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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Tue Jul 28, 2015 2:21 pm |
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Hakma
Joined: Thu Dec 26, 2013 10:21 am Posts: 295 Country:
Gender: Male
MGN Username: SickHakma
Skype: no
Currently Playing: Game
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_________________ shedding my skin like Amazarashi
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Tue Jul 28, 2015 3:10 pm |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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Edge-Canceled PKT2 http://gfycat.com/GlitteringNewBrocketdeerI'll suck your dick if you pull this off and properly edgeguard someone. It's only slightly faster (I think) to just running but you look way cooler so go for it.
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Sun Aug 09, 2015 12:26 am |
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Hakma
Joined: Thu Dec 26, 2013 10:21 am Posts: 295 Country:
Gender: Male
MGN Username: SickHakma
Skype: no
Currently Playing: Game
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Interesting find but competitively this wouldnt work as well as just running and Dairing somebody. And does the jump on the edge have any freedom? Looks risky but very neat wait you just implyed it wasnt a good tech no
_________________ shedding my skin like Amazarashi
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Sun Aug 09, 2015 12:33 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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I had that random idea concerning PK Thunder... What if Up B would skip the ball completely, allowing Ness to go into PKThunder2 state right away if you hold B? Tapping it would work just like it does now, and holding it turn Ness into the missile of "death" from the start. Helps his recovery out a lot, adds a nice OoS (kill) option and he would still have his regular PK Thunder for w/ever Ness mains use it. Idk how much startup the shortcut would take, but I think that would be a nice addition to his moveset.
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Tue Aug 18, 2015 10:15 am |
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Mage
Joined: Thu Oct 17, 2013 11:28 pm Posts: 900 Location: Dystopia and the "Expansion" Speculation forums. Country:
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
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That sounds useful  .
_________________Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me) Mains: Secondaries:  Awesome Images in Sig and avatar made by Ssf2 Dev Steven 
Click to expand thumbnail
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Tue Aug 18, 2015 11:37 am |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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From a straight balancing standpoint that would probably be fine, but it really takes away from the charm of the move.
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Wed Aug 19, 2015 1:40 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Ok, how about this: (Ill just call that theoretical thing PKT3 from now on) PKThunder2 gets buffed in terms of KBand becomes a kill move compared to what we have now, and PKT3 does less damage and has a KB multiplier of 0.75 or something like that. Additionally, it travels only 90% of PKTunder2. This way the move still has its charm as you put it if you want to use it to its full potential, but whenever you want an easy way/dont need the full PKT2, you go for PKT3. Does that sound better?
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Wed Aug 19, 2015 9:29 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Eh, I'd rather make PKT1 much faster (thereby buffing Ness's neutral as well but adding an extra skill requirement) and perhaps give Ness's head intangibility or widen the disjoint than just replace it (even if you make it an option, people will just use it all the time) with another really overused concept.
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Wed Aug 19, 2015 1:57 pm |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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Indeed. I say let Ness keep his unique recovery. Besides, buffs in other areas - e.g. stubby limb syndrome - are a much better direction to take any changes.
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Wed Aug 19, 2015 6:53 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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I already made a list on how Id change Ness, you might wanna go a few changes back. I just had that random idea and wanted to share it.
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Thu Aug 20, 2015 12:58 am |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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This was supposed to be something cool but it ended up being pretty average. Most of these are old I wasn't gonna just let them rot on my computer like 90% of the content I make. So, here it is
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Sat Sep 05, 2015 1:57 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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That was some great footage. You better save all of that. We might need clips for character community combo videos.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Sat Sep 05, 2015 9:38 am |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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Fri Sep 11, 2015 11:51 pm |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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god f*** dammit no one posts here anyways here GFY: http://gfycat.com/ShamefulEmotionalBudgieim not explaining because i dont really get it too well and yes it goes on forever yw fgts
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Tue Oct 06, 2015 7:34 pm |
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