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"Expansion" Character Moveset Speculation 
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Joined: Thu Oct 17, 2013 11:28 pm
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http://www.poll-maker.com/poll392017x9AaC4996-15
Well here it is, go vote if you want to.

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 6:30 pm
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Joined: Fri May 08, 2015 8:49 pm
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Country: Ecuador (ec)
you now what character i want

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Wed Aug 19, 2015 7:20 pm
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yamnow wrote:
you now what character i want

Lanky Kong? Weird choice but I respect your opinion.

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Wed Aug 19, 2015 8:08 pm
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I'll most likely start posting 3 days after the poll, also I Won't be making Lanky Kong X_X he's too much of a feature length.
Edit: Actually i'll just make a poll consisting of the 4 most voted characters and use a different poll maker that doesn't allow repeat voting >.<

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Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 8:20 pm
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Joined: Fri May 08, 2015 8:49 pm
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Country: Ecuador (ec)
Shiver-Star wrote:
yamnow wrote:
you now what character i want

Lanky Kong? Weird choice but I respect your opinion.

No, a new ganon is the correct answer

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Wed Aug 19, 2015 9:37 pm
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Currently Playing: ao2
King K Rool, good choice bruh!

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 9:40 pm
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Joined: Fri May 08, 2015 8:49 pm
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Country: Ecuador (ec)
It works :wee:

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Wed Aug 19, 2015 10:07 pm
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If only i played more then my snes "Donkey Kong Country 1" i would know more about him :P

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Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 10:10 pm
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Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
Here's one:
Ninten
Universe: Mother
Game: Mother 1 (NES (Japan))/Earthbound Beginnings (Wii U Virtual Console (USA and other territories))

Aesthetic-
Instead of Blue shirt with yellow stripes, it is now a black shirt with yellow stripes.
Instead of a Red/Blue hat, it is now Red/Black.
Instead of a Blue pair of shorts, it is now light red
He gets a red bandana around his neck
He now also has a navy blue watch
(If someone could make a picture of this, I'd really appreciate it)

Standard-
Jab 1: A punch
Jab 2: A kick
Jab Finisher: A headbutt
Dash Attack: A shove, with PSI in his shoulder
Side Tilt: Swipes at the opponent with a boomerang
Side Smash: The Plastic Bat, which is the weakest one of Ninten's bats. Can reflect projectiles.
Up Tilt: Does a quick handstand, with the hitbox at his feet. Can combo into itself
Up Smash: An arching attack using the NonStick Pan, adopted from Ana
Down Tilt: Poking at the ground very quickly
Down Smash: Detonates a bomb. Adopted from Lloyd (Not :lloyd: )

Aerials-
NAir: :kirby: 's NAir, but with less end lag and more power
FAir: Shoots a rock from his slingshot. Similar to Villager's FAir is Sm4sh
BAir: Swings his boomerang behind him
UAir: Points to the sky, with PSI energy coming out of it
DAir: Points his bullhorn down a yells into it.

Grab-
Type: Tether (with the Rope)
Pummel: Headbutt
Forward Throw: Swings the Rope back, and thrusts it forward while releasing the opponents
Back Throw: A circle throw
Up Throw: Throws the opponent up using PSI Power
Down Throw: Palutena's Down Throw from Sm4sh, but uses PSI Power

Specials-
Neutral: PK Beam- Like :ness: 's PK Flash, but goes slightly farther and is very slightly weaker (While Ninten cannot learn PK Beam, in a commercial for Earthbound Beginnings, he was shown using it)
Side: PK Freeze- Like :ness: 's PK Fire but can freeze the opponent. Weaker and not multi-hit. Adopted from Ana
Up: PK Thunder- Goes slightly farther than :ness: 's. The bolt has more range, and PK Thunder 2 is a semi-weak meteor upon contact
Down: Super Spray- Stuns the opponent. The stun gets longer the higher the opponents % is. If it hits an aerial opponent, it becomes a windbox
Final Smash: Ultra PK Beam- A giant version of PK Beam, with massive range and damage

Other-
Idle: Rubs his shoe in the dirt
Taunts: Ideas needed
Victory Theme: The Title Theme of Mother 1, sped up an remixed
YouTube Video:

Victory Pose: Ideas needed
Defeat: Respectfully claps

The following will use values from SSF2 for reference:
Weight: (Which puts Mario at 100) 91, barely lightly than :blackmage:

Dash/Run Speed: (Which puts Mario at 10) 9.5, tied with :blackmage:

Fall Speed:
Normal- (Mario: 13) 10, tied with :ness: :zelda: :kirby:
Fast- (Mario: 16) 12.5, barely slower than :ness:

Jump:
Normal- Has a PSI Second jump
Short- (In terms of lowness to the ground) Average
Running start- Above Average

Jab Resetting Moves: Jab 1, DTilt, Tail of PK Thunder 1, NAir (falling)
Best Kill moves: Smash Attacks, BAir, DAir, Neutral B, Back Throw, Down B (set up)

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


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Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Wed Aug 19, 2015 11:11 pm
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Why is ninten also a special's clone with thunder and fire and flash? Personally i has no qualms with the normals and smash attacks, but the specials >.< Personally here's what i would of done, to make him less of a clone, also why does he have a tether, it's not a rope snake.
N-Spec - Brainshock/Braincyclone - This would be a charging move like pk flash, though it stays in place in ninten's center and when released, it looks like a psi whirlpool, it stuns foes and flips them mutiple times while them still being stunned, the damage, range, and times flip are increased as the charge increases, though the stun time is based off damage percents.
S-Spec - Shield Off - Ninten releases a burst of psi from his hand, this attack is decent and average in knockback and power, but ignore's counters and shields. Mother is filled with psi that isn't used in later games , i think you should of used this to your advantage.
U-Spec - 4th-D-Slip - I's suprised you didn't add this at all, a teleport move, not sure how interdimentional teleports are suppose to look?, maybe he flips a panel between 2 points in space/time and swaps places :P
D-Spec - Quickup - Ninten is a asthmatic, so he should have a way of countering it, this could work like project m's lucas offence up, it charges up and when fully charge you gain more speed in ground and air.
That's what i would of done for his specials.
Also Don't think you'll find any ninten image better then this.

Click to expand thumbnail

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Wed Aug 19, 2015 11:58 pm
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mage wrote:
Why is ninten also a special's clone with thunder and fire and flash? Personally i has no qualms with the normals and smash attacks, but the specials >.< Personally here's what i would of done, to make him less of a clone, also why does he have a tether, it's not a rope snake.
N-Spec - Brainshock/Braincyclone - This would be a charging move like pk flash, though it stays in place in ninten's center and when released, it looks like a psi whirlpool, it stuns foes and flips them mutiple times while them still being stunned, the damage, range, and times flip are increased as the charge increases, though the stun time is based off damage percents.
S-Spec - Shield Off - Ninten releases a burst of psi from his hand, this attack is decent and average in knockback and power, but ignore's counters and shields. Mother is filled with psi that isn't used in later games , i think you should of used this to your advantage.
U-Spec - 4th-D-Slip - I's suprised you didn't add this at all, a teleport move, not sure how interdimentional teleports are suppose to look?, maybe he flips a panel between 2 points in space/time and swaps places :P
D-Spec - Quickup - Ninten is a asthmatic, so he should have a way of countering it, this could work like project m's lucas offence up, it charges up and when fully charge you gain more speed in ground and air.
That's what i would of done for his specials.
Also Don't think you'll find any ninten image better then this.

Click to expand thumbnail


Those are all awesome. I really tried to use only offensive abilities, and you know the whole running thing with Ness & Lucas, yadayadayada. Very cool ideas though, I wish I would've thought of these.
Also, that Ninten pic is AMAZING

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


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Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Thu Aug 20, 2015 12:10 am
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Revised. Credit to mage for the revisions

Here's one:
Ninten
Universe: Mother
Game: Mother 1 (NES (Japan))/Earthbound Beginnings (Wii U Virtual Console (USA and other territories))

Aesthetic-
Image
Color Swaps: http://imgur.com/a/S6vO2

Standard-
Jab 1: A punch
Jab 2: A kick
Jab Finisher: A headbutt
Dash Attack: A shove, with PSI in his shoulder
Side Tilt: Swipes at the opponent with a boomerang
Side Smash: The Plastic Bat, which is the weakest one of Ninten's bats. Can reflect projectiles.
Up Tilt: Does a quick handstand, with the hitbox at his feet. Can combo into itself
Up Smash: An arching attack using the NonStick Pan, adopted from Ana
Down Tilt: Poking at the ground very quickly
Down Smash: Detonates a bomb. Adopted from Lloyd (Not :lloyd: )

Aerials-
NAir: :kirby: 's NAir, but with less end lag and more power
FAir: Shoots a rock from his slingshot. Similar to Villager's FAir is Sm4sh
BAir: Swings his boomerang behind him
UAir: Points to the sky, with PSI energy coming out of it
DAir: Points his bullhorn down a yells into it.

Grab-
Type: Long Range (with the Rope)
Pummel: Headbutt
Forward Throw: Swings the Rope back, and thrusts it forward while releasing the opponents
Back Throw: A circle throw
Up Throw: Throws the opponent up using PSI Power
Down Throw: Palutena's Down Throw from Sm4sh, but uses PSI Power

Specials-
Neutral: Brainshock/Braincyclone- This would be a charging move like pk flash, though it stays in place in Ninten's center and when released, it looks like a PSI whirlpool, it stuns foes and flips them multiple times while them still being stunned, the damage, range, and times flip are increased as the charge increases, though the stun time is based off damage percents.
Side: Shield Off- Ninten releases a burst of PSI from his hand, this attack is decent and average in knockback and power, but ignore's Counters and Shields.
Up: 4th-D-Slip- A teleport move. He flips a panel between 2 points in space/time and swaps places
Down: Quick-Up- Works like project m's lucas offence up, it charges up and when fully charge you gain more speed in ground and air.
Final Smash: PK Beam- A giant version of PK Beam, with massive range and damage

Other-
Visual Detail: All of Ninten's Standard, Aerial, and Throw attacks with PSI power have a square to represent it (Like :ness: 's circles and Lucas' hexagons)
Idle: Rubs his shoe in the dirt
Taunts: Ideas needed
Victory Theme: The Title Theme of Mother 1, sped up and remixed
YouTube Video:

Victory Pose: Ideas needed
Defeat: Respectfully claps

The following will use values from SSF2 for reference:
Weight: (Which puts Mario at 100) 91, barely lightly than :blackmage:

Dash/Run Speed: (Which puts Mario at 10) 9.5, tied with :blackmage:

Fall Speed:
Normal- (Mario: 13) 10, tied with :ness: :zelda: :kirby:
Fast- (Mario: 16) 12.5, barely slower than :ness:

Jump:
Normal- Has a PSI Second jump
Short- (In terms of lowness to the ground) Average
Running start- Above Average

Jab Resetting Moves: Jab 1, DTilt, Shield Off (Low %), NAir (falling)
Best Kill moves: Smash Attacks, BAir, DAir, Neutral B, Back Throw, Down B (set up)

_________________
Mains: :kirby: :jigglypuff:
Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


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Thunder Edge Staff Member: Head Tournament Organizer (when Thunder Edge existed)


Last edited by Yoshiblaze on Sat Jan 23, 2016 6:44 pm, edited 2 times in total.



Thu Aug 20, 2015 12:17 am
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Joined: Sun Aug 03, 2014 11:08 pm
Posts: 1082
Location: Fuck 12
Country: Japan (jp)
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
Eevee changes the battle!
Image

Description: Eevee's a normal type, making it a very average four legged fighter. It has a small hurtbox making it hard to hit. But the overall range of it's attacks are short as well. The main selling point of Eevee is it's down special, which I'll get into later.

Weight: 85
Height: Short
Dash Speed: Above Average
Air Speed: Average
Jump Height: Average

Standard Attacks
Jab: Scratch
Damage: 2% up to 3 uses, 1% after
Knockback: Very Low
Range: Short
Description: Eevee does a weak songle scratch with its paw. Can be used repeatedly.

Forward tilt: Tail Swipe
Damage: 8%
Knockback: Low
Range: Short
Description: Eevee spins, whipping its tail around.

Up Tilt: Headbutt
Damage: 9%
Knockback: Medium
Range: Short
Description: Eevee hops up, butting anyone above it with its head.

Down Tilt: Paw Swipe
Damage: 7%
Knockback: Low
Range: Short
Descripton: While ducking, Eevee swipes with its paw.

Dash Attack: Tackle
Damage: 10%
Knockback: Medium
Range: Medium
Description: Eevee lunges forward eith a powerful headbutt.

Smash Attacks
Side Smash: Tackle
Damage: 10%
Knockback: Medium
Range: Short
Description: Eevee leaps forward delivering a fierce tackle.

Up Smash: Head Smash
Damage: 12%
Knockback: High
Range: Short
Description: Eevee c*** its head back, delivering a fierce headbutt.

Down Smash: Sweep Attack
Damage: 11% Front hit, 12% Back hit
Knockback: Medium
Range: Short
Description: Eevee spins in place, swiping its tails infront and behind it.

Aerials
Neutral Air: Front Flip
Damage: 9%
Knockback: Medium
Range: Short
Description: A simple flip, similar to Pikachu's Nair.

Forward Air: Midair Swipe
Damage: 8%
Knockback: Low
Range: Short
Description: A quick forward swipe with its paw. Similar to Luigi's Fair

Back Air: Tail Swipe
Damage: 5% per hit, 2 hits
Knockback: Medium
Range: Short
Description: Eevee wag its tail twice.

Up Air: Tail Swat
Damage: 9%
Knockback: Low
Range: Short
Description: Eevee lifts its rear upwards and swipes with its tail.

Down Air: Tail Smash
Damage: 10%
Knockback: Medium
Range: Short
Description: A meteor smash that has no sour spot, thought it's also the weakest meteor in the game.

Grab & Throws
Grab: Bite
Range: Short
Description: Eevee bites and holds onto its opponent.

Pummel: Chomp
Damage: 2%
Description: Eevee chomps on the opponent.

Forward Throw: Toss
Damage: 9%
Knockback: Low
Description: Eevee sputs out its opponent

Back Throw: Reverse Toss
Damage: 10%
Knockback: Medium
Description: Eevee  turns around and spits the opponent out behind them.

Up Throw: Spit Up
Damage: 11%
Knockback: Low
Description: Eevee tosses the opponent up into the air.

Down Throw: Rough Toss
Damage: 8
Knockback: Low
Description: Eevee slams the opponent into the ground while spitting them out.

Specials
Neutral Special: Tail Whip
Damage: 2%, 1% per hit, 2 hits
Knockback: Low
Range: Short
Description: Eevee turns around an wags its tail. On contact with the opponent it lowers their defense by 20%. Making them more susceptible to damage and knockback. Also bypasses shields.

Side Special: Swift
Damage: 3% per star(3 stars)
Knockback: Low
Range: Medium
Description: After some start up, Eevee glows yellow, shooting 3 star projectiles. They don't travel very far but have a very accurate homing effect.

Up Special: Return
Damage: 9%
Knockback: Varies
Range: Varies
Description: Eevee does a struggling doggy paddle to rise into the air. Similar to the main games Return's damage is dependent on the Pokemon's happiness stat. Instead in SSF2 the knockback and distance travel scale with %. Similar to Lucario's ExtremeSpeed. At low percents Return has poor knockback and recovery distance, but at higher percentages this increases dramatically. The maximum potential being 130%, where Return can travel almost the same length as Jigglypuff's 5 jumps and can kill around 90% from anywhere on the stage. Even earlier midair.

Down Special: Evolve
Image
Description: Eevee will spontaneously evolve mid-match and will randomly evolve into one of its 8 Eeveelutions. This move sports invincibility frames similar to Zelda/Sheik's Transform.
Rules of Eeveeutions and how they work: show
• Evolving mid-match is permanent and you can not revert back to Eevee for the remainder of the fight.
• All Eeveelutions are clones of Eevee, sporting the same tilts, dash attack, grabs, and aerials. Unless explicitly said otherwise in their individual segments.
• Due to All Eeveelutions being bigger, stronger, and grown versions of Eevee. Their standard attacks and aerials generally have more range and deal more damage. They're also heavier (The average Eeveelution weight is 100)
• Most Eeveelutions have unique Smash Attacks.
• All Eeveelutions have unique Specials.
• Due to how much space the Eeveelutions would take up on the roster. They all count as an individual color palette for Eevee. Meaning the player can swap through them in character select, and that Eevee and its evolutions have no true palette swaps.
• Due to the above, that means when participating in Team Battles Flareon will be chosen for Red Team, Vaporeon for Blue Team, and Leafeon for Green Team.

Flareon: show
Image
Description Flareon is the tough heavy hitter of the Eeveelution line. It may not be the fastest but its attacks pack a punch!
•Flareon's tilts and throws do more damage than the over Eeveelotions, due to it having the highest Physical Attack stat of the line.
•Flareon is a fast faller, and the second heaviest Eeveelution.

Smashes
Side Smash: Overheat
Damage: 15%
Knockback: High
Range: Short
Description: Flareon creates a small yet powerful explosion infront of itself. Very powerful smash attack.

Up Smash: Fired Up
Damage: 12%
Knockback: High
Range: Short
Description: Flareon charges itself with flames. Covering its body with a hitbox, particularly overhead.

Down Smash: Spin
Damage: 10%
Knockback: Medium
Range: Short
Description: An attack not involving any fire, Flareon spins on its stomach. Sending opponents in an angle much like Samus' down smash. But nowhere near as strong.

Specials
Neutral Special: Flamethrower
Damage: 2%-3% per second, degrades over 3 seconds.
Knockback: None/Pushes
Range: Medium
Description: Similar to Bowser's Fire Breath. Flamethrower deals more damage but degrades faster.

Side Special: Flare Blitz
Damage: 16%
Recoil: 6% on start up, another 6% on a successful hit.
Knockback: High
Range: Long
Description: Basically Charizard's Flare Blitz from SSB4. It travels a long horizontal distance, puts Flareon into helpless state midair.

Up Special: Fire Spin
Damage: 12% if all hits connect
Knockback: High
Range: Medium
Description: Flareon curls into a ball of fire and spins into the air. On the shorter side of spectrum in terms of recovery moves. Fire Spin covers mediocre vertical distance but is good for recovering horizontally.

Down Special: Fire Fang
Damage: 11%
Knockback: Medium
Range: Short
Description: Flareon c*** its head back, during this Flareon has super armor. It then releases a flaming bite. Mediocre knockback but good for catching an overzealous opponent off guard.

Vaporeon: show
Image
Description: Vaporeon is a Unique zoner with the most unique recovery in the game. Heavily inspired by Vaporeon in Super Smash Land.
Puddle is a very important effect caused by Vaporeon's Neutral Special. It does not have any direct effect on the opponent or the battle but it's a key component to Vaporeon's Up Special. A puddle is a blue puddle of water that lays flat on the stage or a platform.

Smash Attacks
Side Smash: Water Blast
Damage: 14%
Knockback: High
Range: Medium
Description: Vaporeon shoots a controlled blast of water. Good range

Up Smash: Fin Flip
Damage: 12%
Knockback: High
Range: Short
Description: A basic backflip up smash. Vaporeon flips and uses its tail to hit the opponent.

Down Smash: Tail Flail
Damage: 11%
Knockback: High
Range: Medium
Description: Vaporeon sweeps its tail on both sides. A fast and faily long ranged move, similar to Yoshi's down smash.

Special Attack
Neutral Special: Water Gun
Damage: 7%
Knockback: Low
Range: Long
Description: Vaporeon shoots a narrow blast of water from its mouth. The water travels in an arc. The player can tilt how far and how steep and arc the water travel by tilting up or down on whatever controller they're using. If the blast of water lands on the stage or a platform it leaves a puddle.

Side Special: Bubble
Damage: 4%
Knockback: Low
Range: Medium
Description: Vaporeon creates a large bubble(the size of about Mario's head). The bubble travels very slowly. It pops on contact with an opponent. Despite the massive benefits Bubble offers in terms of approaching, stage control, and frame trapping. It also has very bad priority, meaning it can be popped by the opponents attacks.

Up Special: Aqua Ring
Damage: 8% (on the splash only.)
Knockback: Medium
Range: Infinite
Description: Vaporeon covers itself with 2 bright blue rings. If there is a puddle on the stage, Vaporeon will disappear for a second and come bursting out of the puddle. The puddle makes a splash, damaging any opponent who's directly standing on the puddle. The range of this is infinite and can be activated anywhere.

If there isn't a puddle already on the stage when Vaporeon activates Aqua Ring Vaporeon will do a short hop midair and go into helpless state.

This move is great for it's very long range, but the Vaporeon player should be wary of being baited to teleport. As this move is easily telegraphed, and Vaporeon can be hit out if Aqua Ring before it disappears despite it's fairly quick startup.

Down Special: Toxic
Damage: 2% per second for 4 seconds.
Knockback: None
Range: Long
Description: Vaporeon shoots a circular mass of toxic sludge in an arc. It poisons the opponent on contact, it causes no direct damage or flinch. The toxic sludge can be reflected and absorbed. It can't be angled like Water Gun.


Jolteon: show
Image
Description: Jolteon is the speedster of the Eeveelution line. Able to rush down it's opponents rather than zone them out or overpower them.
• Due to having a lack of a tail, all attacks of Eevee's that use it's tail, Jolteon uses its hind legs instead.
•Jolteon is the fastest Eeveelution and the second fastest character in the game.
• Jolteon is one of the lightest Eeveelutions, a weight stat of 90.It shares this trait with Sylveon.

New Attacks
Forward Tilt: Turnaround Kick
Damage: 9%
Knockback: Low
Range: Short
Description: Jolteon spins on it's front legs and delivers a dropkick with its hind legs.

Back Air: Drop Kick
Damage: 9%
Knockback: Medium
Range: Short
Description: Jolteon delivers a midair dropkick, faster than the standard Eeveelution bair.

Down Air: Electric Drill
Damage: 13% if all hits connect
Knockback: High
Range: Short
Description: Very similar to Pikachu's down air, excepttJolteon's acts as a drill, with hit knockback on the last hit. Can kill around 125% horizontally.

Smashes
Side Smash: Electric Shock
Damage: 12%
Knockback: High
Range: Medium
Description: Similar looking to Pikachu's side smash, Jolteon's is a multi-hit attack.

Up Smash: Charge
Damage: 10%(body), 15%(sweetspot)
Knockback: High
Range: Short
Description: Jolteon charges itself with electric energy, causing electricity to surround its body. The electric point at the top of this move is a sweetspot, dealing high damage and knockback.

Down Smash: Electric Slide
Damage: 12%
Knockback: Medium
Range: Short
Description: While releasung electric energy Jolteon spins in place. The move acts similar to Samus' down smash.

Specials
Neutral Special: Discharge
Damage: 15%
Knockback: High
Range: Medium
Description: A chargable attack, unlike other chargable moves(such as Charge Shot or Giant Punch) Discharge has no uncharged version. This move must be fully charged innorder to produce a hitbox. The Discharge itself once fully charged covers all of Jolteon is a circular hitbox. The hitbox is larger on the the ground than the air, though it still has solid range either way. It can kill around 110% and is Jolteon's best combo kill confirm.

Side Special: Volt Switch
Damage: 10%
Knockback: Medium
Range: Medium
Description: Jolteon zaps forward, it has an active hitbox similar to that of Falcon Boost or Peach Bomber. On a successful hit Jolteon will u-turn immediately back to where it initiated the attack. Has a considerable amount of endlag on whiff.

Up Special: Agility
Range: Medium
Description: Agility acts similar to Lucario's ExtremeSpeed, except it has a set distance it will always travel. It can be steered left or right.

Down Special: Wild Charge
Damage: 13%
Recoil: 2%
Knockback:  High(Grounded), Medium(Aerial)
Range: Long
Description: Similar to Falcon Kick, Jolteon rushes forward, charhed with electricity. If used midair Jolteon will dive downwards t an angle.


Umbreon: show
Image
Description: Umbreon is the mysterious member of the Eeveelution line. Umbreon has a more defensive special moveset.
•Umbreon is the third heaviest Eeveelution, its weight giving it more survivability.
•Umbreon is the slowest Eeveelution.

Smashes
Side Smash: Night Tackle
Damage: 13%
Knockback: High
Range: Short
Description: Umbreon, covered in a dark purple aura. Thrusts its head forward. Short range but a very reliable kill move.

Up Smash: Flip Kick
Damage:11%
Knockback: Medium
Range: Short
Description: Umbreon does a Backflip, a simple and weak smash attack.

Down Smash: Dark Pulse
Damage: 14%
Knockback: High
Range: Medium
Description: Umbein stomps downwards, creating a dark purple pulse at its feet. The hitbox is disjointed and covers both sides of Umbreon at its feet.

Specials
Neutral Special: Payback
Damage: 12%
Knockback: 1.5× that of countered move
Range: Medium
Description: Umbreon readies itself, when attacked during the invincibility frames Umbreon unleashes a burst of purple energy, that looks as if it's clawing the opponent. It's the strongest counter in the game having a 1.5× knockback multiplier. Allowing it to kill when countering most smash attacks around 90%. The player must use it wisely however as it doesn't have that many invincibility frames and leaves Umbreon exposed on whiff.

Side Special: Foul Play
Damage: 5% + the % of the countered move
Knockback: High
Range: Long
Description: Umbreon shoots a flashing purple sphere from its forehead. The sphere doesn't have any hitbox, windbox, or etc. Instead if the sphere comes into contact with an attack it detonates. It uses the countered attacks damage and adds 5% to it. Basically this is a counter in projectile form, and staying true to the games. It uses the opponents strength against them, in terms of damage. The explosion however doesn't multiply knockback like other counters instead it just naturally has high knockback. Can kill around 120%. Foul play can not be reflected, absorbed, or pocketed. As the projectile itself has no hitbox or deals damage.

Up Special: Pursuit
Damage: 13% on sweetspot
Knockback: High
Range: Medium
Description: A straightforward and linear recovery move. Pursuit almost instantly sends Umbreon travelling in a player controlled direction. The move has no active hitboxes during the travel. Instead once it reaches its maximum distance. Umbreon will flash bright purple, anyone who comes into contact with Umbreon during this is launched. Similar to Sonic's side special.

Down Special: Wish
Heal: 18%
Description: Umbreon closes its eyes gently and flashes yellow. Soon after this, a wishing star falls straight down from the upper blast line. The star pierces platforms. Once it comes into contact with Umbreon it will heal 18%, although the Umbreon player must be careful. As the opponent can intercept the wishing star to heal themselves, or leave themselves open for a punish. After Wish has been activated it can't be used again for 90 seconds. This timer does not carry over stocks.


Espeon: show
Image
Description: Espeon is the wise Eeveelutio, and a fast projectile user. While initially Espeon's projectiles are weak from the start. Calm Mind makes it a formidable foe.
• Espeon is the second fastest Eeveelution.
• Espeon has a unique grab and set of throws. Involving it using it's psychic powers to grab the opponent and the use of telekinesis to throw them.

Smashes
Side Smash: Psyshock
Damage: 10%(normal), 16%(Calm Mind)
Knockback: Medium, High
Range: Short
Description: Espeon releases a short ranged psychic blast. A veey eak smash attack when used vanilla, but with Calm Mind active it can kill round 100%.

Up Smash: Psybeam
Damage: 10%(normal), 15%(Calm Mind)
Knockback: Low, High
Range: Long
Description: Espeon stands up, releasung a coned blast of flashing lights from its forehead. A slow attack, but good disjoint.

Down Smash: Tail Sweep
Damage: 11%
Knockback: Low
Range: Medium
Description: Espeon spins in place, sweeping its tail on both ides.A very fast, but weak smash attack. Not effected by Calm Mind.

Special
Neutral Special: Stored Power
Damage: 14%
Knockback: High
Range: Long
Description: Only available if Calm Mind is active. Espeon launches a sphere of light purple energy. It's similar to a half charged Charge Shot. It has high knockback, but can't kill until high percents. Once used it burns the remainder of Calm Mind's current timer. (120%)

Side Special: Psychic
Damage: 9%(normal), 13%(Calm Mind)
Knockback: Medium, High
Range: Long
Description: Basically Din's Fire, a ast controllable projectile that detonates a psychic blast when the special button is released. Fairly weak when used without calm mind, but becomes a reliable kill moves when alm ind is active. (130%)

Up Special: Teleport
Range: Short, Long
Description: Espeon teleports in a direction of the players choosing, a fast recovery move. It only goes a short distance normally but with Calm Mind it travels twice as far. Burns the remainder of the Calm Mind timer.

Down Special: Calm Mind
Description: Similar to Wii Fit Trainer's Deep Breathing. Espeon charges itself to receive more power. Particularly, Calm Mind boosts the effectiveness of Espeon's side smash, up smash, side special, and up special, and also allows access to its neutral special. Calm Mind lasts for 9 seconds and can't be used for 3 seconds after ending. Espeon has to be careful when and where it uses Calm Mind to avoid punish.


Leafeon: show
Image
Description:Leafeon's the natural Eeveelution, a methodical fighter, using it's specials to zone and combo.
• Leafeon has a unique grab, using vines from its neck as a tether grab.
• Leafeon also has a Z air.
Sun Charge is the golden aura around Leafeon when it fully charges Solar Beam. It's also used in Leafeon's down special.

Smash Attacks
Side Smash: Vine Slash
Damage: 12%
Knockback: High
Range: Long
Description: Leafeon c*** a vine back overhead and slams it onto the ground. Average killing power.(135%)

Up Smash: Vine Swat
Damage: 14% (7% per hit)
Knockback: High
Range: Medium
Description: Leafeon slashes its vines twice overhead. Average kill power (130%)

Down Smash: Leaf Eject
Damage: 11%
Knockback: Medium
Range: Medium
Description: Leafeon shoots sharp leaves from both sides. Bad KO power but is fast and sends at a semi spike.

Specials
Neutral Special: Solar Beam
Damage: 15%
Knockback: High
Range: Long
Description: Similar to Jolteon's discharge, Solar Beam has no uncharged version. Once fully charged Leafeon is put into Sun Charged state. Solar Beam is a long, and powerful ray. It can also be angled upwards diagonally similar to PM's Solar Beam.

Side Special: Razor Leaf
Damage: 6% (3% per hit)
Knockback: Low
Range: Medium
Description: Leafeon shoots a razor leaf, it travels forward and back like a boomerang. Good for zoning and setting up combos.

Up Special: Leaf Blade
Damage: 16%(beginning), 9%(rest)
Knockback: High, Low
Range: Medium
Description: Very similar to marth's Dolphin Slash, the beginning is strong, rather than having a tipper.

Down Special: Synthesis
Heal: 12%
Description: If Leafeon has Sun Charge(charged neutral special) they can use it for Sythesis. Which will heal Leafeon. After using Synthesis it has a cooldown timer of 2 minutes, this timer carries over stocks.


Glaceon: show
Image
Description: Glaceon is the chill Eeveelution. it uses its many projectiles to wall out the opponent and cause openings.
•Glaceon is the heaviest Eeveelution.

Smashes
Side Smash: Ice Fang
Damage: 13%
Knockback: High
Range: Short
Description: Glaceon delivers a freezing chomp. Short range but good KO power.

Up Smash: Snow Shower
Damage: 15% if all hits connect
Knockback: High
Range: Medium
Description: Glaceon stands on its hind legs and blasts snow from its mouth. A multi-hit move with good range.

Down Smash: Snow Angel
Damage: 12%
Knockback: High
Range: Short
Description: Glaceon spins in place on its belly. Blasting snow from its mouth.

Specials
Neutral Special: Ice Beam
Damage: 14%
Knockback: High
Range: Long
Description: An icy blast, unlike most moves of this caliber it doesn't have to be charged. It'll always be al ong powerful beam, but be careful necaise the hitbox is narrow. Meaning an aerial opponent can bair you into this somewhat laggy move. It also have a 20% chance to freeze the opponent.

Side Special: Ice Shard
Damage: 4%
Knockback: Low
Range: Medium
Description: A weak projectile, but it isn't commital and it makes up for its lack of strength with sheer speed.

Up Special: Blizzard
Damage: 15%
Knockback: High
Range: Medium
Description: Glaceon delivers a powerful blast of snow downwards. Launching itself into the air. Similar to Bomberman's up special. It can meteor smash opponents.

Down Special: Frost Breath
Damage: 2% per second for 3 seconds, then 1%.
Knockback: Pushes
Range: Medium
Description: Glaceon blasts a flurry of snow from its mouth. While it initially isn't anything special, it bypasses shields. Has a 40% chance to freeze per tick.


Sylveon: show
Image
Description: Sylveon is the magical member of the Eeveelution line. A fairy type pokemon who uses sass and fairy magic to aid in battle.
•Sylveon is the lightest Eeveelution. Along with Jolteon.
•Sylveon has a tether grab, using its ribbon like feelers to grab and throw the opponent. It doesn't have a Zair.

Smashes
Side Smash: Super Slap
Damage: 11%
Knockback: Medium
Range: Medium
Description: Sylveon uses one of its ribbon-like feelers to slap the opponent. A weak smash attack, but is one of the fastest in the game.

Up Smash: Magic Blast
Damage: 14%
Knockback: High
Range: Medium
Description: Sylveon stands on its hind legs and delivers a magical blast. Taking form of pink fluorescent ribbons.(110%)

Down Smash: Spin
Damage: 12%
Knockback: High
Range: Short
Description: Sylveon spins in place on its belly, using its paws to hit enemies. A surprisingly potent kill move.(120%)

Specials
Neutral Special: Hyper Voice
Damage: 8% uncharged, 16% fully charged
Knockback: Varies, High
Range: Long
Description: Sylveon uses its special ability Pixilate to deliver a sonic scream. A fast projectile when uncharged, and a potent kill move when fully charged.(105%)

Side Special: Draining Kiss
Damage: 10%
Heals: 8%
Knockback: Medium
Range: Medium
Description: Sylveon winks and blows a kiss. Blasting a fluorescent pink ribbon. On contact the opponent will take damage and it will heal Sylveon. Using it consecutively will cause the heal to decrease by intervals of 2. Waiting atleast 16 seconds will fully replenish draining kiss' power. If reflected and if it successfully hits Sylveon it will heal the opponent instead.

Up Special: Fairy Wind
Damage: 4%
Knockback: Low
Range: Low
Description: Works similar to Pit's The Power of Flight. After wind-up Sylveon will use magical winds to fly a great distance. The magical winds provide a weak hitbox around Sylveon.

Down Special: Moonblast
Damage: 10-16% pending charge
Knockback: High
Range: Varies
Description: Almost exactly like Black Mage's Meteor. Except uses a pink sphere of magical energy that explodes into sparjles on impact. An amazing edgeguarding tool.


Final Smash
Giga Beam
Damage: 40%
Knockback: Very High
Range: Long
Description: All of the members of the Eeveelution line hop on stage and stand together. Combining their different elemental types to create the ultimate blast. Can almost kill from 0%, has high knockback due to the accuracy requirement.

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Last edited by Shine-chan on Thu Aug 20, 2015 9:09 pm, edited 3 times in total.



Thu Aug 20, 2015 6:27 pm
YIM
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Joined: Fri May 08, 2015 8:49 pm
Posts: 465
Country: Ecuador (ec)
i love this moveset
please put him in this game
pd: how the d special works?

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Thu Aug 20, 2015 7:32 pm
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Joined: Sun Aug 03, 2014 11:08 pm
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Location: Fuck 12
Country: Japan (jp)
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MGN Username: Shine!
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The down special is fairly straight forward. If you start the game as Eevee and use Evolve mid-match you'll randomly evolve into on of the 8 possible Eeveelutions.

You can also start the match as any of the Eeveelutions by simply cycling through them as if they were palette swaps on the character select menu.

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Thu Aug 20, 2015 8:46 pm
YIM
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