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Super Smash Bros for Wii U/3DS
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Thundaga_T2
Joined: Mon Dec 06, 2010 9:39 pm Posts: 2521
Gender: Male
Skype: Myke
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Yeah I feel that way too. Just wondering though. Do you think they will have a half Twilight Princess, half Skyward Sword design like Link?
_________________ Nintendo Network ID: Myke07 3DS Code: 5413-0416-6597
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Thu Oct 10, 2013 1:47 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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i have a pretty good feeling that if luigi, toon link, and soon possibly jiggz/mewtwo are getting confirmed before release, that ness will as well.
_________________   Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Thu Oct 10, 2013 1:53 am |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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Am I the only person who wants Sheik to have a different Down Special? There's nothing wrong with her current moveset, but I want her to be separated from Zelda.
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Thu Oct 10, 2013 7:46 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Why they are the same person after all.
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Thu Oct 10, 2013 8:29 am |
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Arctic
Joined: Mon Sep 05, 2011 8:44 pm Posts: 863 Location: Greek Earth
Gender: Male
Skype: arcusfox
Currently Playing: Fire Emblem Awakening, Kingdom Hearts 3D, Rayman Legends, Kingdom Hearts 2, Scaler, Kirby's Epic Yarn
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Pit's shield is a move like Reflector so I don't think it would have an animation. And it covers both sides now, right? And I hope there's some sort of stun when Link reflects a projectile with his shield.
_________________ im done
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Thu Oct 10, 2013 8:43 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Guys what mechanic or technique do you guys hope is removed that was present in Brawl? (besides tripping). or fixed.
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Thu Oct 10, 2013 8:48 am |
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Arctic
Joined: Mon Sep 05, 2011 8:44 pm Posts: 863 Location: Greek Earth
Gender: Male
Skype: arcusfox
Currently Playing: Fire Emblem Awakening, Kingdom Hearts 3D, Rayman Legends, Kingdom Hearts 2, Scaler, Kirby's Epic Yarn
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I hope they fix the gravity.
_________________ im done
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Thu Oct 10, 2013 9:22 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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My main wish is for melee ledge mechanics to return <3
_________________   Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Thu Oct 10, 2013 9:29 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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What melee ledge mechanics eloberate on this.
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Thu Oct 10, 2013 9:33 am |
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Term
Site Moderator
Joined: Mon Aug 11, 2008 10:41 am Posts: 10108 Country:
Gender: Female
Waifu: Trollbean
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I have to disagree, personally. Melee's ledges were a lot less forgiving than Brawl's
I know some people are probably all about that but I don't like to have to fight the ledge as well as the enemy
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Thu Oct 10, 2013 9:52 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I agree with you their because I hate not being able to grab the ledge when I'm turned around.
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Thu Oct 10, 2013 10:39 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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it made recovery more strategic which adds more depth to the game and the strategy, also making characters more unique from one another based on how they were able to handle being on either side of the battle for recovery. and I'm not just talking about facing the ledge, you shouldn't be able to grab the ledger while you're mid-attack
_________________   Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Thu Oct 10, 2013 5:40 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Captain Falcon's Falcon Dive right?
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Thu Oct 10, 2013 5:44 pm |
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talesoffan
Joined: Thu Jun 11, 2009 6:34 pm Posts: 765
Gender: Male
Currently Playing: Project M, made by likable human beings, unlike another project...!
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I think this is a personal preference honestly. I'd love for a large portion of Melee mechanics to return, but I understand why others would rather avoid them. Anyways, I think auto L-cancelling would be nice. It removes the (pointless) learning curve while retaining some of the fast pace and potential pressure games of melee.
_________________ Now bored of being a trolling a******, let's talk some games gents.
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Thu Oct 10, 2013 5:47 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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You're not the only one. They're treated as separate character anyway. It be better if transforming was something as pressing Up taunt then Down taunt. That way they are still connected, but they're each given the opportunity for a new attack.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Thu Oct 10, 2013 5:57 pm |
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