |  |  |  |
Oh yeah, double jump up-spec is huge for her recovery. You can even stall a bit by alternating directions for down-spec (but this can be punished if they are close enough). |  |  |  |  |
It's one of the most important things for her recovery in Brawl, since without it she'd be even worse vertically than the other tethering characters. Zamus was one of the characters I specialized in with Brawl, so I made sure all of her recovery techniques/options stayed. |  |  |  |  |
Well, you did a very good job 
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Thu Aug 07, 2014 1:28 pm |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
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MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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I don't know if this happened to anyone else, but rarely, when I use downB, she kicks by herself without any further input from me. This is usually noticeable when I try to go under Final Destination.
_________________Mains   __ Secondaries    __ 3DS FC: 3540-1270-5229
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Thu Aug 07, 2014 8:55 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Maybe you are holding down the special key for too long?
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Thu Aug 07, 2014 11:34 pm |
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