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[MP] Tales of 
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Red wrote:
Kuro Kagami wrote:
to be honest with small alterations to the battle system, free run can be incredibly balanced. graces did it fine with a different battle system but i have no doubt you can wedge SOMETHING onto symphonia.
also, looking at this argument
Red wrote:
The idea is that you find other ways around it rather than rely on the mechanic to avoid those attacks and whatnot (i.e. exploring other alternatives). Free running in Symphonia II came with its penalty, crit damage on the punish but once you get good at it this rarely happens in runs which is why I'm kind of against the whole "FREE RUN OR ELSE" bandwagon.

doesn't this also apply with jumping too? it comes with its penalty, hard to use and easy to punish but once you get good at it this rarely happens which is why i'm kind of against the whole "JUMP OR ELSE" bandwagon.
Graces really wasn't that decent imo. In regards to the battle system from all of the combo videos (MAD or other) that I've watched, most combos typically don't exceed 7 hits, not including blast caliburs. You can still f*** up pretty hard with jumping either way, but free running makes this less prone to actually occurring which was my original argument on the floor.

YouTube Video:

Yeah, totally less than 7 hits, you can get 72 on a full CC meter pretty early.

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I thought it but I never said it lmao
(This is the only recorded instance of this happening)

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i have problems with colors

i mean i have problems in general but colors tend to be a recurring issue


Mon Oct 14, 2013 11:54 pm
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I think he was talking about combos in Symphonia

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Tue Oct 15, 2013 1:24 am
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Thundaga_T2 wrote:
I think he was talking about combos in Symphonia

He mentioned Blast Calibers, so it'd have to be Graces.

i'd imagine you never made it past the child arc if you're saying combos don't exceed 7 hits.

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Tue Oct 15, 2013 2:13 pm
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C∆ctus wrote:
Red wrote:
Kuro Kagami wrote:
to be honest with small alterations to the battle system, free run can be incredibly balanced. graces did it fine with a different battle system but i have no doubt you can wedge SOMETHING onto symphonia.
also, looking at this argument
Red wrote:
The idea is that you find other ways around it rather than rely on the mechanic to avoid those attacks and whatnot (i.e. exploring other alternatives). Free running in Symphonia II came with its penalty, crit damage on the punish but once you get good at it this rarely happens in runs which is why I'm kind of against the whole "FREE RUN OR ELSE" bandwagon.

doesn't this also apply with jumping too? it comes with its penalty, hard to use and easy to punish but once you get good at it this rarely happens which is why i'm kind of against the whole "JUMP OR ELSE" bandwagon.
Graces really wasn't that decent imo. In regards to the battle system from all of the combo videos (MAD or other) that I've watched, most combos typically don't exceed 7 hits, not including blast caliburs. You can still f#%$& up pretty hard with jumping either way, but free running makes this less prone to actually occurring which was my original argument on the floor.

YouTube Video:

Yeah, totally less than 7 hits, you can get 72 on a full CC meter pretty early.

Great job showing a video that has almost nothing to do with the argument.
What we are talking about is solo combo's and in that video they have infinte CC during the majority of the video.

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Tue Oct 15, 2013 2:37 pm
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yoh wrote:
C∆ctus wrote:
Red wrote:
Kuro Kagami wrote:
to be honest with small alterations to the battle system, free run can be incredibly balanced. graces did it fine with a different battle system but i have no doubt you can wedge SOMETHING onto symphonia.
also, looking at this argument
Red wrote:
The idea is that you find other ways around it rather than rely on the mechanic to avoid those attacks and whatnot (i.e. exploring other alternatives). Free running in Symphonia II came with its penalty, crit damage on the punish but once you get good at it this rarely happens in runs which is why I'm kind of against the whole "FREE RUN OR ELSE" bandwagon.

doesn't this also apply with jumping too? it comes with its penalty, hard to use and easy to punish but once you get good at it this rarely happens which is why i'm kind of against the whole "JUMP OR ELSE" bandwagon.
Graces really wasn't that decent imo. In regards to the battle system from all of the combo videos (MAD or other) that I've watched, most combos typically don't exceed 7 hits, not including blast caliburs. You can still f#%$& up pretty hard with jumping either way, but free running makes this less prone to actually occurring which was my original argument on the floor.

YouTube Video:

Yeah, totally less than 7 hits, you can get 72 on a full CC meter pretty early.

Great job showing a video that has almost nothing to do with the argument.
What we are talking about is solo combo's and in that video they have infinte CC during the majority of the video.

A TON OF THOSE ARE SOLO COMBOS
YOU DO NOT NEED INFINITE CC TO DO MORE THAN A 7-HIT COMBO AS CLEARLY SHOWN IN THE BEGINNING OF THAT VIDEO
wat mor do u want

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Tue Oct 15, 2013 2:40 pm
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Kuro Kagami wrote:
yoh wrote:
C∆ctus wrote:
Red wrote:
Kuro Kagami wrote:
to be honest with small alterations to the battle system, free run can be incredibly balanced. graces did it fine with a different battle system but i have no doubt you can wedge SOMETHING onto symphonia.
also, looking at this argument
Red wrote:
The idea is that you find other ways around it rather than rely on the mechanic to avoid those attacks and whatnot (i.e. exploring other alternatives). Free running in Symphonia II came with its penalty, crit damage on the punish but once you get good at it this rarely happens in runs which is why I'm kind of against the whole "FREE RUN OR ELSE" bandwagon.

doesn't this also apply with jumping too? it comes with its penalty, hard to use and easy to punish but once you get good at it this rarely happens which is why i'm kind of against the whole "JUMP OR ELSE" bandwagon.
Graces really wasn't that decent imo. In regards to the battle system from all of the combo videos (MAD or other) that I've watched, most combos typically don't exceed 7 hits, not including blast caliburs. You can still f#%$& up pretty hard with jumping either way, but free running makes this less prone to actually occurring which was my original argument on the floor.

YouTube Video:

Yeah, totally less than 7 hits, you can get 72 on a full CC meter pretty early.

Great job showing a video that has almost nothing to do with the argument.
What we are talking about is solo combo's and in that video they have infinte CC during the majority of the video.

A TON OF THOSE ARE SOLO COMBOS
YOU DO NOT NEED INFINITE CC TO DO MORE THAN A 7-HIT COMBO AS CLEARLY SHOWN IN THE BEGINNING OF THAT VIDEO
wat mor do u want

Adding to that it's a combo video most of those aren't pratical and won't work in normal play against enemys considering he used Mr.Punching bag Lambda, you don't understand the argument do you? In most combo video's they do combo's that tend to not work in real battles hence a lot of Omegaevolution's combo's for Xillia1-2.

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Tue Oct 15, 2013 2:46 pm
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YouTube Video:

is this better for you?
keep in mind this battle seems to be treated as a boss fight so hubert will break out of combos after so long. and he quite easily hits more than seven hits.

also, red said that he didn't see them exceed seven in combo videos

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Tue Oct 15, 2013 3:05 pm
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Kuro Kagami wrote:
[ http://www.youtube.com/watch?v=4L0Kz616Pbw ]
is this better for you?
keep in mind this battle seems to be treated as a boss fight so hubert will break out of combos after so long. and he quite easily hits more than seven hits.

Better idea upload a Solo video.
YouTube Video:

This shows my point that most combo's in Graces don't go very far due to the Penetrate/Evasiveness system they use.

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Tue Oct 15, 2013 3:08 pm
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can't forget that graces is more based around combos than the rest of the games
if we could just combo the bosses then there'd be no boss fights
oh wait you want challenging bosses
YouTube Video:

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Tue Oct 15, 2013 3:10 pm
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Kuro Kagami wrote:
can't forget that graces is more based around combos than the rest of the games
if we could just combo the bosses then there'd be no boss fights
oh wait you want challenging bosses
[ http://www.youtube.com/watch?v=zlCf1veeE64 ]

Yeah you already lost this argument.
Posting TOD DC solo video's on the easiest boss in the game goes to show you have no knowledge on it's Mechanics at all. Adding to this Barbatoes TOD PS2 is a joke lmfao not even kidding.
It's okay to be wrong Kuro.

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Tue Oct 15, 2013 3:13 pm
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Kuro Kagami wrote:
Thundaga_T2 wrote:
I think he was talking about combos in Symphonia

He mentioned Blast Calibers, so it'd have to be Graces.

i'd imagine you never made it past the child arc if you're saying combos don't exceed 7 hits.

I've beaten the game like 5 times now, i just was unsure if he was talking about Graces or not.

BTW, Sophie can easily get a 15 hit combo on most enemies provided she has enough CC.

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Last edited by Thundaga_T2 on Tue Oct 15, 2013 3:32 pm, edited 1 time in total.



Tue Oct 15, 2013 3:28 pm
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YouTube Video:

YouTube Video:


might as well just paste the urls of every video

Thundaga_T2 wrote:
Kuro Kagami wrote:
Thundaga_T2 wrote:
I think he was talking about combos in Symphonia

He mentioned Blast Calibers, so it'd have to be Graces.

i'd imagine you never made it past the child arc if you're saying combos don't exceed 7 hits.

I've beaten the game like 5 times now, i just was unsure if he was talking about Graces or not.

i was talking to red when referring to the child arc, probably shoulda said that

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Tue Oct 15, 2013 3:29 pm
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Kuro Kagami wrote:
[ http://www.youtube.com/watch?v=-IEMixKZSEk ]
[ http://www.youtube.com/watch?v=N6MO6-2AeEc ]

might as well just paste the urls of every video

Thundaga_T2 wrote:
Kuro Kagami wrote:
Thundaga_T2 wrote:
I think he was talking about combos in Symphonia

He mentioned Blast Calibers, so it'd have to be Graces.

i'd imagine you never made it past the child arc if you're saying combos don't exceed 7 hits.

I've beaten the game like 5 times now, i just was unsure if he was talking about Graces or not.

i was talking to red when referring to the child arc, probably shoulda said that

Thanks for proving my point considering TOD DC does take skill and it's challenging since just about one combo from a Enemy or Boss will most likely lead to death the game is probably one of the most balanced Tales of games as well. The game's Ai sometimes mindgames you into spots and can screw you over it's not overly predictable.
And you posting vids without properly analyzing them makes you look like you don't know the games at all.

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Tue Oct 15, 2013 3:33 pm
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I dunno, 7-8 hits sounds pretty low to me. I did a solo with Sophie on Chaos, and i was getting at least 10-15 hits in even on bosses.

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Tue Oct 15, 2013 3:35 pm
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i know enough about the games
but i hate these really game-breaking glitches where enemies don't wait their turn to attack. it's weird.

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Tue Oct 15, 2013 3:36 pm
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