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Ness 
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I don't care about Link anymore


Really?

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Tue Jul 28, 2015 2:21 pm
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TheCodeSamurai wrote:
Quote:
I don't care about Link anymore


Really?


:sweat:

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Tue Jul 28, 2015 3:10 pm
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Edge-Canceled PKT2
http://gfycat.com/GlitteringNewBrocketdeer

I'll suck your dick if you pull this off and properly edgeguard someone. It's only slightly faster (I think) to just running but you look way cooler so go for it.

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Sun Aug 09, 2015 12:26 am
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WRXJoey wrote:
Edge-Canceled PKT2
http://gfycat.com/GlitteringNewBrocketdeer

I'll suck your dick if you pull this off and properly edgeguard someone. It's only slightly faster (I think) to just running but you look way cooler so go for it.


Interesting find but competitively this wouldnt work as well as just running and Dairing somebody. And does the jump on the edge have any freedom? Looks risky but very neat

wait you just implyed it wasnt a good tech

no

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Sun Aug 09, 2015 12:33 am
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I had that random idea concerning PK Thunder... What if Up B would skip the ball completely, allowing Ness to go into PKThunder2 state right away if you hold B? Tapping it would work just like it does now, and holding it turn Ness into the missile of "death" from the start. Helps his recovery out a lot, adds a nice OoS (kill) option and he would still have his regular PK Thunder for w/ever Ness mains use it. Idk how much startup the shortcut would take, but I think that would be a nice addition to his moveset.

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Tue Aug 18, 2015 10:15 am
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That sounds useful :).

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Tue Aug 18, 2015 11:37 am
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From a straight balancing standpoint that would probably be fine, but it really takes away from the charm of the move.

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Wed Aug 19, 2015 1:40 am
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Ok, how about this: (Ill just call that theoretical thing PKT3 from now on) PKThunder2 gets buffed in terms of KBand becomes a kill move compared to what we have now, and PKT3 does less damage and has a KB multiplier of 0.75 or something like that. Additionally, it travels only 90% of PKTunder2. This way the move still has its charm as you put it if you want to use it to its full potential, but whenever you want an easy way/dont need the full PKT2, you go for PKT3. Does that sound better?

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Wed Aug 19, 2015 9:29 am
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Eh, I'd rather make PKT1 much faster (thereby buffing Ness's neutral as well but adding an extra skill requirement) and perhaps give Ness's head intangibility or widen the disjoint than just replace it (even if you make it an option, people will just use it all the time) with another really overused concept.

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Wed Aug 19, 2015 1:57 pm
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Indeed. I say let Ness keep his unique recovery. Besides, buffs in other areas - e.g. stubby limb syndrome - are a much better direction to take any changes.

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Wed Aug 19, 2015 6:53 pm
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I already made a list on how Id change Ness, you might wanna go a few changes back. I just had that random idea and wanted to share it.

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Thu Aug 20, 2015 12:58 am
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This was supposed to be something cool but it ended up being pretty average. Most of these are old I wasn't gonna just let them rot on my computer like 90% of the content I make. So, here it is
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Sat Sep 05, 2015 1:57 am
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That was some great footage. You better save all of that. We might need clips for character community combo videos.

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Sat Sep 05, 2015 9:38 am
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Its mostly ness s***
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Fri Sep 11, 2015 11:51 pm
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god f*** dammit no one posts here

anyways here
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im not explaining because i dont really get it too well
and yes it goes on forever
yw fgts

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