Rumble Smash - A Smash Bros Anime Mod - Updated with Poll
Rumble Smash - A Smash Bros Anime Mod - Updated with Poll
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
Gender: Male
MGN Username: blackking1700
Skype: blackking1700
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A lot of Die hard Smash Bros fans hate seeing Anime/Manga content in Smash, but Anime fans wanna see a Crossover Anime Fighting game like Smash. So, I've decided to start a project that replaces everything(Events, SSE, ect..) with Anime/Manga content. All new Items, Music, Stages, Characters, Events, Modes, Intro, everything. Every character will have original PSA's based off there appearance in there respective Anime/Manga. Its a lot that needs to be done, but I'm slowly learning game design and a project like this would great as a learning curve. CHARACTER CONCEPTSPlease note that these are character concepts and have not ben fully balanced out yet, and are subject to change. Ryouta Sakamoto from Btooom!
Ryota is equipped with multiple items found in the Btooom! Anime/Manga. Ryota has all 8 BIMs at his disposal aswell as a Field Knife and Himiko's taser. Like in Btooom! the player only has 6 of each BIM, but killing an opponent will increase your BIM stock by 1 for each BIM. In Btooom! Ryota like to hide and use his stealth abilities to study the opponent and wait for his next move, so as homage to this Ryota will be able to switch his BIMs by using his Neutral Taunt. When using the taser, the taser will also loose power turning it into one of your most useful moves to being a completely useless move. There's also the Sonar/Ping, after killing an opponent the Sonars range will increase. All of these added effects will reset once you die though.
Basic Combo Two slashes with his Knife
Side Smash Lounges forward and Tases the opponent.
Down Smash Works like Snakes Dspec.
Up Smash Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).
Side Tilt Stabs forward with his knife.
Down Tilt Uses his taser downward.
Up Tilt Slashes upward with his Knife.
Neutral Special Uses his sonar/ping to stun nearby opponents.
Side Special-
Cracker BIMs A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.
Timer BIMs A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.
Homing BIMs Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.
Down Special-
Flaming Cross BIMs Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.
Implosion BIMs Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.
Barrier BIM A BIM that protects Ryota from any damage, it also reflects projectiles.
Up Special Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.
Neutral Air Slashes forward with his Knife
Forward Air Kicks forward
Down Air Stabs downward
Back Air Spins and slashes backwards
Up Air Tases the opponent above him.
Grab/Pummel Grabs the opponent and begins to punch them.
Forward Throw Tosses the opponent forward
Down Throw knocks the opponent onto the floor and tases them
Back Throw Throws the opponent behind him.
Up Throw Tases the opponent and then flips them.
Taunt 1 Switches to the next set of BIMs
Taunt 2 About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.
Taunt 3 Every time this taunt is used the amount of time that passes before a timer BIM explodes is decreased, Briareos Hecatonchires: show Briareos Hecatonchires from Appleseed
Basic Combo
Jab Combo Briareos' Jab Combo is similar to Snakes, but is followed by an Uppercut instead of a kick.
Side Smash Briareos fires a Shotgun
Down Smash Launches his foot forward
Up Smash An Uppercut
Side Tilt A forward kick
Down Tilt Same as down smash but weaker
Up Tilt Upward Uppercut
Dash Attack A tackle attack similar to Capt. Falcon and Ganon's DA
Neutral Special Pulls out a Tactical Rifle and Fires at opponents, can walk while firing
Side Special Pulls out a Machete and slashes the opponent
Down Special Grabs the opponent and slams there head into his knee
Up Special Leaps into the air and punches the opponent, does a second flip afterwards
Neutral Air Same as Ganons
Forward Air Punches forward
Down Air Punches down
Back Air Same as Snakes but stronger
Up Air A flip kick
Grab/Pummel Grabs opponent and punches them
Forward Throw Kicks the opponents forward
Down Throw Slams opponent down and stabs them
Back Throw Gut punches opponent then throws them behind him
Up Throw Headbutts the opponent then throws them upwards
Taunt 1 Reloads Rifle
Taunt 2 Radio call Deunan
Taunt 3 Switches out burnt chip Kimba the White Lion: show Kimba the White Lion
Basic Combo Stands on hind legs and claws twice.
Side Smash Launches himself forward and bite the opponent.
Down Smash Crouches and slashes the opponent twice.
Up Smash Stands on hind legs and Slashes upward twice.
Side Tilt Slashes forward with his claw.
Down Tilt Crouches and slashes once with his claw.
Up Tilt stands on hind legs and slashes once upwards with his claws.
Dash Attack Jumps and tackles the opponent
Neutral Special Kimba Roars, stunning any nearby opponents
Side Special Leaps and cross slashes the opponent.
Down Special Digs a hole trapping opponents who steps in it.
Up Special A group of parrots carry Kimba for a short distance.
Neutral Air Extends his legs while falling.
Forward Air slashes forward with his claws.
Down Air Dives downward and tackles the opponent
Back Air Extends his legs and spins in the air.
Up Air Slashes upward with his claws.
Grab/Pummel Jump onto the opponent and begins to claw and bite the opponent.
Forward Throw Swings the opponent forward with his jaw
Down Throw Slams the opponent down with his jaw
Back Throw Throws the opponent behind him with his jaw
Up Throw Throws the opponent upward and claws the opponent
Taunt 1 Poses and Roars
Taunt 2 Jumps in excitement
Taunt 3 Talks to Sako Monkey D. Luffy from One Piece
Due to Luffys stretching abilities, some attacks have a "Sweetspots". This works similar to the tip of Marth's sword. Hits with the knuckles, palm or foot(heel, bottom, and toes for "speer") cause increase damage and knockback, and in some cases meteor smashes.
Basic Combo -Jab Range- low Damage- 3% Knockback- none Speed- Medium
-2nd Jab Range- low Damage- 3% Knockback- none Speed- medium
-Gum Gum Gatling Range- medium Damage- 5% per hit Sweetspot- 7% Knockback- medium Speed- medium
Side Smash -Gum Gum Pistol Range- medium to high Damage- 10%-17% Sweetspot- 14%-22% Knockback- medium to high Speed- medium Chargeable- Increasing range, damage, and Knockback Down Smash -Gum Gum Whip Range- low Damage- 5%-15% Sweetspot- 8%-18% Knockback- low Speed- medium Chargeable- Increasing damage and Knockback Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback
Up Smash -Gum Gum Volcano Range- medium Damage- 11% Sweetspot- 15% Knockback- medium Speed- low Note: has slight end lag
Up Tilt -Gum Gum Bell Range- Low Damage- 1st-8% 2nd-10% Sweetspot- 1st-10% 2nd 12% Knockback- medium Speed- high Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward Side Tilt -Gum Gum Shotgun Range- Medium Damage- 6% per hit Sweetspot- 8% per hit Knockback- medium Speed- low-medium
Down Tilt -Gum Gum Stamp Range- low Damage- 6% Sweetspot- 10% Knockback- low Speed- medium Note: Buries opponents, meteor smashes opponents in air
Dash Attack -Gum Gum Sickle Range- High Damage- 3% Sweetspot- 7% Knockback- low-medium Speed- low(start)-high(launch)
Neutral Special -2nd Gear Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge
Side Special -Gum Gum Bazooka Range- medium Damage- 14% Sweetspot- 18% Knockback- medium-high Speed- medium
Down Special -Gum Gum Balloon Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag
Up Special -Gum Gum Storm Range- high Damage- 10%-23% if all attacks hit Sweetspot- 15%-28% if all attacks hit Knockback- Medium Speed- medium (launch)-high(attack) Note: Luffy falls helplessly after attack.
Neutral Air -Gum Gum Fireworks Range- medium Damage- 8% per hit Sweetspot- 12% per hit Knockback- low Speed- medium Note: Luffy remains still while using this move, has slight end lag
Forward Air -Gum Gum Battle Axe Range- low-medium Damage- 8%-12% Sweetspot- 12%-16% Knockback- high Speed- medium Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage
Back Air -Gum Gum Whip Range- medium Damage- 6% Sweetspot- 10% Knockback- low-medium Speed- high
Down Air -Gum Gum Spear Range- Medium Damage- 8% Sweetspot- 14% Knockback- medium Speed- low Note: meteor smashes if hit directly with Luffy's toes
Up Air -Gum Gum Rocket Range- medium-high Damage- 14% Direct Contact- 17% Knockback- medium Speed- low(charge up)-high(launch) Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag. Captain Harlock from Space Pirate Captain Harlock
Basic Combo Similar to Marth but has Harlock swing his sword from multiple directions instead of one
Side Smash Stabs then Shoots a his sword
Down Smash Stabs downward twice and then follows with an upward slash
Up Smash Swing sword upward and fires his sword at the opponent
Side Tilt Forward slash
Down Tilt Similar to Marth's Down Tilt
Up Tilt Slashes upward
Dash Attack Similar to Marth's DA
Neutral Special Pulls out a handgun and shots the opponent, can be aimed
Side Special moves forward with dark aura and slashes opponents
Down Special A parry attack, if hit he will teleport behind the opponent and attack them
Up Special His Black Bird(forgot his name) carries him upward, can fire his hand gun while flying
Neutral Air Slashes behind him going upward(without turning around) and then in front and of him diagonally downward
Forward Air Slashes diagonally downward with his sword
Down Air His Black Bird flies under him and attacks the opponent
Back Air Slashes behind him going upward
Up Air Slashes upward
Grab/Pummel Grabs opponent and has his Bird Peck him
Forward Throw Throws opponent forward
Down Throw Kneels the opponent down and shoots him with his handgun
Back Throw Throws the opponent behind him
Up Throw Swings the opponent upward Kirito from Sword Art Online
Basic Combo A horizontal slash followed by a slant/forward and then vertical slash
Side Smash - Vorpal Strike Lunges forward and stabs opponents, has Armor on startup
Down Smash - Cyclone Holds his sword on his right side with both hands, then swings his sword forward while spinning his sword(similar to Nspec), Kirito will bring the sword around and end the attack with a slash. A multi hit attack that blows opponents back
Up Smash - Rage Spike Thrust his sword diagonally upwards
Side Tilt A forward slash
Down Tilt Swings his sword overhead, slamming it into the ground
Up Tilt Crouches and swings his sword diagonally upwards and over his head
Dash Attack - Horizontal Square Kirito dashes forwards(uncontrollable, part of the attack) then does four slashes. Can jump cancel and L-cancel out of dash, but the attack can't be canceled 1-A slash left to right, low dmg and kb 2-A slash from right to left, low dmg and kb 3-A upwards slash, low dmg and kb 4-Spins and does a downwards slash, does low dmg and basic kb 5-A fifth hit can be activated by holding the forward arrow and the standard Attack button. Kirito will shoulder tackle the opponent. Does basic dmg and medium knockback
Neutral Special - Embracer A strait punch with high dmg and medium kb and invincibility, has start up lag and a cooldown
Side Special - Stardust Stream Similar to Marth's Sspec and allows custom combos, but cancels if certain moves in the chain don't hit. The first Attack is a horizontal slash from the left with the right sword, the slash can chain into the following attacks(and other follow up attacks) by pressing the specified buttons:
After the first strike, pressing one of the directional buttons will initiate one of the following attacks, the attacks are used in the exact order as listed and can't use another move with the designated button until the previous one is used(e.g. if the "Up" arrow is pressed it will use the first move list below under "Up" and not the 2nd or 3rd, and will not use the 2nd or 3rd move until the first is used). Also pressing the Standard Attack or Special button will cancel the attack into a finisher attack. The chain will end with the first "X" slash if no additional buttons are pressed, also holding one of the directional buttons will auto chain into that buttons attacks
Note: It is possible to land all 22 hits together, but unless you know exactly what to press in the right order in the right amount of time its not very likely, the "finisher" attacks can also be chained together by using Storm Breaker and then using Vorpal Strike just before Kirirto hits the ground. All attacks do 1% dmg and "X" attacks do medium kb, making it so opponents will almost be guaranteed to get knocked out of the combo on the first "X"
"Side": 1. A horizontal left to right slash with both swords and a full circle spin 2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Up" 2 was used directly before attempting this attack) 3. Two opposite-directional diagonal slashes, left sword going down-left, right sword going up-right 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(attack cancels if this attack misses, skip to 5 if "Down" or "Up" 4 was used directly before attempting this attack) 5. Reverse-grip downward "X" slash with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Up" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Up" 6 was used directly before attempting this attack) 7. A diagonal top-right to bottom-left slash with right sword with a full circle spin 8. Horizontal right to left slash with the left sword 9. Downward diagonal slash with left sword 10. A forward lunge with left sword
"Down": 1. A horizontal left to right slash 2. An downward "X" with both swords(attack cancels if this attack misses, skip to 3 if "Up" or "Side" 2 was used directly before attempting this attack) 3. Swings both swords downward 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Side" or "Up" 4 was used directly before attempting this attack) 5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Side" or "Up" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Side" or "Up" 6 was used directly before attempting this attack) 7. A downwards "X" slash with both swords(attack cancels if this attack misses) 8. Uppercut slash with the left sword 9. Downward vertical slash with right sword 10. A forward thrust with right sword(switch to "Side" 10 if "Up" 10 was used directly before attempting this attack)
"Up"(Default): 1. Uppercut slash with the left sword and a full circle spin(skip to 2 if "Down" or "Side" 1 was used directly before attempting this attack) 2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Side" 2 was used directly before attempting this attack) 3. An upwards "X" slash with both swords 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Down" or "Side" 4 was used directly before this attempting this attack) 5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Side" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Side" 6 was used directly before attempting this attack) 7. Upwards "X" slash with both swords (attack cancels if this attack misses) 8. Uppercut slash with the right sword 9. Downward diagonal slash with left sword with full circle spin 10. A forward thrust with right sword(switch to "Side" 10 if "Down" 10 was used directly before attempting this attack)
"B": Storm Strike Pressing this button will automatically end the attack with a "finisher" attack 1. Goes up while spin slashing knocking the opponent upwards as well, then finishing with a helm breaker, medium knockback
"A": Vorpal Strike Pressing this button will automatically end the attack with a "finisher" attack 1. Vorpal Strike with mid charge knockback, but less range
Side Special(Air) - Vertical Square Dashes forward and strikes the opponent 4 times. The first strike is vertical slash followed by a left to right swing from below and then a vertical slash downwards. The attack ends with an overhead uppercut slash, knocking opponents into the air, has short range, but won't fall helpless if move hits
Down Special - Spinning Shield Spins his sword in front of him deflecting projectiles. Kirito will also block melee attacks, he'll only take half the intended damage and won't receive any hitstun or kb from the move blocked, also has a windbox that blows opponents back(no dmg). The shield itself traps and is a multi hit attack
Up Special - Sonic Leap Dashes upwards and does a vertical slash, meoter sweetspot
Neutral Air A horizontal sweeping slash
Forward Air Slanted downwards slash
Down Air Leans over and swings his sword downward, has a meteor hitbox
Back Air Slashes forward down to his back
Up Air Similar to his Usmash, stabs diagonally upwards
Grab/Pummel Grabs and knees opponents
Forward Throw Throws opponent forward
Down Throw Slashes the opponent upwards then jumps in the air and ends the attack with a helm breaker
Back Throw Tosses the opponent behind him then slashes them
Up Throw Tosses the opponent and follows with Rage Spike
Taunt 1 Straitens his cloak
Taunt 2 Eats one Asuna's sandwiches, restores 3% health. After 2 consecutive uses Kirito will only stare at the sandwich and place it in his inventory
Taunt 3 Shuffles through the command menu Honoko Kosaka from Love Live!
Basic Combo Swings her microphone forward
Side Smash Swings a guitar forward
Down Smash Spins and poses
Up Smash Swings her hand upward while singing into microphone, has a chance to find a note
Side Tilt Leans forward and blows a kiss with both hands
Down Tilt Leans over and swings her microphone forward towards her feet
Up Tilt Thrusts her arms upward then brings them down to her sides
Dash Attack Slides forward while strumming her guitar, has a chance to find a note
Neutral Special - Baby Maybe Koi no Button Plays her guitar, the strenght of the attack depends on the amount of notes Honoka has, can have an endless amount of notes, but will reset when KO'd
Side Special - Set the Stage Places a amplifier on the stage, can only have 5 amplifiers on the stage at a time. When using her Nspec while amps are on the stage, the amps will play the music
Down Special - Piano Slams a piano down and begins to play it, similar to Phoenix Wrights Dspec in Crusade. Has a chance find a note
Up Special - Grand Finale Sparks fly out on both sides, launches her in the air when used in the air
Neutral Air Spins in the air
Forward Air Swings her microphone forward
Down Air Swings her guitar downward, similar to Ike's Dair
Back Air Swings her hand back
Up Air Blows a kiss upward with both her hands
Grab/Pummel Grabs the opponent and begins to knee them
Forward Throw Hits the opponent with a guitar knocking them forward
Down Throw Drops an amp on the opponent
Back Throw Hits the opponent with her guitar knocking them backwards
Up Throw Slams her piano onto the opponent knocking the in the air
Taunt 1
Taunt 2
Taunt 3 Shiroe from Log Horizon
All Shiroe's attacks use MP. If Shiroe uses an attack but doesn't have enough MP, the attack cancels. Shiroe starts the Battle with 100MP and his MP gradually recovers during battles, His maximum amount of MP he can have is 250MP.
Basic Combo - Pulse Bullet Shoots three light spheres at the opponent. Each sphere does 1% dmg and low kb. Uses 5MP
Side Smash - Electrical Fuzz Fires a shining needle that homes in on opponents. When hit by the needle the opponent will slowly take dmg over time. Has no kb. Uses 15MP
Down Smash - Thorn Bind Hostage Thorns reach out of the ground and grab opponents. If an opponent is hit while still being held by the thorns the attacks dmg and kb will double. Uses 20MP
Up Smash - Nightmare Sphere This attack does not charge, a enchanter insignia should appear on the stage. When held the insignia will travel forward, when released a bolt of lighting will strike the insignia, dealing low damage to opponents. The attack decreases movement speed and momentum. Uses 15MP
Side Tilt - Mind Bolt Fires a small lighting bolt at the opponent dealing 1% dmg. Uses 10MP
Down Tilt - Brain Vice A Enchanter Insignia appears in front of Shiroe and a purple beam shoots from it dealing 8% dmg and making opponents dizzy. Uses 20MP
Up Tilt - Mind Shock Sends a sphere upward into the air and then sends it downward hitting the ground and exploding. Has a wide blast range but only 4% dmg(the sphere does 2% and the explosion does 2%), the attack also has medium knockback. Uses 5MP
Dash Attack - Reflex Boost/Astral Hypnos Dashes through opponents putting them to sleep. Only puts opponents to sleep during first few frames. If Shiroe doesn't have enough MP, he will still dash forward but opponents won't be put to sleep. Uses 15 MP
Neutral Special - Attack Support Press on of the directional buttons or double tap the Special button after holding the Special button to activate on of the following effects: Side: Accuracy Support Grants Shiroe the Accuracy Support buff, uses 30MP. The next projectile attack has a homing effect Down: Keen Edge Grants Shiroe the Keen Edge buff, uses 20MP. Grants Shiroe's Basic Combo "Pulse Bullet" a sweetspot when hitting the opponent with Shiroe's Staff. Effect ends after the next time his Basic Combo is used Up: Cast on Beat Grants Shiroe the Cast on Beat buff, uses 40MP Allows Shiroe to cancel his next Smash, Tilt, or Basic Combo attack into another attack Special: Infinity Force Temporarily turns the MP usage of all attacks to 0MP. However when the effect is over, the user is hit with 80% dmg recoil
Side Special - Karma Drive Grants Shiroe the Karma Drive buff, the next Smash, Tilt, or Basic Combo attack restores Shiroe's MP based on the amount of dmg the opponent takes rounded off to the nearest 10. Uses 40MP
Down Special - Mage Howling Grants Shiroe the Howling buff, the next Smash, Tilt, or Basic Combo attack deals double the dmg and knockback. Uses 30MP
Up Special(Ground) - Overrunner Grants Shiroe the Overrunner buff. Increases Shiroe's Speed. Uses 50MP
Up Special(Air) - Reflex Boost/Force Step Dashes in a designated direction and can cancel the dash into another attack including another Up Special, but the move can only be used a maximum twice in the air. Has invincibility during the dash. Uses 15MP
Neutral Air - Pulse Bullet Surrounds himself with Pulse Bullets dealing 1% each. Uses 5MP
Forward Air - Reflex Boost Dashes forward, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP
Down Air - Reflex Boost Dashes downward, deals no dmg or kb but has invincibility. Uses 5MP
Back Air - Reflex Boost Dashes backwards, can only be used once in the air. Deals no dmg or kb but has invincibility. Uses 5MP
Up Air - Reflex Boost Dashes upwards, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP
Taunt 1
Taunt 2
Taunt 3
Victory Taunt
Lose Animation] Tiger Mask
Basic Combo - Backhand Chop Slaps the chest of the opponent with the palm of his hand twice while using a backhand swing
Side Smash - Double Axe Handle Clasps both hands together then swings his hands upwards knocking the opponent into the air
Down Smash - Legsweep Drops to one knee and extends his other leg, then quickly pivots his body around, using his extended leg to knock away the opponent’s legs.
Up Smash - Spinning Heel Kick Spins at a 360 degree angle then jumps so that his body is somewhat horizontal, before hitting the opponent with his heel
Side Tilt - Bell Clap Slaps both ears of an opponent simultaneously with the palms of his hands, can cause dizziness
Down Tilt - Stomp Stomps on the ground in front of him
Up Tilt - Knee Lift Tiger Mask Brings his knee up to hit the chin of the opponent
Dash Attack - Battering Ram Dashes with his head forward ramming and thrusting his head into opponents
Neutral Special - Discus Rapidly press the Nspec button to continuously spin in place, building momentum then chain into another attack to give it some extra power
Side Special(Ground) - Clothesline Extends his arm to his side knocking over opponents who pass by
Side Special(Air) - Dropkick Extends both legs forward knocking opponents forward
Smash Special Side - Dropkick Leaps in the air and extends both legs forward knocking opponents forward
Down Special Ground - Grab/Hold Grabs an opponent laying on the ground by the legs, swings them then throws them in the designated direction
Down Special(Air) - Shooting Star Leg Drop Leaps backwards while doing a 360 degree backflip then ends with a sex kick
Up Special(Ground) - Elbow Drop Leaps into the air and dives and slams his elbow into the opponent
Up Special(Air) - Flying Tiger Elbow Drop Leaps higher into the air then comes crashing down slamming his elbow into opponents
Neutral Air - Flying Thrust Kick Thrusts his leg forward high into the air
Forward Air - Flying Spinning Heel Kick Spins kicking opponents with his heel
Down Air - Mushroom Stomp Extends his legs downward, if the attack connects Tiger Mask will be given an extra mid-air jump during end frames
Back Air - Hip Attack Thrusts his behind backwards hitting opponents
Up Air - Molly-Go-Round Flips forward in a seated position hitting opponents
Taunt 1 Stands with his back facing the screen, then points forward while slightly crouching and making a fist
Taunt 2 Smashes both of his fists together and flexes
Taunt 3 Punches the ground and roars
Victory Taunt Dashes forward on all fours, stands and poses while roaring
Lose Animation Stands and claps Musashi Miyamoto from Vagabond
Basic Combo Two slow strong diagonal slashes from the top left and top right
Side Smash Quickly strikes downward then does another quick slash upwards, the second strike starts from below towards the rear
Down Smash Stabs behind him then slashes in front of him
Up Smash Swings his sword forward and overhead and onto the ground behind him
Side Tilt A forward stab
Down Tilt A Downward Stab with both hands
Up Tilt Places his sword in front of his chest then thrust his sword upwards with both of his hands
Dash Attack Dashes forward and slashes diagonally downwards with both hands
Neutral Special - Focus Slash Holds his sword to his side then strikes the opponent with a horizontal slash. Has huge start lag. The damage and knockback dealt depends on the amount of Focus Counters you have. This move grants one Focus Counter during start up but you lose all stored Focus Counters when using the move, however if you are attacked during start up you will lose a counter instead. You can have up to 5 Focus Counters 1=10% dmg and low kb 2=15% dmg and basic kb 3=20% dmg and low-med kb 4=25% dmg and med kb 5=30% dmg and high kb
Side Special - Focus Dash Quickly dashes forward slashing opponents, deals more dmg and kb and travels farther depending on the amount of Focus Counters. Can only have up to 5 Focus Counters 1=4% dmg and low kb, short distance 2=8% dmg and basic kb, short-medium distance 3=12% dmg and low-med kb, medium distance 4=16% dmg and med kb, medium-far distance 5=20% dmg and high kb, far distance
Down Special - Meditate Musashi puts his hands together and begins to meditate. The attack ends when the buttons are no longer held. During the charge Musashi will earn Focus Counters, 1 every 3sec. However if Musashi is hit while still holding the button, his meditation will be halted and he will loose all of his previously earned counters
Up Special - Swallow Cut Leaps into the air slashing opponents. When used in the air Musashi will slash upward while moving in a downward arc then quickly slash downward while while moving in an upward arc
Neutral Air Stabs forward then stabs behind him
Forward Air A horizontal Slash
Down Air Places his sword facing downward in front of his chest then thrusts it downward
Back Air Thrusts his sword behind him
Up Air Swings his sword overhead and under him STAGE CONCEPTSMoon Base(Aldnoah.Zero) Note: May contain spoilers for Aldnoah.Zero
The stage takes place inside the [censored]pit of the moon base during the climactic battle in S2 Ep12. Later the [censored]pit will explode and gravity will pull you into outer space were you will fight on the outside of the Moon Base as it begins to self destruct. After the Moon Base has been destroyed the battle will continue in an asteroid field were you will leap between asteroids to stay alive. Thousand Sunny(One Piece) Thousand Sunny is a big stage with the other Straw Hat Pirates as stage hazards. Not much to say about this stage, the hazards will spawn randomly depending on the character that appears on stage. For example if Ussop appears on stage, then it would be his Fire Bird Star attack as a hazard or if its Nami it would be Thunderbolt Tempo. The Battle of the North: show Moon Base(Aldnoah.Zero)
The Battle of the North takes place during a blizzard in an abandoned northern town in the Mountains. There aren't any hazards here, but you can see Claymores and Awakened Beings fighting in the background. The Behemoth(Appleseed Alpha)
This stage is taken from the climactic scene of Appleseed Alpha. The Battle will take place on top of The Behemoth super weapon. No Hazards and mot much in the background either, but has some weird platforms and an odd shape. SCREENSHOTSLOOKING FOR HELPI can't do the project alone. I'm looking for anyone Interested in helping with the project. The only current setback so far is that I don't have animators who can currently help with the project, which means I cant start on the PSA's for the Mod(which is the most important part). If you'd like to help with this or any aspect of the game you can comment below or PM me.
NEED: Modelers - - Animators xXZythXfinintyXx FinalEmperor - - Coders - - Texture Modders - - Artists - - If there are any questions please PM me or comment below. UPDATEDHey, guys I have a semi update in the form of a question. So, I decided to start this project just as Smash WiiU/3DS modding became a thing and Brawl modding was starting to die. So my question to you guys is, should I continue this project? is this something you guys would like to see happen? There's a poll too!
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Last edited by blackking1700 on Sat Apr 16, 2016 1:48 pm, edited 1 time in total.
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Thu Mar 17, 2016 1:10 pm |
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Sazh
Joined: Sat Apr 16, 2011 7:39 pm Posts: 1451 Location: Enjoying Life Country:
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Which game is this a mod of exactly? What tools do you plan on using for the project?
_________________Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com
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Thu Mar 17, 2016 2:58 pm |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
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Skype: blackking1700
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Super Smash Bros. Brawl. I'll be using BrawlBox and PSA specifically.
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Thu Mar 17, 2016 3:40 pm |
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Sazh
Joined: Sat Apr 16, 2011 7:39 pm Posts: 1451 Location: Enjoying Life Country:
Gender: Male
Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
Waifu: Cleod9
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Tbh I've never heard of those tools but that's probably because of my lack of interest in Brawl. I do; however, believe that you will have better luck finding help on the official smash boards. Definitely keep us updated here though. Good luck!
_________________Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com
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Thu Mar 17, 2016 5:31 pm |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
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I have posted on KC-MM which is the official website for Brawl Modding. Hey, I've got a couple of character slots left so if you guys have ideas for who you'd like to see just comment and i'll makae a note of it!
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Thu Mar 17, 2016 5:57 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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IDK how popular these light novels are, but there's also an anime series that's based on them. (Familiar of Zero) I'd like to see these dorks. Also, cool concept man. Have you made any headway into making models or anything?
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Thu Mar 17, 2016 7:13 pm |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
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MGN Username: blackking1700
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@HeroOfRhyme The way the modding scene works, PSAs are everything. If your not sure what that is, it's the characters moveset. I'll essentially be doing what they SSF2 dev team does, I'll be using ripped models until the dev team expands.
The only thing preventing me from beginning on the PSAs is I don't have a animator who can do the Animations, FinalEmperor is still working on his Greninja PSA so I won't be able to start until he's finished with it.
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Fri Mar 18, 2016 12:36 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
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i dont really know if a brawl hackpack counts as a user created game honestly lol
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Mar 18, 2016 6:10 am |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
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I didn't think so either, but I don't know where else to put it.
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Fri Mar 18, 2016 9:02 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
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MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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the other dude who was trying to make a big hack pack like this was just posting periodically in the general smashbros thread. im sure a mod can advise further.
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Mar 18, 2016 10:09 am |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
Gender: Male
MGN Username: blackking1700
Skype: blackking1700
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Hey, guys I have a semi update in the form of a question. So, I decided to start this project just as Smash WiiU/3DS modding became a thing and Brawl modding was starting to die. So my question to you guys is, should I continue this project? is this something you guys would like to see happen? There's a poll too!
_________________ Literally Nothing to see here
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Sat Apr 16, 2016 1:49 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Smash 4 modding is still too new to replace Brawl Hacks, this looks interesting, honestly, so if you want to continue it do as you want.
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Sat Apr 16, 2016 4:56 pm |
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